Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vulkan: Shaders are not cached to disk #1860

Open
ehw opened this issue Jan 11, 2025 · 0 comments
Open

Vulkan: Shaders are not cached to disk #1860

ehw opened this issue Jan 11, 2025 · 0 comments
Labels
bug Something isn't working

Comments

@ehw
Copy link

ehw commented Jan 11, 2025

Bug Description

The OpenGL backend supports caching shaders to disk. However, Vulkan doesn't have this capability (yet). It was on the roadmap in the original PR, but I'm making an issue on the tracker to keep track of it.

Expected Behavior

Vulkan should have feature parity with OpenGL. Having shaders cached to disk might help with some games that have performance issues, at least as far as microstuttering is concerned during shader compilation.

xemu Version

Version: 0.8.8
Branch: master
Commit: ebcacad
Date: Thu Jan 9 22:51:04 UTC 2025

System Information

CPU: AMD Ryzen 7 5800X 8-Core Processor
OS Platform: Windows
OS Version: 22H2
Manufacturer: NVIDIA Corporation
GPU Model: NVIDIA GeForce RTX 3080/PCIe/SSE2
Driver: 4.0.0 NVIDIA 566.36
Shader: 4.00 NVIDIA via Cg compiler

Additional Context

No response

@ehw ehw added the bug Something isn't working label Jan 11, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant