diff --git a/zh_CN.UTF-8/json/.lock b/zh_CN.UTF-8/json/.lock index 383b53ed..791e8cbb 100755 --- a/zh_CN.UTF-8/json/.lock +++ b/zh_CN.UTF-8/json/.lock @@ -1346,8 +1346,8 @@ "locked": 0, "createdAt": "2023-05-13T14:17:44.396Z", "updatedAt": "2023-06-30T08:56:13.697Z", - "modifiedAt": "2024-09-04T08:58:42Z", - "sha256": "902e17b7121b4aa9e8c54f713a07055b36f100e92dbbb679061b732869a38e84" + "modifiedAt": "2024-09-05T01:59:14Z", + "sha256": "745ac76c4d46361ed29cabd20d89f70e6f6329e84ef7e6ed49e2db331ce5720b" }, "scripts/config/tactical.json": { "id": 918421, @@ -2372,8 +2372,8 @@ "locked": 0, "createdAt": "2023-05-13T14:18:12.684Z", "updatedAt": "2023-06-26T05:46:53.494Z", - "modifiedAt": "2024-06-07T07:59:05Z", - "sha256": "952b347374914e6ed43c5c4209431cc34293c22f356bac957f18064374012378" + "modifiedAt": "2024-09-05T06:03:07Z", + "sha256": "7f0d34cc57dd9b10954ff8971c538fe5124e872a091ee9d369edb35d53e16879" }, "scripts/contracts/templates/negotiation_templates.json": { "id": 918478, @@ -2384,14 +2384,14 @@ "total": 42, "translated": 42, "disputed": 0, - "checked": 27, - "reviewed": 27, + "checked": 25, + "reviewed": 25, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:18:13.051Z", "updatedAt": "2023-06-30T08:56:17.099Z", - "modifiedAt": "2024-05-21T15:24:52Z", - "sha256": "5444e9cbc9aa57de445ab53011ee4346d4f8deb87293de5a65dd35d7cbfb2e83" + "modifiedAt": "2024-09-05T03:15:21Z", + "sha256": "183f972bb074be79952a0d82b16b158b861c7f219d9fef31476d912a8aac74af" }, "scripts/dlc/dlc_desert.json": { "id": 918479, @@ -9896,8 +9896,8 @@ "locked": 0, "createdAt": "2023-05-13T14:20:57.506Z", "updatedAt": "2023-06-26T05:47:40.524Z", - "modifiedAt": "2024-09-02T00:49:32Z", - "sha256": "8654be6f66c8868566823e2fa2fc1383ca870234b34ec6ca6ef9461716fd7aaa" + "modifiedAt": "2024-09-05T05:56:32Z", + "sha256": "a7aebb88529ae70957f0dacb45ddfc9d682f2a6603838030ee53ef913f191b44" }, "scripts/events/events/dlc2/location/ancient_statue_event.json": { "id": 918896, @@ -28832,8 +28832,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:34.502Z", "updatedAt": "2023-06-26T05:49:10.191Z", - "modifiedAt": "2023-06-26T05:49:10Z", - "sha256": "22056769f996fe3e1970bc00119c3ee8fa8fade5b7480ce2b01d2f697095b3b3" + "modifiedAt": "2024-09-05T06:29:08Z", + "sha256": "d889f2097c531d0b11179ba3bfa914585c152cef0cebd29d384429d94abcbc56" }, "scripts/retinue/followers/alchemist_follower.json": { "id": 919948, @@ -28850,8 +28850,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:35.733Z", "updatedAt": "2023-06-26T05:49:10.246Z", - "modifiedAt": "2024-07-03T08:01:31Z", - "sha256": "546e35faf7ff31093ef5ea6daa468cb23f578e20d8f7c1187076b162c981a2a8" + "modifiedAt": "2024-09-05T06:33:21Z", + "sha256": "41a9b4f5c6657a69f05cc4da942ff12db5af6bff50f258f0d6aadd435452d033" }, "scripts/retinue/followers/blacksmith_follower.json": { "id": 919949, @@ -28868,8 +28868,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:36.065Z", "updatedAt": "2023-06-26T05:49:10.311Z", - "modifiedAt": "2024-04-22T04:41:21Z", - "sha256": "3563920b03e6af833a872b19865f15773ad6f78e1a946d66565e50fa9afd07da" + "modifiedAt": "2024-09-05T06:37:21Z", + "sha256": "c692dd51c692e19586298b25fd951752b03a0f1d15da59dd0c1076c03d3f7556" }, "scripts/retinue/followers/bounty_hunter_follower.json": { "id": 919950, @@ -28886,8 +28886,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:36.431Z", "updatedAt": "2023-06-26T05:49:10.37Z", - "modifiedAt": "2024-01-09T09:06:18Z", - "sha256": "bc0d3775b8575a1e894433608695b8d43c02ced11c792b14dd20ed2a8c76c914" + "modifiedAt": "2024-09-05T06:50:25Z", + "sha256": "564b1bfd3ad8e33ac28fae3568894219205e76a6f54401c288cef316e21893b8" }, "scripts/retinue/followers/brigand_follower.json": { "id": 919951, @@ -28904,8 +28904,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:37.052Z", "updatedAt": "2023-06-26T05:49:10.433Z", - "modifiedAt": "2024-04-22T04:43:27Z", - "sha256": "29e7b36f617f5671bd2c83ed564729ed493b4317db9b8b17803d318e56e98890" + "modifiedAt": "2024-09-05T06:55:21Z", + "sha256": "508dffd02652310506a2eec4696d81365933fe73f494e51b505bab909b0c6daa" }, "scripts/retinue/followers/cartographer_follower.json": { "id": 919952, @@ -28922,8 +28922,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:37.391Z", "updatedAt": "2023-06-26T05:49:10.495Z", - "modifiedAt": "2023-06-26T05:49:10Z", - "sha256": "590255fa0aff02f0ddeb19e37f11e02f43ff2c3a8aba436efb406dc7ae48f42b" + "modifiedAt": "2024-09-05T07:09:41Z", + "sha256": "6ccd0b63ff318905fd6ecc16c2985b6daef78eb3ad99a8f1db1ce571055eb8b7" }, "scripts/retinue/followers/cook_follower.json": { "id": 919953, @@ -28940,8 +28940,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:37.728Z", "updatedAt": "2023-06-26T05:49:10.559Z", - "modifiedAt": "2024-04-22T04:42:19Z", - "sha256": "8de69ab407ccd26a159fb6d483be8c5f648992dd5c1f1c0598cafa7a08f1da9a" + "modifiedAt": "2024-09-05T07:15:02Z", + "sha256": "015198111566538d3c93071b65d05ee1b5d9acb3b78c61aa6a8cd95096603e25" }, "scripts/retinue/followers/drill_sergeant_follower.json": { "id": 919954, @@ -28958,8 +28958,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:38.335Z", "updatedAt": "2023-06-26T05:49:10.619Z", - "modifiedAt": "2024-09-02T06:53:34Z", - "sha256": "4dae65e64e7e4df96b2f4ab076ecbb9e39183710cd077829926c0ed409e573f5" + "modifiedAt": "2024-09-05T07:29:32Z", + "sha256": "1f3f8c6d78b8a5dc2debe6474afe76a18ffb2c8c618f57ca713cb7cd81070642" }, "scripts/retinue/followers/lookout_follower.json": { "id": 919955, @@ -28988,14 +28988,14 @@ "total": 6, "translated": 6, "disputed": 0, - "checked": 1, - "reviewed": 1, + "checked": 0, + "reviewed": 0, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:28:39.311Z", "updatedAt": "2023-06-26T05:49:10.747Z", - "modifiedAt": "2024-04-22T04:42:36Z", - "sha256": "74f13366751a6364047d2fb79f6447688ba7ba6af1a08ed0b2d3f17b6457d91f" + "modifiedAt": "2024-09-05T07:35:26Z", + "sha256": "afc05c1a863b0ede21e961af65ed44960b457ed581de86358d8a4d0ebd483347" }, "scripts/retinue/followers/negotiator_follower.json": { "id": 919957, @@ -29012,8 +29012,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:39.681Z", "updatedAt": "2023-06-26T05:49:10.812Z", - "modifiedAt": "2024-04-22T04:45:00Z", - "sha256": "7463e6a5b7965c49788afbf4870d6db258e3fe2679bdf29eef5b41240d4ad4e6" + "modifiedAt": "2024-09-05T07:42:56Z", + "sha256": "05c39eadc9e73a28824ee2c31244e735d1c27e72df448361b498a973859ab30a" }, "scripts/retinue/followers/paymaster_follower.json": { "id": 919958, @@ -29030,8 +29030,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:40.017Z", "updatedAt": "2023-06-26T05:49:10.87Z", - "modifiedAt": "2024-07-05T03:12:39Z", - "sha256": "933c95e6b6dd86914cccdb374303bd3e912c2901627d7a234f0af96b93ccaf43" + "modifiedAt": "2024-09-05T07:44:24Z", + "sha256": "061ed624856345cfc96d90c4f168f2ebdfac08769d334051009818745fc6129b" }, "scripts/retinue/followers/quartermaster_follower.json": { "id": 919959, @@ -29048,8 +29048,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:40.892Z", "updatedAt": "2023-06-26T05:49:10.934Z", - "modifiedAt": "2024-06-24T14:34:01Z", - "sha256": "b4df9fd2533b14b8f3c5b40247275d1b795369e2a597330d249ffd249d38d582" + "modifiedAt": "2024-09-05T07:48:08Z", + "sha256": "8312e56b2195087541b48b5516b4f1f0010b2daae6db6ca3e3083663bb735cc9" }, "scripts/retinue/followers/recruiter_follower.json": { "id": 919960, @@ -29066,8 +29066,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:41.671Z", "updatedAt": "2023-06-26T05:49:11.029Z", - "modifiedAt": "2024-06-28T13:28:05Z", - "sha256": "590423e5787a48b24feee92846146845a56bb55fcbbf6faf4025f69466ef1837" + "modifiedAt": "2024-09-05T07:52:45Z", + "sha256": "6a897e71c41fc187b93b8fd4b1cba21a299ac4ac907c1c4df7a43214aa466604" }, "scripts/retinue/followers/scavenger_follower.json": { "id": 919961, @@ -29084,8 +29084,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:42.015Z", "updatedAt": "2023-06-26T05:49:11.088Z", - "modifiedAt": "2024-01-09T08:44:32Z", - "sha256": "29861a833d7294751176e44cb2dca11ee74819cbfffeb772f707f1a96a9f041a" + "modifiedAt": "2024-09-05T07:55:10Z", + "sha256": "520742f352477d366b5c0e7d3a7953f700016ac967e197e33765160b0b5c1c57" }, "scripts/retinue/followers/scout_follower.json": { "id": 919962, @@ -29102,8 +29102,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:42.949Z", "updatedAt": "2023-06-26T05:49:11.142Z", - "modifiedAt": "2024-01-09T08:37:32Z", - "sha256": "0cc87a405dfbd1a90aff9f800a8f52e85e82919a52cc385c8903eb63653e36da" + "modifiedAt": "2024-09-05T08:26:52Z", + "sha256": "40c93cd933b0a13318ca038008c0d465ca1c7d0f9e232d37b23a411333acd100" }, "scripts/retinue/followers/surgeon_follower.json": { "id": 919963, @@ -29120,8 +29120,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:43.298Z", "updatedAt": "2023-06-26T05:49:11.217Z", - "modifiedAt": "2024-09-02T06:54:30Z", - "sha256": "4a2852e34b988de81bd034293050da78db70ff969fe3272203c470fe36df4098" + "modifiedAt": "2024-09-05T07:59:52Z", + "sha256": "327710e663b968a5510ddc58a81e4c48f20dd06d0b769648fff4d438a10e2659" }, "scripts/retinue/followers/trader_follower.json": { "id": 919964, @@ -29138,8 +29138,8 @@ "locked": 0, "createdAt": "2023-05-13T14:28:43.704Z", "updatedAt": "2023-06-26T05:49:11.43Z", - "modifiedAt": "2024-04-22T04:45:43Z", - "sha256": "f8c80477f8b933bc734d7e76e8099c4cdb2a38f45837dceed3f8df0bd1dc48a1" + "modifiedAt": "2024-09-05T08:15:05Z", + "sha256": "c68434a8be3dc47d12963c50e136b1d5ac6ca2192ea0e61c0d406eea0afbac60" }, "scripts/scenarios/world/anatomists_scenario.json": { "id": 919965, @@ -34370,14 +34370,14 @@ "total": 6, "translated": 6, "disputed": 0, - "checked": 3, - "reviewed": 3, + "checked": 2, + "reviewed": 2, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:02.425Z", "updatedAt": "2023-06-26T05:49:32.209Z", - "modifiedAt": "2024-07-26T01:23:27Z", - "sha256": "b688573ce6ed7291712723ef3e203f624026d90d5e76d46b6590b03652852455" + "modifiedAt": "2024-09-05T02:57:10Z", + "sha256": "2c68f971cc9ea272134869d6fdabaef4dfccf26b0c87b5d603cddec02e4c60f0" }, "scripts/skills/effects/dazed_effect.json": { "id": 920256, @@ -34388,14 +34388,14 @@ "total": 7, "translated": 7, "disputed": 0, - "checked": 3, - "reviewed": 3, + "checked": 2, + "reviewed": 2, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:02.924Z", "updatedAt": "2023-06-26T05:49:32.29Z", - "modifiedAt": "2024-07-26T01:23:34Z", - "sha256": "e2cabd14d6854a548e0b406bdfbddfa9050846ec0fca85abe2bcefda6f075d87" + "modifiedAt": "2024-09-05T01:38:34Z", + "sha256": "044d73f19dbd754e40eaf11a33d928703111dfc5806812fc61662071c82c41b2" }, "scripts/skills/effects/debilitated_effect.json": { "id": 920257, @@ -34730,14 +34730,14 @@ "total": 2, "translated": 2, "disputed": 0, - "checked": 1, - "reviewed": 1, + "checked": 0, + "reviewed": 0, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:09.917Z", "updatedAt": "2023-06-26T05:49:33.473Z", - "modifiedAt": "2024-01-24T01:42:09Z", - "sha256": "0a47a64b937715d23beff232269adf36d2ed46f51f798aecf40a9f52c07154bc" + "modifiedAt": "2024-09-05T01:41:45Z", + "sha256": "abdaeff70dc24b33845fc17954ad7d5316e0a4637751cf87634fa9b13175844e" }, "scripts/skills/effects/honor_guard_potion_effect.json": { "id": 920276, @@ -34844,8 +34844,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:12.158Z", "updatedAt": "2023-06-26T05:49:35.731Z", - "modifiedAt": "2024-01-25T02:15:45Z", - "sha256": "a9fb5687e350608b27c6181ec65591379b54d61344566d0ef464e41aa5d0879f" + "modifiedAt": "2024-09-05T01:43:02Z", + "sha256": "991bf6f630a5c6a94df816c448b0a65817fb6d4b9c5c73f99d8d5c43364ec362" }, "scripts/skills/effects/insect_swarm_effect.json": { "id": 920282, @@ -34856,14 +34856,14 @@ "total": 9, "translated": 9, "disputed": 0, - "checked": 6, - "reviewed": 6, + "checked": 5, + "reviewed": 5, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:13.94Z", "updatedAt": "2023-06-26T05:49:35.793Z", - "modifiedAt": "2024-07-26T01:24:04Z", - "sha256": "70a347fe25977765bcbee3a8bdb908573ea60fb5efab0193dbb10215b9ee1879" + "modifiedAt": "2024-09-05T01:46:59Z", + "sha256": "fb356434305583503330ab91301daa2db4bb2b58042b7a957886c35644d6f5e0" }, "scripts/skills/effects/iron_will_effect.json": { "id": 920283, @@ -34880,8 +34880,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:14.324Z", "updatedAt": "2023-06-26T05:49:35.864Z", - "modifiedAt": "2024-01-24T02:03:01Z", - "sha256": "a0788f48e6d3b2f56c9d5259d0272b3a8bde934bed776f99a0d0a505a6b4e919" + "modifiedAt": "2024-09-05T01:52:53Z", + "sha256": "be194cca12c67a039d46311a1c0071427806f1fc3ee1cf4177897dc857f4daed" }, "scripts/skills/effects/killing_frenzy_effect.json": { "id": 920284, @@ -34916,8 +34916,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:15.072Z", "updatedAt": "2023-06-26T05:49:35.997Z", - "modifiedAt": "2024-01-24T02:13:46Z", - "sha256": "70688cdb64b328ac041335fc61c7f49903882cc7695835ba5705e00743720fdb" + "modifiedAt": "2024-09-05T01:57:30Z", + "sha256": "330217bf73f2bf542fab84d749ccaa187124ec95ef332297bd53c5653020f454" }, "scripts/skills/effects/kraken_potion_effect.json": { "id": 920286, @@ -35096,8 +35096,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:22.021Z", "updatedAt": "2023-06-26T05:49:36.663Z", - "modifiedAt": "2024-05-15T13:51:00Z", - "sha256": "898ce46a6498d1d5690157b30c7afc4f3439ce2eb6f4afa515427fc3f3bba97f" + "modifiedAt": "2024-09-05T02:02:20Z", + "sha256": "37839e1649b5af17883d5babc41ce9e51a8ddd0fb7b29197955001418d511b19" }, "scripts/skills/effects/night_vision_effect.json": { "id": 920296, @@ -35150,8 +35150,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:23.459Z", "updatedAt": "2023-06-26T05:49:36.887Z", - "modifiedAt": "2024-04-19T08:22:42Z", - "sha256": "0eebb566bcdfb98d2f2c10570b794d6a709590dad14e5fb3bd3146d1f9175c1b" + "modifiedAt": "2024-09-05T02:10:41Z", + "sha256": "aa18828f8e8ccba07f3d1a5b677525e2391755557cc3e9f9f2fa6d8b30f4e469" }, "scripts/skills/effects/orc_berserker_potion_effect.json": { "id": 920299, @@ -35234,14 +35234,14 @@ "total": 6, "translated": 6, "disputed": 0, - "checked": 5, - "reviewed": 5, + "checked": 4, + "reviewed": 4, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:26.525Z", "updatedAt": "2023-06-26T05:49:37.212Z", - "modifiedAt": "2024-07-26T01:24:13Z", - "sha256": "71e9f88cffb76d25ce9824b0408323a589d4ec15ea010e080e7817a812d590e4" + "modifiedAt": "2024-09-05T02:13:34Z", + "sha256": "e02afd3d3963693106d766e3944fefe1d2372a3e4a17947600445a3513e98f02" }, "scripts/skills/effects/poison_coat_effect.json": { "id": 920304, @@ -35252,14 +35252,14 @@ "total": 4, "translated": 4, "disputed": 0, - "checked": 2, - "reviewed": 2, + "checked": 1, + "reviewed": 1, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:26.886Z", "updatedAt": "2023-06-26T05:49:37.269Z", - "modifiedAt": "2024-01-25T01:20:16Z", - "sha256": "931b075152d5bc9397c6c274592bbed407e74de3e2e39fe365ad5fb452510318" + "modifiedAt": "2024-09-05T02:17:50Z", + "sha256": "34d3995603152341ce0333faa9fc134396715ec18966fecf50f59ca68175627c" }, "scripts/skills/effects/possessed_undead_effect.json": { "id": 920305, @@ -35324,14 +35324,14 @@ "total": 2, "translated": 2, "disputed": 0, - "checked": 2, - "reviewed": 2, + "checked": 1, + "reviewed": 1, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:29.699Z", "updatedAt": "2023-06-26T05:49:37.509Z", - "modifiedAt": "2023-06-26T05:49:38Z", - "sha256": "1c31bfa34276a9c902ab06bae2ff7d120d50242b82db8519f773033e52fbec4b" + "modifiedAt": "2024-09-05T03:00:27Z", + "sha256": "47098a47bb156c0c2673c5d604d02e4b3e1d678e95b39887f0777ed5470baee7" }, "scripts/skills/effects/recovery_potion_effect.json": { "id": 920309, @@ -35378,14 +35378,14 @@ "total": 2, "translated": 2, "disputed": 0, - "checked": 2, - "reviewed": 2, + "checked": 1, + "reviewed": 1, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:30.794Z", "updatedAt": "2023-06-26T05:49:37.69Z", - "modifiedAt": "2023-06-26T05:49:38Z", - "sha256": "6590b82875358cca9d055ebd5cafa4fdb227692634a19552d0b599dfe1d6a7a1" + "modifiedAt": "2024-09-05T03:02:22Z", + "sha256": "af508f4589717813fe886ebd0a63e6fa0b75e3cb5414f3c40b2115516274c4cd" }, "scripts/skills/effects/rooted_effect.json": { "id": 920312, @@ -35402,8 +35402,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:31.137Z", "updatedAt": "2023-06-26T05:49:37.753Z", - "modifiedAt": "2024-05-15T13:50:29Z", - "sha256": "23eaf120344c52bd03b2b777a051fc75de3955bd55fdc8d9f2ba225de2e526ca" + "modifiedAt": "2024-09-05T02:53:08Z", + "sha256": "48d0db3ef8d678f474915b7e0f926b68d16b62a8c8b0e3eeee9d79fde5c6133b" }, "scripts/skills/effects/schrat_potion_effect.json": { "id": 920313, @@ -35486,14 +35486,14 @@ "total": 5, "translated": 5, "disputed": 0, - "checked": 5, - "reviewed": 5, + "checked": 3, + "reviewed": 3, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:32.823Z", "updatedAt": "2023-06-26T05:49:38.327Z", - "modifiedAt": "2023-06-26T05:49:38Z", - "sha256": "5f120bc441cbbe6e01376169c4d0d447509b05d4711ec3a710349bc697dadfe4" + "modifiedAt": "2024-09-05T02:51:24Z", + "sha256": "af6dafda1ca101cf57d4b9f50c4f93e70163278cb00f9be3505027bffaab7891" }, "scripts/skills/effects/skeleton_warrior_potion_effect.json": { "id": 920318, @@ -35576,14 +35576,14 @@ "total": 5, "translated": 5, "disputed": 0, - "checked": 3, - "reviewed": 3, + "checked": 2, + "reviewed": 2, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:35.329Z", "updatedAt": "2023-06-26T05:49:38.7Z", - "modifiedAt": "2024-01-25T02:11:36Z", - "sha256": "5292ac957f934819ea92a458835c8e3897576d9bb71635162e5caef633c84a64" + "modifiedAt": "2024-09-05T02:39:36Z", + "sha256": "5405de9d20869ce8ce71eb19433790ecdf12596bc64b22c8c66a2c63d53c1d0e" }, "scripts/skills/effects/spider_poison_effect.json": { "id": 920323, @@ -35594,14 +35594,14 @@ "total": 5, "translated": 5, "disputed": 0, - "checked": 5, - "reviewed": 5, + "checked": 4, + "reviewed": 4, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:35.921Z", "updatedAt": "2023-06-26T05:49:38.759Z", - "modifiedAt": "2023-06-26T05:49:39Z", - "sha256": "7bb265a9a84811b299eb7ea5af95ac4d7db39376a58de772e2245e10ffce932b" + "modifiedAt": "2024-09-05T02:37:25Z", + "sha256": "fd27b86729655669c70e9fa30227562af1f9112eb093c4c923983d08c92099b1" }, "scripts/skills/effects/staggered_effect.json": { "id": 920324, @@ -35618,8 +35618,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:36.514Z", "updatedAt": "2023-06-26T05:49:38.821Z", - "modifiedAt": "2024-07-26T01:22:38Z", - "sha256": "ff1c4c67a52e396a94d04c10f79816fedbbd6197c692a4a09698b697720a10f3" + "modifiedAt": "2024-09-05T02:36:22Z", + "sha256": "87f9fb44c2a186711dacf5ca432709b497f4c0588e357714abf79d12704b1582" }, "scripts/skills/effects/stealth_effect.json": { "id": 920325, @@ -35744,8 +35744,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:39.161Z", "updatedAt": "2023-06-26T05:49:39.329Z", - "modifiedAt": "2024-01-25T02:32:47Z", - "sha256": "2e77901416c8fa734a56b56e7556ea0438aec9c44835e0ea458eeee44ba45fd7" + "modifiedAt": "2024-09-05T02:32:43Z", + "sha256": "9ab20f87d3cd29a718c630d65c894d00c7f2b23080716d6e4a3fa3995b3cdcda" }, "scripts/skills/effects/web_effect.json": { "id": 