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I think the way we're doing input introspection isn't completely right. I think we're using GL_PROGRAM_INPUT as a catch-all that includes buffer attributes, but this breaks down in #143 because there we need the gl_WorkGroupID and whatnot.
So I think we need to separate out the usage of attributes to come from glGetProgram with GL_ACTIVE_ATTRIBUTES and then supplement that with an additional inputs attribute.
The text was updated successfully, but these errors were encountered:
I think the way we're doing input introspection isn't completely right. I think we're using
GL_PROGRAM_INPUT
as a catch-all that includes buffer attributes, but this breaks down in #143 because there we need thegl_WorkGroupID
and whatnot.So I think we need to separate out the usage of
attributes
to come fromglGetProgram
withGL_ACTIVE_ATTRIBUTES
and then supplement that with an additionalinputs
attribute.The text was updated successfully, but these errors were encountered: