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Andrew Grant edited this page Jun 8, 2022 · 14 revisions

Items in italics are not implemented yet. Feel free to suggest or pull request any new modifiers

Tiers:

  • Junk - Gray Text
  • Common - White Text
  • Uncommon - Green Text
  • Rare - Aqua Text
  • Epic - Light Purple Text
  • Legendary - Gold Text
  • Arcane - Red Text

Armor Modifiers:

NOTE: Higher weight is more common

Weight Name Attribute(s) Applied to:
4 (Junk) Dented -1 armor Helmets, Chestplates, Leggings, Boots
4 (Junk) Leaded +1 armor, -5% movement speed, -0.5 block step height Boots
2 (Junk) Tired -5% movement speed Helmets, Chestplates, Leggings, Boots, Shields, Elytra
2 (Junk) Polar +1 armor when in a cold biome, -1 armor when in a warm biome Helmets, Chestplates, Leggings, Boots
1 (Junk) Vulnerable -1 armor when standing still, +1 armor when moving Helmets, Chestplates, Leggings, Boots
8 (Common) Armored +1 armor Helmets, Chestplates, Leggings, Boots, Shields, Elytra
8 (Common) Brisk +5% movement speed Helmets, Chestplates, Leggings, Boots, Shields, Elytra
6 (Common) Fleeting +10% movement speed Helmets, Chestplates, Leggings, Boots, Elytra
8 (Common) Heavy +10% knockback resistance Helmets, Chestplates, Leggings, Boots, Shields, Elytra
5 (Uncommon) Reinforced +1.5 armor Helmets, Chestplates, Leggings, Boots, Shields, Elytra
5 (Uncommon) Steppy +0.5 block step height Leggings, Boots
3 (Rare) Fortified +25% armor Helmets, Chestplates, Leggings, Boots
3 (Rare) Unchained -2 armor, +25% attack damage Chestplates, Leggings
3 (Rare) Rooted +3.5 armor when standing still, -5% movement speed Leggings, Boots
3 (Rare) Solar +2 armor when exposed to the sun Helmets, Chestplates, Leggings, Boots, Shields, Elytra
3 (Rare) Lunar +2 armor when exposed to the moon, +5% movement speed when exposed to the full or new moon Helmets, Chestplates, Leggings, Boots, Shields, Elytra
2 (Epic) Ethereal Slow fall when not sneaking Leggings
2 (Epic) Luminescent Emits dynamic light Helmets, Shields
2 (Epic) Resilient +1 Max Health Helmets, Chestplates, Leggings, Boots
2 (Epic) Satiated Hunger drops 10% slower Chestplates
2 (Epic) Slick +20% movement speed, ice-like reduced friction on all blocks Boots
1 (Legendary) Elusive +0.1sec invincibility frame, +15% movement speed, +10% movement speed for 3sec after being hit Leggings
??? (Arcane) Ravenous Eating rotten flesh restores durability, +30% resistance to undead mobs Helmets, Chestplates, Leggings, Boots

Tool / Weapon Modifiers:

Junk:

  • Dull (-15% attack damage)
  • Slow (-15% attack speed)
  • Sluggish (-25% attack speed)

Common:

  • Critical (-15% attack damage, +25% crit chance) swords and axes only
  • Hasteful (+10% dig speed) pickaxes, axes, shovels, and hoes only
  • Keen (+10% attack damage) swords and axes only
  • Lucky (+10% luck) fishing rods only)
  • Quick (+25% attack speed)
  • Sharp (+15% attack damage)

Uncommon:

  • Extended (+1 reach, +1 attack range)
  • Large (-25% attack speed, +1 reach, +1 attack range, +25% size)
  • Massive (-50% attack speed, +2 reach, +2 attack range, +50% size)
  • Small (+25% attack speed, -1 reach, -1 attack range, -25% size)
  • Swift (+10% dig speed, +5% movement speed) pickaxes, axes, shovels, and hoes only
  • Tiny (+50% attack speed, -2 reach, -2 attack range, -50% size)

Rare:

  • Brutal (-10% attack speed, -1 reach, -1 attack range, +25% attack damage) swords and axes only
  • Gargantuan (-75% attack speed, +3 reach, +3 attack range, +75% size)
  • Nimble (+10% attack speed, +1 reach, +1 attack range)

Epic:

  • Breakneck (+25% attack speed, +2 reach, +2 attack range)
  • Daring (-50% max health, +100% attack damage)

Legendary:

  • None yet

Arcane:

  • None yet

Potential / Planned Features (in order of importance):

  • Attributes that can only be obtained via loot chests, mob drops, or forged / crafted
  • Accessories and accessory modifiers
  • Player luck factoring into rarity calculation
  • Attribute that makes you exhaust quicker / slower
  • Multiple attributes per item
  • Attributes that level up with use
  • Attributes that level up by combining two of the same attribute
  • Transfer attributes between items
  • Set bonuses
  • Attributes dependent on player's current y-value, light level, biome, or dimension
  • Attributes that negate specific damage sources (fire, falling, void, etc)
  • Attribute that changes the item's durability
  • Elytra, boat, minecart, horse armor, saddle, and mob attributes
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