920332, @@ -35762,8 +35762,8 @@ "locked": 0, "createdAt": "2023-05-13T14:31:39.838Z", "updatedAt": "2023-06-26T05:49:39.39Z", - "modifiedAt": "2024-05-15T13:50:17Z", - "sha256": "8ad692aa1431262e30cb7c9002c7989e273e0738faa348d1f8ec6085ef1f02ee" + "modifiedAt": "2024-09-05T02:30:08Z", + "sha256": "8c5b13d103cafb5cbf7f1bec822284ff21f7c9df3dda5265ba4737fbb57a1212" }, "scripts/skills/effects/webknecht_potion_effect.json": { "id": 920333, @@ -35792,14 +35792,14 @@ "total": 9, "translated": 9, "disputed": 0, - "checked": 8, - "reviewed": 8, + "checked": 7, + "reviewed": 7, "hidden": 0, "locked": 0, "createdAt": "2023-05-13T14:31:40.955Z", "updatedAt": "2023-06-26T05:49:39.516Z", - "modifiedAt": "2024-04-19T08:22:04Z", - "sha256": "7a87972f822b682290c7737aaa5b88e6321877b1574dd922b462a1f9b31bd43b" + "modifiedAt": "2024-09-05T02:26:58Z", + "sha256": "7590df54d0362a11392bd08bf1a15607fd3feb136186351c1cd5da16ab7f7959" }, "scripts/skills/effects/wiederganger_potion_effect.json": { "id": 920335, @@ -38012,8 +38012,8 @@ "locked": 0, "createdAt": "2023-05-13T14:32:37.139Z", "updatedAt": "2023-06-26T05:49:47.292Z", - "modifiedAt": "2024-07-23T07:58:44Z", - "sha256": "747daefa7e12b86ea3c053759905df00d1f2653e157b37f42d3abcd7cad92f47" + "modifiedAt": "2024-09-05T02:32:08Z", + "sha256": "c76654b5c643f5627ee9147072bfd1a519f6566dccb4fdd8a00a7cd4c769ebcf" }, "scripts/skills/traits/cultist_zealot_trait.json": { "id": 920458, diff --git a/zh_CN.UTF-8/json/scripts/config/strings.nut b/zh_CN.UTF-8/json/scripts/config/strings.nut index ca19d50f..04df7de8 100644 --- a/zh_CN.UTF-8/json/scripts/config/strings.nut +++ b/zh_CN.UTF-8/json/scripts/config/strings.nut @@ -4803,7 +4803,7 @@ "ID": 293406236, "key": "I work best alone. With no ally within 3 tiles of distance, gain a [color=", "original": "I work best alone. With no ally within 3 tiles of distance, gain a [color=", - "translation": "我最好单独行动。如果3格范围内没有队友,获得[color=", + "translation": "我擅长单独行动。如果3格范围内没有队友,获得[color=", "stage": 1, "context": "LoneWolf = 'I work best alone. With no ally within 3 tiles of distance, gain a [color=' + this.Const.UI.Color.PositiveValue + ']15%[/color] bonus to Melee Skill, Ranged Skill, Melee Defense, Ranged Defense, and Resolve.'" }, diff --git a/zh_CN.UTF-8/json/scripts/contracts/templates/intro_templates.nut b/zh_CN.UTF-8/json/scripts/contracts/templates/intro_templates.nut index c96aa367..33834219 100644 --- a/zh_CN.UTF-8/json/scripts/contracts/templates/intro_templates.nut +++ b/zh_CN.UTF-8/json/scripts/contracts/templates/intro_templates.nut @@ -35,7 +35,7 @@ "ID": 293410103, "key": "[img]gfx/ui/events/event_20.png[/img]{You cautiously enter the home of one of %employer%'s liaisons. He's sitting next to a fire, a scroll in one hand and a goblet in the other.%SPEECH_ON%Don't bother sitting, sellsword. Wouldn't want to bring a chill to ", "original": "[img]gfx/ui/events/event_20.png[/img]{You cautiously enter the home of one of %employer%'s liaisons. He's sitting next to a fire, a scroll in one hand and a goblet in the other.%SPEECH_ON%Don't bother sitting, sellsword. Wouldn't want to bring a chill to my comforts now would we? If you're looking for %employer%, then I'll send word. He's not happy with you, but business is business, or so we like to say.%SPEECH_OFF%He smiles and tips his goblet toward you. | A few of %employer%'s personal bodyguards stand before you, arms crossed.%SPEECH_ON%What was it we were supposed to do with him again?%SPEECH_OFF%You clutch your sword's handle. One of them laughs.%SPEECH_ON%Send him on through. That's what. %employer% wants further business with him, dunno why, the way I see it we should just run him through here and now.%SPEECH_OFF%They let you on through, but you keep a good eye on your surroundings. | You can't quite put your finger on it, but %townname% seems rather hostile lately. Windows shutter when you walk past, as though your steps carry the wind with them. While doors slam shut and peasants scurry away, a militiaman approaches.%SPEECH_ON%%employer% wishes to have your audience, though you may want to keep on your best behavior. He is not in the happiest of moods right now.%SPEECH_OFF% | A few militiaman whistle and hoot as you walk by.%SPEECH_ON%Some nuts on that man coming through here again. Hey sellsword! If you want more business, %employer% is open to some more talks. Just, you know, don't fark it up this time!%SPEECH_OFF% | A man grips the leashes on some war dogs, the hounds snapping their jaws right before they can glom onto one of your legs. Their handler looks at you and for a second he almost seems ready to loosen the harnesses.%SPEECH_ON%Oh, it's you. Well, %employer%'s been looking for you.%SPEECH_OFF% | You pass by a few militiamen. They spit and rattle their scabbards, but you pay it no mind. A man in a well furnished cloak comes to you.%SPEECH_ON%If it is business you seek, then come with me. %employer% would like to speak with you.%SPEECH_OFF% | You pass by a woman who throws a rotten vegetable your way. It sails wide, but you retaliate with a mean, mugging look. She snaps at you.%SPEECH_ON%I say you deserved truer aim!%SPEECH_OFF%You rattle your scabbard and she scurries off. A man approaches, chuckling as he had seen the whole affair.%SPEECH_ON%You are not the most popular person in this town, sellsword. Please, come with me so that you may speak with %employer%.%SPEECH_OFF% | A few militiamen running sword over a grindstone glance at you.%SPEECH_ON%Isn't there a price on his head?%SPEECH_OFF%Another man slugs him in the shoulder.%SPEECH_ON%Aren't you saying that a bit farkin' too loud? Why hey there, sellsword! %employer% would most like to speak with you!%SPEECH_OFF%Uh, yeah, of course. | You approach a man who has a number of warhounds on leashes. They're sitting upright and under command, not a single tongue aloll. Their handler stares at you, the ropes of their bindings in one unclenched hand.%SPEECH_ON%You know, %employer% told me to sic these mutts on you at first sight. And then he said, no, I'd better not. So it went, back and forth, let 'em feast, let the man live.