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When looking at text boxes in menus, the text contents inside the boxes will sporadically glitch in random intervals while using the Vulkan backend. This does not happen with the OpenGL backend.
Steps to reproduce:
1.) Make sure that Vulkan is set to your current video backend.
2.) Start the game.
3.) Press Start button to skip the opening FMV.
4.) When the title screen appears, press the Start button.
5.) When the text box asking you to create Game Data or load Game Data appears, sit on the screen and watch as letters within the box start to glitch.
Title
https://xemu.app/titles/53450086/#Shadow-The-Hedgehog SE-134 [53450086]
Bug Description
When looking at text boxes in menus, the text contents inside the boxes will sporadically glitch in random intervals while using the Vulkan backend. This does not happen with the OpenGL backend.
Steps to reproduce:
1.) Make sure that Vulkan is set to your current video backend.
2.) Start the game.
3.) Press Start button to skip the opening FMV.
4.) When the title screen appears, press the Start button.
5.) When the text box asking you to create Game Data or load Game Data appears, sit on the screen and watch as letters within the box start to glitch.
Video:
https://github.com/user-attachments/assets/b8f9d65e-4b58-40e3-a69f-134a62eb4c77
Expected Behavior
When text boxes appear, the contents of the boxes should be static and not glitching. The OpenGL backend works fine.
Video:
https://github.com/user-attachments/assets/46a1f41f-b8f3-449e-ad89-c01ceeceec6e
xemu Version
Version: 0.8.1
Branch: master
Commit: 8f478e0
Date: Tue Dec 31 10:20:49 UTC 2024
System Information
CPU: AMD Ryzen 7 5800X 8-Core Processor
OS Platform: Windows
OS Version: 22H2
Manufacturer: NVIDIA Corporation
GPU Model: NVIDIA GeForce RTX 3080/PCIe/SSE2
Driver: 4.0.0 NVIDIA 566.36
Shader: 4.00 NVIDIA via Cg compiler
Additional Context
No response
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