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Common Object Knowledge

mouzedrift edited this page Feb 7, 2022 · 5 revisions

Collision

ID - The ID of the current Collision.
Type - The Collision type e.g left wall, right wall, ceiling etc.
Next - Set to -1 if you don't want to connect multiple Collisions otherwise set Next to another Collision ID to connect the Collisions.
Previous - Set to -1 if you don't want to connect multiple Collisions otherwise set Previous to another Collision ID to connect the Collisions.
Length - todo

Switch ID

The values 0 and 1 are ID's that cannot be toggled. If the value is set to 0 the object will always be in the "disabled" state and if set to 1 it will always be "enabled". ID's above 1 can be used for toggling object states on/off.
Switch ID values should not exceed 255.

Action

These Actions decide what will happen with a certain Switch ID. Levers and other objects that operate as switches usually have this property.
SetTrue - Turn Switch ID on.
SetFalse - Turn Switch ID off.
Toggle - Toggle Switch ID.
Increment - Increment Switch ID.
Decrement - Decrement Switch ID.

Scale

The scale of the object e.g "Half" is the background and "Full" is the foreground.

Disabled Resources

It is recommended to set this value to 0 otherwise some resources of the object won't get loaded and some animations may not work.

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