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skull-babylonjs-pbr-materials.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="cleartype" content="on">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0, minimal-ui">
<!-- g+ -->
<meta itemprop="name" content="Gold Skull WebGL Demo - PBR (Physically Based Rendering) materials">
<meta itemprop="description" content="WebGL demo. features: BabylonJS 2.40 with PBR (Physically Based Rendering) materials. Needs a WebGL capable browser (ie11+/latest safari/chrome/firefox).">
<meta itemprop="image" content="http://spleennooname.github.io/skull-pbr/assets/skull-pbr-preview.jpg" />
<!-- Open Graph data -->
<meta property="og:title" content="Gold Skull WebGL Demo - PBR (Physically Based Rendering) materials" />
<meta property="og:type" content="article" />
<meta property="og:url" content="http://spleennooname.github.io/skull-pbr/skull-babylonjs-pbr-materials.html" />
<meta property="og:image" content="http://spleennooname.github.io/skull-pbr/assets/skull-pbr-preview.jpg" />
<meta property="og:description" content="WebGL demo. features: BabylonJS 2.40 with PBR (Physically Based Rendering) materials. Needs a WebGL capable browser (ie11+/latest safari/chrome/firefox)." />
<meta property="og:site_name" content="spleen.noo.name" />
<title>Gold Skull - WebGL Demo featuring: PBR (Physically Based Rendering Shading) + BabylonJS 2.40</title>
<link rel="stylesheet" type="text/css" href="css/style.css">
</head>
<body>
<div class="what">
<h1>Gold Skull WebGL Demo</h1>
<h2>BabylonJS 2.40<br/>PBR (Physically Based Rendering) shading</h2>
</div>
<div id="webgl-demo">
<canvas id="webgl-canvas"></canvas>
</div>
<script data-main="src/js/demo" src="src/js/lib/require/require.min.js"></script>
<script src="http://cdn.webglstats.com/stat.js" defer="defer" async="async"></script>
</body>
</html>