%SPEECH_OFF%You ask the houndmaster which it is now. He turns and spits.%SPEECH_ON%Go up and see %employer%. He just wants to talk.%SPEECH_OFF% | You pass a rope swinging from a tree. A man calls out from your side.%SPEECH_ON%Look out, dead man a-walkin'!%SPEECH_OFF%When you turn to him he laughs aloud.%SPEECH_ON%Don't worry, I think they just put that up for practice. Ain't no reason to use it, yet. Go ahead and see %employer%.%SPEECH_OFF% | You walk past a man looking at a wanted poster. He stares at it, then at you, then at the poster, then at you again.%SPEECH_ON%Damn. So close. Hey there, mercenary! I hear %employer% would like to talk to ya!%SPEECH_OFF%}", - "translation": "[img]gfx/ui/events/event_20.png[/img]{你小心翼翼地走进%employer%的一位联络人的家。他坐在火堆旁,一手拿着卷轴,一手拿着高脚杯。%SPEECH_ON%就不必坐了吧,佣兵。你也不想让我的舒适被寒意破坏了,对吧?如果你在找%employer%,我可以替你传话给他。他对你不太满意,但生意就是生意,就像我们常说的。%SPEECH_OFF%他笑着举起酒杯向你示意。 | %employer%的几名保镖叉着手站在你面前。%SPEECH_ON%我们要怎么对付他来着?%SPEECH_OFF%你紧紧握住剑柄。其中一人笑了。%SPEECH_ON%放他过去。就这样。不知道为什么,%employer%还想继续和他做生意,依我看,我们现在就应该把他干掉。%SPEECH_OFF%虽然他们放你通过了,但你仍然留心着周围的环境。 | 虽然无法确切指出,但%townname%最近似乎颇具敌意。你走到哪里,那里的窗户就纷纷合上,仿佛你的脚步带来了风。当门一扇扇关上、乡民们纷纷逃散时,一名民兵走了过来。%SPEECH_ON%%employer%想见见你,但是你得规矩点。他现在心情可不太好。%SPEECH_OFF% | 当你走过的时候,几个民兵吹着口哨大喊。%SPEECH_ON%某些人居然还敢来,胆儿真肥啊。嘿,佣兵!要是还想做生意的话,%employer%乐意再聊聊。就是,你懂的,这次别再搞砸了!%SPEECH_OFF% | 一个男人紧握着战犬们的链子,它们朝你的腿咬了过来,差点距离咬空了。它们的驯养者看着你,一瞬间似乎准备松开链子。%SPEECH_ON%哦,是你。好吧,%employer%一直在找你。%SPEECH_OFF% | 你走过几名民兵。他们口吐唾沫,把剑鞘摇地叮当作响,但是你毫不在意。一名穿着华丽斗篷的人向你走来。%SPEECH_ON%如果你想做生意,就跟我来吧。%employer%想和你谈谈。%SPEECH_OFF% | 你从她身边走过时,一个女人朝你扔了一棵烂菜。它飞得很偏,你回以恶毒的眼神。而她对你冷嘲热讽。%SPEECH_ON%我说你下次得瞄准点!%SPEECH_OFF%你拍了拍剑柄,她飞快跑开。一个男人走上前来,整个过程令他笑出了声。%SPEECH_ON%佣兵,你在镇上可不怎么受欢迎。跟我来吧,好找%employer%谈谈。%SPEECH_OFF% | 几名正在磨剑的民兵瞥见了你。%SPEECH_ON%他的脑袋是不是值几个钱?%SPEECH_OFF%另一人猛拍了下他的肩膀。%SPEECH_ON%你他妈声音是不是太大了点?嘿,佣兵!%employer%挺想和你聊聊!%SPEECH_OFF%呃,好吧,当然了。 | 你走近一个牵着许多战犬的男人。它们坐得笔直,听从命令,没有一只伸着舌头。它们的驯养者盯着你,抓着绳索的手没有握紧。%SPEECH_ON%你知道吗,%employer%说要我一见到你就任这些畜生扑出去。然后他又说,不,还是算了。他就这样犹豫不决,一会儿说让狗吃顿好的,一会儿说让你活着。%SPEECH_OFF%你问驯犬师最后是怎么决定的。他扭头吐了口唾沫。%SPEECH_ON%上去见%employer% 吧。他只想谈谈。%SPEECH_OFF% | 你经过一颗挂着绳子的树。旁边一人大喊道。%SPEECH_ON%小心,死人在走路!%SPEECH_OFF%当你转头看向他时,他大笑起来。%SPEECH_ON%别担心,我觉得他们只是把东西挂那儿演习而已。还没到用它的时候。去见%employer%吧。%SPEECH_OFF% | 你路过一个正在看通缉令的人。他盯着它,然后盯着你,再盯着海报,然后又盯着你。%SPEECH_ON%该死。长得真像。嘿,佣兵!我听说%employer%想找你聊聊!%SPEECH_OFF%}", + "translation": "[img]gfx/ui/events/event_20.png[/img]{你小心翼翼地走进%employer%的一位联络人的家。他坐在火堆旁,一手拿着卷轴,一手拿着高脚杯。%SPEECH_ON%就不必坐了吧,佣兵。你也不想让我的舒适被寒意破坏了,对吧?如果你在找%employer%,我可以替你传话给他。他对你不太满意,但生意就是生意,就像我们常说的。%SPEECH_OFF%他笑着举起酒杯向你示意。 | %employer%的几名保镖叉着手站在你面前。%SPEECH_ON%我们要怎么对付他来着?%SPEECH_OFF%你紧紧握住剑柄。其中一人笑了。%SPEECH_ON%放他过去。就这样。不知道为什么,%employer%还想继续和他做生意,依我看,我们现在就应该把他干掉。%SPEECH_OFF%虽然他们放你通过了,但你仍然留心着周围的环境。 | 虽然无法确切指出,但%townname%最近似乎颇具敌意。你走到哪里,那里的窗户就纷纷合上,仿佛你的脚步带来了风。当门一扇扇关上、乡民们纷纷逃散时,一名民兵走了过来。%SPEECH_ON%%employer%想见见你,但是你得规矩点。他现在心情可不太好。%SPEECH_OFF% | 当你走过的时候,几个民兵吹着口哨大喊。%SPEECH_ON%某些人居然还敢来,胆儿真肥啊。嘿,佣兵!要是还想做生意的话,%employer%乐意再聊聊。就是,你懂的,这次别再搞砸了!%SPEECH_OFF% | 一个男人紧握着战犬们的链子,它们朝你的腿咬了过来,差点距离咬空了。它们的驯养者看着你,一瞬间似乎准备松开链子。%SPEECH_ON%哦,是你。好吧,%employer%一直在找你。%SPEECH_OFF% | 你走过几名民兵。他们口吐唾沫,把剑鞘摇地叮当作响,但是你毫不在意。一名穿着华丽斗篷的人向你走来。%SPEECH_ON%如果你想做生意,就跟我来吧。%employer%想和你谈谈。%SPEECH_OFF% | 你从她身边走过时,一个女人朝你扔了一棵烂菜。它飞得很偏,你回以恶毒的眼神。而她对你冷嘲热讽。%SPEECH_ON%我说你下次得瞄准点!%SPEECH_OFF%你拍了拍剑柄,她飞快跑开。一个男人走上前来,这一幕令他笑出了声。%SPEECH_ON%佣兵,你在镇上可不怎么受欢迎。跟我来吧,好找%employer%谈谈。%SPEECH_OFF% | 几名正在磨剑的民兵瞥见了你。%SPEECH_ON%他的脑袋是不是值几个钱?%SPEECH_OFF%另一人猛拍了下他的肩膀。%SPEECH_ON%你他妈声音是不是太大了点?嘿,佣兵!%employer%挺想和你聊聊!%SPEECH_OFF%呃,好吧,当然了。 | 你走近一个牵着许多战犬的男人。它们坐得笔直,听从命令,没有一只伸着舌头。它们的驯养者盯着你,牵狗绳的手虚握着。%SPEECH_ON%你知道吗,%employer%说要我一见到你就任这些畜生扑出去。然后他又说,不,还是算了。他就这样犹豫不决,一会儿说让狗吃顿好的,一会儿说让你活着。%SPEECH_OFF%你问驯犬师最后是怎么决定的。他扭头吐了口唾沫。%SPEECH_ON%上去见%employer%吧。他只想谈谈。%SPEECH_OFF% | 你经过一颗挂着绳子的树。旁边一人大喊道。%SPEECH_ON%小心,死人在走路!%SPEECH_OFF%当你转头看向他时,他大笑起来。%SPEECH_ON%别担心,我觉得他们只是把东西挂那儿演习而已。还没到用它的时候。去见%employer%吧。%SPEECH_OFF% | 你路过一个正在看通缉令的人。他盯着它,然后盯着你,再盯着海报,然后又盯着你。%SPEECH_ON%该死。长得真像。嘿,佣兵!我听说%employer%想找你聊聊!%SPEECH_OFF%}", "stage": 1, "context": "Text = \"[img]gfx/ui/events/event_20.png[/img]{You cautiously enter the home of one of %employer%'s liaisons. He's sitting next to a fire, a scroll in one hand and a goblet in the other.%SPEECH_ON%Don't bother sitting, sellsword. Wouldn't want to bring a chill to my comforts now would we? If you're looking for %employer%, then I'll send word. He's not happy with you, but business is business, or so we like to say.%SPEECH_OFF%He smiles and tips his goblet toward you. | A few of %employer%'s personal bodyguards stand before you, arms crossed.%SPEECH_ON%What was it we were supposed to do with him again?%SPEECH_OFF%You clutch your sword's handle. One of them laughs.%SPEECH_ON%Send him on through. That's what. %employer% wants further business with him, dunno why, the way I see it we should just run him through here and now.%SPEECH_OFF%They let you on through, but you keep a good eye on your surroundings. | You can't quite put your finger on it, but %townname% seems rather hostile lately. Windows shutter when you walk past, as though your steps carry the wind with them. While doors slam shut and peasants scurry away, a militiaman approaches.%SPEECH_ON%%employer% wishes to have your audience, though you may want to keep on your best behavior. He is not in the happiest of moods right now.%SPEECH_OFF% | A few militiaman whistle and hoot as you walk by.%SPEECH_ON%Some nuts on that man coming through here again. Hey sellsword! If you want more business, %employer% is open to some more talks. Just, you know, don't fark it up this time!%SPEECH_OFF% | A man grips the leashes on some war dogs, the hounds snapping their jaws right before they can glom onto one of your legs. Their handler looks at you and for a second he almost seems ready to loosen the harnesses.%SPEECH_ON%Oh, it's you. Well, %employer%'s been looking for you.%SPEECH_OFF% | You pass by a few militiamen. They spit and rattle their scabbards, but you pay it no mind. A man in a well furnished cloak comes to you.%SPEECH_ON%If it is business you seek, then come with me. %employer% would like to speak with you.%SPEECH_OFF% | You pass by a woman who throws a rotten vegetable your way. It sails wide, but you retaliate with a mean, mugging look. She snaps at you.%SPEECH_ON%I say you deserved truer aim!