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[Request] Separate input type for crosshair movement #78

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pie75 opened this issue Oct 31, 2021 · 3 comments
Open

[Request] Separate input type for crosshair movement #78

pie75 opened this issue Oct 31, 2021 · 3 comments

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@pie75
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pie75 commented Oct 31, 2021

Probably a very niche desire, but I'd like to keep the Wiimote pointer control over the crosshair while using Right-Stick Camera Control.
I'm unsure of the viability, but the native motion input seems to wiggle the crosshair despite its locking in the current build; perhaps a toggle to disable its locking entirely would be a good enough solution?

@Formedras
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That would be an interesting option for use with gyro controls, such as through DSUClient. Can't help but wonder whether it'd be better to use dual Joy-Cons or a single motion-enabled controller like a DualShock 3 or 4 or Valve Steam Controller.
Also, there's the Steam Deck to think about, with motion controls, touchpads, and a touchscreen.

@SirMangler
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I will look into what you propose, an option to disable the cursor locking.

@Iristallite
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I was just about to put in a feature request for this exact thing!
Nice to see it's already being considered. (I would absolutely LOVE this with my Pro Controller.)

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