diff --git a/lesson_014/README.md b/lesson_014/README.md index 8963041..270c677 100644 --- a/lesson_014/README.md +++ b/lesson_014/README.md @@ -4,6 +4,6 @@ Today we continue from last lesson's refactored code by using it to start playing around with textures in the form of masks. When using textures this way, you turn them into stencils or paint brushes that allows you to create some unqiue textures that are programmable. ### Links -* [Lession Live Demo](http://rawgit.com/sketchpunk/FunWithWebGL2/master/lesson_014/demo.html) +* [Lesson Live Demo](http://rawgit.com/sketchpunk/FunWithWebGL2/master/lesson_014/demo.html) * [Lesson on Youtube](https://youtu.be/pVgIkASjO8k) * [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)