%SPEECH_OFF%You rattle your scabbard and she scurries off. A man approaches, chuckling as he had seen the whole affair.%SPEECH_ON%You are not the most popular person in this town, sellsword. Please, come with me so that you may speak with %employer%.%SPEECH_OFF% | A few militiamen running sword over a grindstone glance at you.%SPEECH_ON%Isn't there a price on his head?%SPEECH_OFF%Another man slugs him in the shoulder.%SPEECH_ON%Aren't you saying that a bit farkin' too loud? Why hey there, sellsword! %employer% would most like to speak with you!%SPEECH_OFF%Uh, yeah, of course. | You approach a man who has a number of warhounds on leashes. They're sitting upright and under command, not a single tongue aloll. Their handler stares at you, the ropes of their bindings in one unclenched hand.%SPEECH_ON%You know, %employer% told me to sic these mutts on you at first sight. And then he said, no, I'd better not. So it went, back and forth, let 'em feast, let the man live.%SPEECH_OFF%You ask the houndmaster which it is now. He turns and spits.%SPEECH_ON%Go up and see %employer%. He just wants to talk.%SPEECH_OFF% | You pass a rope swinging from a tree. A man calls out from your side.%SPEECH_ON%Look out, dead man a-walkin'!%SPEECH_OFF%When you turn to him he laughs aloud.%SPEECH_ON%Don't worry, I think they just put that up for practice. Ain't no reason to use it, yet. Go ahead and see %employer%.%SPEECH_OFF% | You walk past a man looking at a wanted poster. He stares at it, then at you, then at the poster, then at you again.%SPEECH_ON%Damn. So close. Hey there, mercenary! I hear %employer% would like to talk to ya!%SPEECH_OFF%}\"" }, @@ -51,7 +51,7 @@ "ID": 293410105, "key": "[img]gfx/ui/events/event_20.png[/img]{A man surprises you by sliding into your shoulder. You just about draw your sword when he quickly explains that a man by the name of %employer% has sought your acquaintance. Sheathing your weapon, you tell the strange", "original": "[img]gfx/ui/events/event_20.png[/img]{A man surprises you by sliding into your shoulder. You just about draw your sword when he quickly explains that a man by the name of %employer% has sought your acquaintance. Sheathing your weapon, you tell the stranger to take you to him - if he's got business, he should tell you himself. The messenger nods and leads the way to a nobleman's house. | A messenger - a young lad about as tall as a longsword - sprints by you, throwing a scroll into the air as he swings past. You catch it, but by the time you can look for the kid he's already gone. Shrugging, you open the scroll and find the name of %employer%. He appears to be in need of your services. Directions to a nobleman's house tag the bottom of the scroll. | While walking about %townname%, a messenger eases up next to you. A glance at him has the poor guy throwing a scroll into your hands before running off. You open up to see that a local nobleman has requested your audience. | %townname% seems peaceful enough, but something must be going wrong because a messenger comes to you with a notice from a local nobleman. And where there's riches, there's trouble... | A messenger greets you. He names himself as someone forgettable, because you instantly forget his name. However, his information is quite important: a local nobleman has requested your audience. | A bird flies to your shoulder and plants itself there. It coos at you, then gestures towards its feet where a notice has been rolled up. The second you take the message, the bird is off, no friend of anything but its own delivery services. Reading the note reveals that a local nobleman, and presumed friend of the aviary critters, has requested your audience. | A leashed dog runs up to you with a whole lotta barking. The man at the end of the leash nods toward the canine. You see a scroll hooked to its collar, the beast some sort of messenger mongrel. That or someone is having a bit of a laugh.\n\n Taking the note, you read that a local nobleman has requested your services. Maybe it's not a joke after all. The dog simply barks again and wags its tail, sitting dutifully and looking rather accomplished. | A straight-backed man walks toward you. He's got a scroll in a lifted arm, approaching you like a message board on stilts. He says nothing, merely extends his arm and you merely take the message as you're gestured to do. It reads that a local nobleman is looking for you and presumably your services. You thank the messenger, but he says nothing, simply turning and stilting his way down the road. | While walking down %townname%'s road, a few men cry out from a local tavern, howling with laughter as they wave you over. Snickering and doubling over, they can barely spit out their news: apparently some nobleman has been looking for a sellsword. Interesting, but you can't help but ask why they were laughing. The men go silent for a moment and one shrugs while another coughs out an answer.%SPEECH_ON%Because we're drunk?%SPEECH_OFF%The men keep a strained set of straight faces for but a second longer before bursting into laughter once more. | A servant of a local noble asks you to follow him on his master's behest. He leads you into the wealthier part of %townname%, where the buildings get taller and the people streets don't reek of horse manure. Eventually you reach a manor that looks as if it used to be a temple. Fake owls dot the eaves, staring you down as you walk by. A depressed-looking cat idles on the front steps. You enter through a front door that squalls with opulence, its hinges and wide swing echoing into the foyer. Your mouth drops open as you hardly even know the words to describe the grandeur inside.}", - "translation": "[img]gfx/ui/events/event_20.png[/img]{一个男人突然挤了过来,让你大吃一惊。你刚要抽出武器,他就快速解释说,有个叫%employer%的人要找你。你将武器放回鞘中,叫这陌生人带你去找他 —— 如果他真有事,他应该亲自告诉你。信使点点头,带路去了一个贵族的府邸。 | 一个信使 —— 一个跟一把长剑齐高的年轻小伙子 —— 从你身边冲过,呼啸而过的同时将一个卷轴抛在了空中。你伸手抓住它,当你想找那孩子时,他已经消失得无影无踪了。你耸耸肩,打开卷轴看到了%employer%的名字。看起来他需要你的榜之。这位贵族住所的方向就写在卷轴底部。 | 你漫步在%townname%,一个信使悄无声息地靠近了你。你瞥了他一眼,那可怜家伙将一卷卷轴扔到你手中,然后匆匆跑开。你打开卷轴,发现一位当地贵族要求与你见面。 | %townname%看上去祥和极了,但事实肯定没这么简单,要不然不会有信使给你带来当地贵族的便条。哪里有财富,哪里就有麻烦…… | 一位信使和你打招呼。他自称是个龙套角色,因为你也很快就忘记了他叫什么。然而,他带来的信息非常重要:一位当地贵族要求与你见面。 | 一只鸟飞上你的肩头,停在了那儿。它对着你咕咕叫,抬起了一只拴着便条的爪子。在你接过这张纸条的瞬间,鸟儿就飞走了,它只关心自己的投递服务,对其他事物并不感兴趣。