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Features
sdfgeoff edited this page Mar 24, 2018
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These are the features that the exporter from blender to Godot should support in future.
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Spatial
- Parenting Relationship
- Transformations
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Camera
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Path3d
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Sound Sources
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Sprite3D (from image type empty)
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Skeleton/Armatures
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Particle System
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MeshInstance
- Normals/Tangents/Position
- Vertex Colors
- UV/UV2 layers
- Shapekeys
- Bones/Weights
- Multiple material meshes
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Physics
- Rigid Bodies
- Static Bodies
- Kinematic Bodies
- Collision Shapes
- Matching Primitives (cube, capsule, sphere)
- Triangle Mesh
- Convex hull
- Composition from multiple collision shapes
- Rigid Body Joints
- Hinge Joints
- Generic6DOFJoint
- Cone Joint
- Pin Joint
- Slider Joint
- Collision Geometry Only
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Lights
- Spot Light
- Omni Light
- Directional Light
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Materials
- Search for existing Godot Materials
- Cycles/EEVEE Materials
- Simple setup with Principled BSDF as main node + Image/value inputs
- General node trees
- Custom OSL shaders
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Animation Keyframes