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Create shared Op4 intro engineer grunt. #33

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malortie opened this issue Jun 16, 2022 · 2 comments
Closed
2 tasks done

Create shared Op4 intro engineer grunt. #33

malortie opened this issue Jun 16, 2022 · 2 comments
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@malortie
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malortie commented Jun 16, 2022

LD Op4 <-> HD Op4

  • same bodygroups
  • same attachments
  • same bone controllers
  • different hitboxes
  • same sequences and fps

  • Create LD model
  • Create HD model

Additional information

1 - The original LD model is missing the cigar.

2 - LD and HD models were reused from shared models.

3 - The original LD/HD model had superfluous hitboxes. The shared hgrunt_opfor hitboxes were used.

4 - Original LD/HD all use hitgroup 0 (HITGROUP_GENERIC). Correct hitgroups have been added for the new models.

5 - Original HD model is missing the deagle. This has been added.

6 - Sequences were renamed so they can be used across models without name conflict.

Map changes

See #27 in maps:

  • of0a0.bsp (Sitting engineer grunt)
@malortie malortie self-assigned this Jun 16, 2022
@malortie
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@SamVanheer

Please, can you review the following models in Release v0.4.0-rc.4 and confirm if the issue can be closed ?

  • models/intro_torch.mdl
  • models_hd/intro_torch.mdl

Important - Make sure to read section Map changes in the first post.

@SamVanheer
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The model is fine, you can close the issue.

@malortie malortie added the model label Dec 31, 2022
@SamVanheer SamVanheer transferred this issue from another repository Mar 21, 2023
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