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Squake does not presently use gravity factors defined in Spacebuilder2020's Gravity Zones mod mod. The game launches and plays fine with both mods enabled, but the player will be unaffected by any zone's custom gravity when Squake's movement is enabled, and will just fall at normal speeds. I think it could be really interesting and cool if these mods would play nice together, as the momentum-heavy movement of Squake would change dramatically in different zones. It could be a lot of fun, for example, to have an area where gravity is too high to jump a full block, forcing players to take advantage of trimping to climb, or an area where gravity is low enough that jumping becomes a serious commitment.
The mod doesn't look to be open-source, but the developer seems to be active. I am very hopeful that if you're interested in adding compatibility, they would be willing to work with you on this. I think this could be a really exciting mod combination, if you're still developing for this mod.
The text was updated successfully, but these errors were encountered:
floral-qua-floral
changed the title
Compatibility request - Gravity Zones mod
Does not cooperate with other gravity-modifying mods
Feb 11, 2020
Update: Just found out that OpenTerrainGenerator also allows players to change the strength of gravity on a per-dimension basis. It seems that Squake doesn't account for that value, either. It'd be really great if compatibility with OTG's gravity could be implemented, since OTG and Gravity Zones appear to be mutually incompatible at the moment. I've changed the name of the ticket to reflect the change in focus - if either/both of these mods could receive gravity support, that'd be really awesome.
I am willing to provide assistance as needed. Gravity Zones is currently not open source but I have plans to make it Visual Source once it matures more.
Squake does not presently use gravity factors defined in Spacebuilder2020's Gravity Zones mod mod. The game launches and plays fine with both mods enabled, but the player will be unaffected by any zone's custom gravity when Squake's movement is enabled, and will just fall at normal speeds. I think it could be really interesting and cool if these mods would play nice together, as the momentum-heavy movement of Squake would change dramatically in different zones. It could be a lot of fun, for example, to have an area where gravity is too high to jump a full block, forcing players to take advantage of trimping to climb, or an area where gravity is low enough that jumping becomes a serious commitment.
The mod doesn't look to be open-source, but the developer seems to be active. I am very hopeful that if you're interested in adding compatibility, they would be willing to work with you on this. I think this could be a really exciting mod combination, if you're still developing for this mod.
The text was updated successfully, but these errors were encountered: