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Create PCV suit model. #76

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malortie opened this issue May 7, 2022 · 2 comments
Closed

Create PCV suit model. #76

malortie opened this issue May 7, 2022 · 2 comments
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@malortie
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malortie commented May 7, 2022

The PCV suit has no HD variant.

LD HL1 <-> LD Op4

  • different meshes
  • different hitboxes
  • same sequences
  • same sequences fps

LD HL1 <-> LD Blue Shift

  • Identical

Additional information

1 - Op4 has an additional submodel entry in which the suit is positioned on the back.

2 - Blue Shift's w_suit.mdl is the HEV suit. No custom model is needed.

Map changes

See #27 in maps:

  • of1a1.bsp (PCV suit on table in treatments area)
  • ofboot2.bsp (PCV suit mounted on wall)
@malortie malortie self-assigned this May 7, 2022
@malortie
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malortie commented May 8, 2022

@SamVanheer

Please, can you review the following models in Release v0.4.0-rc.1 and confirm if the issue can be closed ?

  • models/w_pcv.mdl

Important - Make sure to read section Map changes in the first post.

SamVanheer referenced this issue in twhl-community/HalfLife.UnifiedSdk-CSharp May 19, 2022
@SamVanheer
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The model is good, you can close the issue. I've added an upgrade to convert item_suit to use w_pcv.mdl in Opposing Force maps.

@malortie malortie added the model label Dec 31, 2022
@SamVanheer SamVanheer transferred this issue from another repository Mar 21, 2023
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