这张纸条揭示了一位当地贵族,据信是鸟类的朋友,要求与你见面。 | 一只绳子拴着的狗朝你跑来,汪汪地叫个不停。绳子另一头的人朝狗点了点头。你看到它的脖圈上挂着一卷卷轴,这小畜生似乎是只传信的杂种犬。要么就是有人在开玩笑。\n\n拿起便条,上写着一位当地贵族需要你的服务。也许这并不是个笑话。那只狗再次吠叫并摇摇尾巴,乖乖地坐下,看起来相当得意。 | 一个男人挺直了腰板朝你走来。其中一只手举着一张卷轴,简直像是高跷上的布告板。他什么也没说,只是把手伸了过来,你也便直接取下了卷轴。上面写道一位当地贵族正在找你,兴许还包括你的服务。你向信使致谢,但他什么也没说,只是转过身,像踩高跷般沿路走开了。 | 你走在%townname%的路上,只听当地酒馆里传出了一阵笑声,几个人一边狂笑着一边朝你挥手。他们笑得前仰后合,几乎说不出话来:显然某位贵族正在寻找佣兵。有趣,但你忍不住要询问他们为什么发笑。男人们沉默了一会儿,其中一位耸耸肩,另一个人咳嗽着讲出答案。%SPEECH_ON%可能是喝多了?%SPEECH_OFF%男人们紧绷了脸,但不到一秒钟,笑声又爆发了出来。 | 一位当地贵族的仆人表示,他受主人之命,让你随他而去。他将你带到了%townname%富人区,那的建筑更高,街道上也没有马粪味。最终,你来到了一座庄园,看上去曾经应该是座庙。猫头鹰装饰点缀着屋檐,在你经过时盯着你看。一只愁眉苦脸的猫在前台阶上懒洋洋地晃荡。你通过一扇奢华的前门,门轴和门大幅度摆动的声音回荡在门厅里。你的嘴巴张得大大的,几乎无法用言语形容里面的壮丽景象。}", + "translation": "[img]gfx/ui/events/event_20.png[/img]{一个男人突然挤了过来,让你大吃一惊。你刚要抽出武器,他就快速解释说,有个叫%employer%的人要找你。你将武器放回鞘中,叫这陌生人带你去找他 —— 如果他真有事,他应该亲自告诉你。信使点点头,带路去了一个贵族的府邸。 | 一个信使 —— 一个跟一把长剑齐高的年轻小伙子 —— 从你身边冲过,呼啸而过的同时将一个卷轴抛在了空中。你伸手抓住它,当你想找那孩子时,他已经消失得无影无踪了。你耸耸肩,打开卷轴看到了%employer%的名字。看起来他需要你的帮助。这位贵族住所的方向就写在卷轴底部。 | 你漫步在%townname%,一个信使悄无声息地靠近了你。你瞥了他一眼,那可怜家伙将一卷卷轴扔到你手中,然后匆匆跑开。你打开卷轴,发现一位当地贵族要求与你见面。 | %townname%看上去祥和极了,但事实肯定没这么简单,要不然不会有信使给你带来当地贵族的便条。哪里有财富,哪里就有麻烦…… | 一位信使和你打招呼。他自称是个龙套角色,因为你也很快就忘记了他叫什么。然而,他带来的信息非常重要:一位当地贵族要求与你见面。 | 一只鸟飞上你的肩头,停在了那儿。它对着你咕咕叫,抬起了一只拴着便条的爪子。在你接过这张纸条的瞬间,鸟儿就飞走了,它只关心自己的投递服务,对其他事物并不感兴趣。这张纸条揭示了一位当地贵族,据信是鸟类的朋友,要求与你见面。 | 一只绳子拴着的狗朝你跑来,汪汪地叫个不停。绳子另一头的人朝狗点了点头。你看到它的脖圈上挂着一卷卷轴,这小畜生似乎是只传信的杂种犬。要么就是有人在开玩笑。\n\n拿起便条,上写着一位当地贵族需要你的服务。也许这并不是个笑话。那只狗再次吠叫并摇摇尾巴,乖乖地坐下,看起来相当得意。 | 一个男人挺直了腰板朝你走来。其中一只手举着一张卷轴,简直像是高跷上的布告板。他什么也没说,只是把手伸了过来,你也便直接取下了卷轴。上面写道一位当地贵族正在找你,兴许还包括你的服务。你向信使致谢,但他什么也没说,只是转过身,像踩高跷般沿路走开了。 | 你走在%townname%的路上,只听当地酒馆里传出了一阵笑声,几个人一边狂笑着一边朝你挥手。他们笑得前仰后合,几乎说不出话来:显然某位贵族正在寻找佣兵。有趣,但你忍不住要询问他们为什么发笑。男人们沉默了一会儿,其中一位耸耸肩,另一个人咳嗽着讲出答案。%SPEECH_ON%可能是喝多了?%SPEECH_OFF%男人们紧绷了脸,但不到一秒钟,笑声又爆发了出来。 | 一位当地贵族的仆人表示,他受主人之命,让你随他而去。他将你带到了%townname%富人区,那的建筑更高,街道上也没有马粪味。最终,你来到了一座庄园,看上去曾经应该是座庙。猫头鹰装饰点缀着屋檐,在你经过时盯着你看。一只愁眉苦脸的猫在前台阶上懒洋洋地晃荡。你通过一扇奢华的前门,门轴和门大幅度摆动的声音回荡在门厅里。你的嘴巴张得大大的,几乎无法用言语形容里面的壮丽景象。}", "stage": 1, "context": "Text = \"[img]gfx/ui/events/event_20.png[/img]{A man surprises you by sliding into your shoulder. You just about draw your sword when he quickly explains that a man by the name of %employer% has sought your acquaintance. Sheathing your weapon, you tell the stranger to take you to him - if he's got business, he should tell you himself. The messenger nods and leads the way to a nobleman's house. | A messenger - a young lad about as tall as a longsword - sprints by you, throwing a scroll into the air as he swings past. You catch it, but by the time you can look for the kid he's already gone. Shrugging, you open the scroll and find the name of %employer%. He appears to be in need of your services. Directions to a nobleman's house tag the bottom of the scroll. | While walking about %townname%, a messenger eases up next to you. A glance at him has the poor guy throwing a scroll into your hands before running off. You open up to see that a local nobleman has requested your audience. | %townname% seems peaceful enough, but something must be going wrong because a messenger comes to you with a notice from a local nobleman. And where there's riches, there's trouble... | A messenger greets you. He names himself as someone forgettable, because you instantly forget his name. However, his information is quite important: a local nobleman has requested your audience. | A bird flies to your shoulder and plants itself there. It coos at you, then gestures towards its feet where a notice has been rolled up. The second you take the message, the bird is off, no friend of anything but its own delivery services. Reading the note reveals that a local nobleman, and presumed friend of the aviary critters, has requested your audience. | A leashed dog runs up to you with a whole lotta barking. The man at the end of the leash nods toward the canine. You see a scroll hooked to its collar, the beast some sort of messenger mongrel. That or someone is having a bit of a laugh.\n\n Taking the note, you read that a local nobleman has requested your services. Maybe it's not a joke after all. The dog simply barks again and wags its tail, sitting dutifully and looking rather accomplished. | A straight-backed man walks toward you. He's got a scroll in a lifted arm, approaching you like a message board on stilts. He says nothing, merely extends his arm and you merely take the message as you're gestured to do. It reads that a local nobleman is looking for you and presumably your services. You thank the messenger, but he says nothing, simply turning and stilting his way down the road. | While walking down %townname%'s road, a few men cry out from a local tavern, howling with laughter as they wave you over. Snickering and doubling over, they can barely spit out their news: apparently some nobleman has been looking for a sellsword. Interesting, but you can't help but ask why they were laughing. The men go silent for a moment and one shrugs while another coughs out an answer.%SPEECH_ON%Because we're drunk?%SPEECH_OFF%The men keep a strained set of straight faces for but a second longer before bursting into laughter once more. | A servant of a local noble asks you to follow him on his master's behest. He leads you into the wealthier part of %townname%, where the buildings get taller and the people streets don't reek of horse manure. Eventually you reach a manor that looks as if it used to be a temple. Fake owls dot the eaves, staring you down as you walk by. A depressed-looking cat idles on the front steps. You enter through a front door that squalls with opulence, its hinges and wide swing echoing into the foyer. Your mouth drops open as you hardly even know the words to describe the grandeur inside.}\"" }, @@ -59,7 +59,7 @@ "ID": 293410106, "key": "[img]gfx/ui/events/event_20.png[/img]{A few peasants walk up to you and one even offers a hug. You decline.%SPEECH_ON%It's good to see you again, sellsword. %employer%'s been looking for you.%SPEECH_OFF% | A woman offers you a flower when you walk into to", "original": "[img]gfx/ui/events/event_20.png[/img]{A few peasants walk up to you and one even offers a hug. You decline.%SPEECH_ON%It's good to see you again, sellsword. %employer%'s been looking for you.