Having an idle state vs lazily starting the machine #5007
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xxRockOnxx
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It depends on what you want to do, but "waiting for a value" is still a state IMO. Having an idle/pending state makes sense to me. |
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The simplest example but not limited to that I could probably think of is a plain fetch that needs a certain variable.
Say the use case we want is for an actor that fetches a specific resource.
Would you have an idle state that listens for a "GET_BY_ID" kind of event?
Or would just lazily create the machine and passing "input"?
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