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I think that we should first focus on launching an ultra simple version of this (more complicated is also not necessarily good, as it will take a lot more effort for marketing to educate users on what the product is, and how to use it.) We also currently do not have reputation support. This is planned for v1 if I recall correctly, which means we will need at least 3-6 months before we can get to it. The ultra simple idea being that we let all the active bounty hunters (perhaps you must have collected at least one bounty) bet a time estimate per bounty. The objectives are:
Financial Incentives
Voting User InterfaceTo reduce chattiness of the GitHub Issue conversation, we will need the bot to either add a comment right after a specification is created, or edit the original comment (the bounty specification comment) and append custom buttons (links) that will allow voters to vote on the issue.
These estimates can be quantized to pre-defined increments (example increments below, but these are subject to change - less is better) in order to increase the probability of a confident median.
Bootstrapping ActivityThe rewards are distributed from losers to winners. If there are not many participants, it could be a waste of time. We should allow bounty creators to add sUSD as a participation reward. This will allow them to effectively pay for the voting service, possibly saving themselves the time to research and figure out the correct answer. This reduces risk from the voter's perspective of having had wasted time. RemarksI have concerns on the different opinions of novice to experienced developers. Novice developers may have a tendency to always go above the median, where the experienced developers may go below. I am debating on averaging the results vs using median. Average will reflect the opinions of the entire community more accurately. Whereas the median will reflect the most common vote. This is arguably more democratic but this may be overrepresented by the novice and intermediate devs, as I assume there may be more interest from these demographics. Perhaps we should just use averages. |
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GitHub Sports
Using Thales and their already existing betting infrastructure from overnight markets we can increase the amount of options developers have and to earn from and give traditional non tech users access to web3 biggest sport. Development
Betting Formats
How much time will this bounty take?
This will take into account 2 factors
1) Developer reputation or ELO, the more bounties done in time or less the Higher
2)Bettor ELO, the more bounties correctly guessed the bigger the ELO
This creates the following scenarios
Good ELO hunter does Bounty in a bit less time than than estimated
Good ELO hunter does Bounty in More time than than estimated but not excessive (like a 1 week estimate took 1.5 weeks or something)
Good ELO hunter does Bounty in a lot More time than than estimated (1 week bounty took >2 weeks)
Good ELO hunter does Bounty in a lot less time than than estimated
Bad ELO hunter does Bounty in considerably less time than than estimated
Bad ELO hunter does Bounty by a bit less less time than than estimated
Bad ELO hunter does Bounty in more time than than estimated but not way more
Bad ELO hunter does Bounty in way more time than than estimated
any ELO hunter completes the bounty in the expected Time
General Reasoning/Potential issues/Random things
Gauntlet style bets (essentially a normal sports tournament parley
Another Popular type of bounty is the "free for all" where developers (or teams) compete for the best solution to a problem, in this scenario people can bet on who will win, this format has the advantage that normal people can participate as the track record of hunters can be used to bet on who will win
This format con be extended to a full style sports tournamet where we do either bracket style matches or publish a set of free for alls and people can bet on who will win in batches
example of additional formats available for eveyone
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