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The Wardrobe specifies + what the avatar is wearing. The Wardrobe Slots are defined on the race. The wardrobe + not only contains clothing, but also face overlays, complexion, hair, etc. The + system manages the wardrobe so the avatar only has one wardrobe item per slot.\n\nWardrobe + parts are simply recipes. They can contain as many UMA slots and overlays as + needed, and these are all merged into the base race recipe as needed.\n\n\nIn + this sample code:\n\nThe wardrobe is changed in + the \"WardrobeHandler\" class:\n\n Avatar.SetSlot(Recipe);\r + // This is your precreated slot recipe\n Avatar.BuildCharacter();\r + // this rebuilds the recipe for the character\n Avatar.ForceUpdate(true, + true, true); // this rebuilds the UMA avatar from the recipe" +--- !u!222 &1754034720 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1754034716} + m_CullTransparentMesh: 0 +--- !u!1 &1754864206 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1754864207} + m_Layer: 0 + m_Name: NoseMiddle + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1754864207 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1754864206} + m_LocalRotation: {x: 0.7072902, y: 0.0011002349, z: -0.7069201, w: -0.0018578874} + m_LocalPosition: {x: -0.089603975, y: 0.000000049756913, z: 0.1414512} + m_LocalScale: {x: 0.9999998, y: 0.9999999, z: 1} + m_Children: + - {fileID: 1337092925} + m_Father: {fileID: 859818873} + m_RootOrder: 16 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1761106591 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1761106592} + m_Layer: 0 + m_Name: Tongue01 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1761106592 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1761106591} + m_LocalRotation: {x: 0.0000019340207, y: 0.24886589, z: -0.000000716172, w: 0.968538} + m_LocalPosition: {x: -0.020923134, y: -0.000093799084, z: -0.017397886} + m_LocalScale: {x: 1.0000012, y: 1.000001, z: 1} + m_Children: + - {fileID: 1840939517} + m_Father: {fileID: 121327568} + m_RootOrder: 6 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1769578872 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1769578873} + - component: {fileID: 1769578876} + - component: {fileID: 1769578875} + - component: {fileID: 1769578874} + m_Layer: 5 + m_Name: Instructions + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &1769578873 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1769578872} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1846544174} + m_RootOrder: 16 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 0} + m_AnchoredPosition: {x: 73.39996, y: 53} + m_SizeDelta: {x: -164.80005, y: 30} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1769578874 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1769578872} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3} + m_Name: + m_EditorClassIdentifier: + m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5} + m_EffectDistance: {x: 1, y: -1} + m_UseGraphicAlpha: 1 +--- !u!114 &1769578875 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1769578872} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 14 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 10 + m_MaxSize: 40 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: Zoom with Mouse Wheel. 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m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 6, y: -5} + m_SizeDelta: {x: -12, y: -9} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &2017448185 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2017448183} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: cfabb0440166ab443bba8876756fdfa9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_EffectColor: {r: 0, g: 0, b: 0, a: 1} + m_EffectDistance: {x: 1, y: -1} + m_UseGraphicAlpha: 1 +--- !u!114 &2017448186 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2017448183} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 14 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 10 + m_MaxSize: 40 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "Shared Colors\n\nA DynamicCharacterAvatar + has Shared Colors. These colors are defined in the various recipes (for the base + race model, as well as any wardrobe items), and used across all items. To add + a Shared Color, use the Shared Color editor in the recipe editor, then assign + the shared color to an Overlay in the recipe.\n\n\nIn this sample code:\n\nCurrent + shared colors are retrieved from the DynamicCharacterAvater using the \"CurrentSharedColors\" + property in the SampleCode class, in the ColorsClick event handler:\n\n + foreach(UMA.OverlayColorData ocd in Avatar.CurrentSharedColors )\n\nThe shared + colors are changed in the \"ColorHandler\" class:\n\n Avatar.SetColor(ColorName, + ColorValue);\r // this sets a shared color's value on the avatar\n Avatar.UpdateColors(true); + // This applies the colors to the textures\n\n" +--- !u!222 &2017448187 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2017448183} + m_CullTransparentMesh: 0 +--- !u!1 &2019875965 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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