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Common Object Knowledge
ID
- The ID of the current Collision.
Type
- The Collision type e.g left wall, right wall, ceiling etc.
Next
- Set to -1 if you don't want to connect multiple Collisions otherwise set Next
to another Collision ID
to connect the Collisions.
Previous
- Set to -1 if you don't want to connect multiple Collisions otherwise set Previous
to another Collision ID
to connect the Collisions.
Length
- todo
The values 0 and 1 are ID's that cannot be toggled. If the value is set to 0 the object will always be in the "disabled" state and if set to 1 it will always be "enabled". ID's above 1 can be used for toggling object states on/off.
Switch ID values should not exceed 255.
These Actions decide what will happen with a certain Switch ID. Levers and other objects that operate as switches usually have this property.
SetTrue
- Turn Switch ID on.
SetFalse
- Turn Switch ID off.
Toggle
- Toggle Switch ID.
Increment
- Increment Switch ID.
Decrement
- Decrement Switch ID.
The scale of the object e.g "Half" is the background and "Full" is the foreground.
It is recommended to set this value to 0 otherwise some resources of the object won't get loaded and some animations may not work.