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improve godot tile system to increase fps #189

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rafaelcastrocouto opened this issue Feb 28, 2023 · 1 comment
Open
1 of 3 tasks

improve godot tile system to increase fps #189

rafaelcastrocouto opened this issue Feb 28, 2023 · 1 comment

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@rafaelcastrocouto
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rafaelcastrocouto commented Feb 28, 2023

  • reduce number of tile layers
  • auto bake static tile layers
  • mipmap tiles acoording to the camera zoom
@rafaelcastrocouto rafaelcastrocouto changed the title reduce number of tile layers to increase fps improve godot tile system to increase fps Mar 1, 2023
@WhalesState
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i don't know if canvas culling works by default for Tilemaps but maybe we can try to use visibility notifier.
https://docs.godotengine.org/en/stable/classes/class_visibleonscreennotifier2d.html
consider dividing the large maps into smaller ones first.

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