Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Prince of Persia: The Sands of Time: Incorrect rendering of water surface #1864

Open
mayorovad opened this issue Jan 12, 2025 · 2 comments
Open
Labels
bug Something isn't working

Comments

@mayorovad
Copy link

Title

https://xemu.app/titles/5553001d/#Prince-of-Persia-The-Sands-of-Time

Bug Description

As mentioned in last test (Jun 29, 2021) by Thrimbor#0666, water surface/reflections is broken. It looks like the image from the screen is superimposed on the surface of the water. There is no transparency of the water.
image

Expected Behavior

Correct rendering of water surfaces and reflections, transparency of water.
image

xemu Version

0.8.8

System Information

CPU: Intel(R) Core(TM) i5-9500 CPU @ 3.00GHz
OS Platform: Windows
OS Version: 22H2
Manufacturer: NVIDIA Corporation
GPU Model: NVIDIA GeForce GTX 1650/PCIe/SSE2
Driver: 4.0.0 NVIDIA 560.94
Shader: 4.00 NVIDIA via Cg compiler

Additional Context

No response

@mayorovad mayorovad added the bug Something isn't working label Jan 12, 2025
@Triticum0
Copy link

Send a save zip of the level please

@mayorovad
Copy link
Author

mayorovad commented Jan 13, 2025

Send a save zip of the level please

@Triticum0 Sorry for delay!

5553001d.zip

Level is An Underground Reservoir
pop-save

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants