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Andrew Grant edited this page Oct 27, 2021
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Items in italics are not implemented yet. Feel free to suggest or pull request any new modifiers
Tiers:
- Junk - (25%) - Gray Text
- Common - (35%) - White Text
- Uncommon - (20%) - Green Text
- Rare - (12%) - Aqua Text
- Epic - (6%) - Light Purple Text
- Legendary - (2%) - Gold Text
- Arcane - (???) - Red Text
Armor Modifiers: Many of these are also on shields and elytra
Junk:
- Dented (-1 armor)
- Leaded (+1 armor, -5% movement speed, -0.5 block step height) boots only
- Tired (-5% movement speed)
Common:
- Armored (+1 armor)
- Brisk (+5% movement speed)
- Fleeting (+10% movement speed)
- Heavy (+10% knockback resistance)
Uncommon:
- Reinforced (+2 armor)
- Steppy (+0.5 block step height) boots and leggings only
- Vulnerable (-1 armor when standing still, +1 armor when moving)
Rare:
- Fortified (+25% armor)
- Unchained (-2 armor, +25% attack damage)
- Rooted (+3.5 armor when standing still, -5% movement speed)
- Solar (+2 armor when exposed to the sun)
- Lunar (+2 armor when exposed to the moon, +5% movement speed when exposed to the full or new moon)
- Polar (+1 armor when in a cold biomne)
Epic:
- Resilient (+1 health)
- Luminescent (emits dynamic light)
- Ethereal (slow fall when not sneaking)
- Satiated (hunger drops 10% slower)
Legendary:
- Elusive (+0.1sec invincibility frame, +15% movement speed, +10% movement speed for 3sec after being hit)
Arcane:
- Ravenous (eating rotten flesh restores durability, +30% resistance to undead mobs)
Tool / Weapon Modifiers:
Junk:
- Dull (-15% attack damage)
- Slow (-15% attack speed)
- Sluggish (-25% attack speed)
Common:
- Quick (+25% attack speed)
- Keen (+10% attack damage)
- Sharp (+15% attack damage)
- Lucky (+10% luck) fishing rods only)
- Critical (-15% attack damage, +25% crit chance) swords and axes only
Uncommon:
- Tiny (+50% attack speed, -2 reach, -2 attack range, -50% size)
- Small (+25% attack speed, -1 reach, -1 attack range, -25% size)
- Large (-25% attack speed, +1 reach, +1 attack range, +25% size)
- Massive (-50% attack speed, +2 reach, +2 attack range, +50% size)
- Hasteful (+10% dig speed) pickaxes, axes, shovels, and hoes only
Rare:
- Gargantuan (-75% attack speed, +3 reach, +3 attack range, +75% size)
- Nimble (+10% attack speed, +1 reach, +1 attack range)
- Brutal (-10% attack speed, -1 reach, -1 attack range, +25% attack damage) swords and axes only
Epic:
- Daring (-50% max health, +100% attack damage)
- Breakneck (+25% attack speed, +2 reach, +2 attack range)
Legendary:
- None yet
Arcane:
- None yet
Potential / Planned Features:
- Accessories and accessory modifiers
- Attributes that negate specific damage sources (fire, falling, void, etc)
- Attribute so you cannot trample crops
- Attribute that makes you exhaust quicker / slower
- Attribute that changes the item's durability
- Attributes dependent on player's current y-value, light level, biome, or dimension
- Multiple attributes per item
- Attributes that level up with use
- Attributes that level up by combining two of the same attribute
- Transfer attributes between items
- Set bonuses
- Attributes that can only be obtained via loot chests, mob drops, or forged / crafted
- Player luck factoring into rarity calculation
- Make rarity tiers and percentages data-driven
- Elytra, boat, minecart, horse armor, saddle, hostile mob, passive mob, and food attributes