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Right now, if I jump into a sloped block from certain other mods, or into a stairs block, there's a fairly high chance I'll stop dead in my tracks. This is somewhat annoying, especially because getting over one-block-high walls at speed requires some precise timing or a shallow approach angle.
What I'd like to see is the ability to treat any non-cuboid block as a "ramp", kicking the player upward to the height of the top surface if they run into the side at a certain speed (you could probably just implement rampsliding for this). This would enable a lot more mobility in areas that aren't perfectly flat, and also allows for mappers to put ramps in, and would also give scrubs like me easier options :P
The text was updated successfully, but these errors were encountered:
Right now, if I jump into a sloped block from certain other mods, or into a stairs block, there's a fairly high chance I'll stop dead in my tracks. This is somewhat annoying, especially because getting over one-block-high walls at speed requires some precise timing or a shallow approach angle.
What I'd like to see is the ability to treat any non-cuboid block as a "ramp", kicking the player upward to the height of the top surface if they run into the side at a certain speed (you could probably just implement rampsliding for this). This would enable a lot more mobility in areas that aren't perfectly flat, and also allows for mappers to put ramps in, and would also give scrubs like me easier options :P
The text was updated successfully, but these errors were encountered: