Skip to content
sdfgeoff edited this page Mar 24, 2018 · 5 revisions

These are the features that the exporter from blender to Godot should support in future.

  • Spatial

    • Parenting Relationship
    • Transformations
  • Camera

  • Path3d

  • Sound Sources

  • Sprite3D (from image type empty)

  • Skeleton/Armatures

  • Particle System

  • MeshInstance

    • Normals/Tangents/Position
    • Vertex Colors
    • UV/UV2 layers
    • Shapekeys
    • Bones/Weights
    • Multiple material meshes
  • Physics

    • Rigid Bodies
    • Static Bodies
    • Kinematic Bodies
    • Collision Shapes
      • Matching Primitives (cube, capsule, sphere)
      • Triangle Mesh
      • Convex hull
      • Composition from multiple collision shapes
    • Rigid Body Joints
      • Hinge Joints
      • Generic6DOFJoint
      • Cone Joint
      • Pin Joint
      • Slider Joint
    • Collision Geometry Only
  • Lights

    • Spot Light
    • Omni Light
    • Directional Light
  • Materials

    • Search for existing Godot Materials
    • Cycles/EEVEE Materials
      • Simple setup with Principled BSDF as main node + Image/value inputs
      • General node trees
      • Custom OSL shaders
  • Animation Keyframes

Clone this wiki locally