%SPEECH_OFF% | A woman offers you a flower when you walk into town. This is against the usual response which is shutter the windows and hide the kids. You take the flower and she sways her skirt a little before prancing away. A man comes up to you.%SPEECH_ON%Sorry for that bother, sir, the townsfolk seemed to have taken a liking to you. %employer% as well, seeing as how he's been looking for you since the moment he heard you were in town.%SPEECH_OFF% | A pack of dogs streams down the road, a few children in chase. They scatter past you one by one, the dogs howling and huffing with joy, the children screaming out greetings. A woman walks up, a metal skillet in one hand and a wash rag in the other.%SPEECH_ON%Hey there sellsword. I probably should let one of them messenger men find and tell you this, but I got the news so I'll tell you anyhow. %employer%'s looking for you.%SPEECH_OFF%She flutters her eyes. You smile back and nod. %randombrother% smirks.%SPEECH_ON%See something you like, sir?%SPEECH_OFF%You tell the man to go fark a goat. | A couple of bleating goats are being lead down the road. They shuffle through the mud, prodding their noses through the muck and somehow finding things to chew up. Their shepherd plants his cane in the ground.%SPEECH_ON%Hey there mercenary. %employer%'s been looking for ya.%SPEECH_OFF% | A man sitting on his porch leans forward at the very sight of you. He points a finger.%SPEECH_ON%Well if it ain't the sellsword everyone been talking of.%SPEECH_OFF%You look around before nodding. He grins and hoots and hollers.%SPEECH_ON%Hell, it's damned nice seeing you around again! And it'd be short of me not to tell you that %employer%'s been tryin' to find ya. Go and see him. Tell him I sent ya, maybe he'll send me a reward. Probably just a bunch of flowers, that bastard. Or a cat. Who wants a cat? Why did he ever send me a cat? I told him I hate cats...%SPEECH_OFF%As the man rambles on, you quietly make your leave. | A woman runs up to you. She brings her children with, not exactly taking precautions with a sellsword. One of the kids swings their arms around your leg.%SPEECH_ON%He's back!%SPEECH_OFF%You look down and grin, subtly trying to shake the bastard off although he just takes it for play. The mother retrieves the spawn before pointing up the road.%SPEECH_ON%%employer%'s been lookin' for ya. Tell him I fetched ya, maybe he'll come and fix our well once he knows I done a favor.%SPEECH_OFF%She looks world weary, dragged to the hells by the cheeriness of her children. | You walk into %townname% and a man beckons you into his garden. He's tending the plants, using a steady hand to clip the vegetables or fruit or whatever it is, you're not a gardener.%SPEECH_ON%How are you doing, sellsword? If you're wondering, %employer% been talking of you. Suppose he's been wanting to see you, too, if yer interested in some more business. Here, catch.%SPEECH_OFF%He turns and tosses a {cabbage | onion | potato | tomato} at you.%SPEECH_ON%Nice catch.%SPEECH_OFF%You take a bite and nod back.%SPEECH_ON%Doesn't taste half bad.%SPEECH_OFF% | An old shopkeep waves at you.%SPEECH_ON%It's good seeing you again, sellsword. How often do you hear that?%SPEECH_OFF%He thumbs down the road.%SPEECH_ON%If you'd like to do some more of that good work, then %employer% been looking for you.%SPEECH_OFF% | A man fleecing a sheep looks over to you, the runt wriggling around.%SPEECH_ON%I should just eat this lil' bastard. Look at her go. Quit it, would ya?%SPEECH_OFF%He elbows the beast and it bleats, cursing back with as much sapience as a sheep can muster. The man looks up at you again.%SPEECH_ON%Say, yer that sellsword everyone's been talking about. I should probably tell you, and I guess I will, heh, that, uh, %employer% been looking for you.%SPEECH_OFF%The sheep jumps in an attempted escape, but the man slams her down.%SPEECH_ON%You little git, I'mma milk yer tits dry if you try that again!%SPEECH_OFF%}", - "translation": "[img]gfx/ui/events/event_20.png[/img]{几个乡民走上前来,其中一个甚至伸出手要拥抱你。你婉拒了。%SPEECH_ON%很高兴再次见到你,佣兵。%employer%一直在找你。%SPEECH_OFF% | 你走进镇子,一个女人给了你一朵花。这与平时人们关上门窗藏起孩子的反应大相径庭。你接过花,她摆动着裙摆欢快地离开。一个男人走向你。%SPEECH_ON%打扰了,先生,镇上的居民似乎对您很感兴趣。%employer%也是,自从得到您来到镇上的消息后,他就一直在找您。%SPEECH_OFF% | 一群狗沿路跑来,几个孩子在后追赶。他们一个个在你面前分散开来,狗欢快地叫着,孩子们尖叫着问候你。一个女人走过来,一手拿着煎锅,一手拿着抹布。%SPEECH_ON%你好,佣兵。本来着应该是信使的事儿,但反正我都知道了,干脆直接告诉你得了。%employer%在找你。%SPEECH_OFF%她眨巴着眼睛。你微笑着点头。%randombrother%笑了起来。%SPEECH_ON%先生,看到你中意的了?%SPEECH_OFF%你让他滚开。 | 几只山羊咩咩叫着,被人领着走在路上。它们拖着脚步走在泥里,用鼻子在泥里翻找,不知怎地就找到了可以吃的东西。他们的牧人把手杖插在土里。%SPEECH_ON%你好,佣兵。%employer%正在找你。%SPEECH_OFF% | 一个男人坐在门廊上,一见到你就探出了身子。他伸出一根手指。%SPEECH_ON%看啊,这不就是大伙嘴里的佣兵嘛。%SPEECH_OFF%你环顾四周,点了点头。他又笑又叫。%SPEECH_ON%我操,看到你真他妈太好了!要是我不告诉你%employer%正在找你,那我可就太不够意思了。去找他吧。告诉他是我告诉你的,或许我能拿到赏钱。那混球,或许就会送束花。要么就是只猫。谁想要猫?干嘛要送我猫?我告诉过他我讨厌猫了……%SPEECH_OFF%当他仍在喋喋不休的时候,你一声不响地离开了。 | 一个女人向你跑来。她还带着孩子,看来对佣兵没有太多戒备心。其中一个小孩抱住了你的腿。%SPEECH_ON%他回来了!%SPEECH_OFF%你低头咧开笑容,试图甩开这小兔崽子,但他以为你这是在哄他玩。母亲抱走了小孩,然后伸手指出了方位。%SPEECH_ON%%employer%在找你。告诉他是我把你叫去的,如果他知道是我帮的忙,没准会来修好我们的井。%SPEECH_OFF%她看起来疲惫极了,孩子们闹腾得她不得安宁。 | 你走进%townname%,一人把你招呼到了他的花园里。他在料理植物,用一只沉稳的手修剪蔬菜或水果之类的东西,不是园丁的你并不能辨识。%SPEECH_ON%过得怎么样,佣兵?如果你在找活,%employer%一直有谈到你。我猜他应该也想见见你,如果你还想继续和他合作的话。给你,接住。%SPEECH_OFF%他转身朝你扔来一颗{卷心菜 | 洋葱 | 土豆 | 西红柿}。%SPEECH_ON%接得好。%SPEECH_OFF%你咬了一大口,点了点头。%SPEECH_ON%味道还不错。%SPEECH_OFF% | 一名年迈的店主朝你挥手。%SPEECH_ON%再见到你真好,佣兵。这话你听过好几十次了吧?%SPEECH_OFF%他伸手指向路。%SPEECH_ON%要是你还想再干点好事,%employer%一直在找你呢。%SPEECH_OFF% | 一个正在剪羊毛的人看着你,那只瘦小的羊正在扭来扭去。%SPEECH_ON%我就该吃了这小畜生。瞧她这德行。别折腾了,好吗?%SPEECH_OFF%他用胳膊肘捅了捅那羊,它发出一声咩叫,用羊所能发挥的智慧咒骂回去。那人又看向你。%SPEECH_ON%你应该就是大伙嘴里的那个佣兵吧。我得跟你说,嗯,我想我会,呃,那个,%employer%一直在找你。%SPEECH_OFF%羊弹跳着想逃跑,但是被那人按倒在地。%SPEECH_ON%小王八蛋,再折腾我就把你的奶给挤干!%SPEECH_OFF%}", + "translation": "[img]gfx/ui/events/event_20.png[/img]{几个乡民走上前来,其中一个甚至伸出手要拥抱你。你婉拒了。%SPEECH_ON%很高兴再次见到你,佣兵。%employer%一直在找你。%SPEECH_OFF% | 你走进镇子,一个女人给了你一朵花。这与平时人们关上门窗藏起孩子的反应大相径庭。你接过花,她摆动着裙摆欢快地离开。一个男人走向你。%SPEECH_ON%打扰了,先生,镇上的居民似乎对您很感兴趣。%employer%也是,自从得到您来到镇上的消息后,他就一直在找您。%SPEECH_OFF% | 一群狗沿路跑来,几个孩子在后追赶。他们一个接一个的从你身边绕开,狗欢快地叫着,孩子们尖叫着问候。一个女人走过来,一手拿着煎锅,一手拿着抹布。%SPEECH_ON%你好,佣兵。本来着应该是信使的事儿,但反正我都知道了,干脆直接告诉你得了。%employer%在找你。%SPEECH_OFF%她眨巴着眼睛。你微笑着点头。%randombrother%笑了起来。%SPEECH_ON%先生,看到你中意的了?%SPEECH_OFF%你让他滚开。 | 几只山羊咩咩叫着,被人领着走在路上。它们拖着脚步走在泥里,用鼻子在泥里翻找,不知怎地就找到了可以吃的东西。他们的牧人把手杖插在土里。%SPEECH_ON%你好,佣兵。%employer%正在找你。%SPEECH_OFF% | 一个男人坐在门廊上,一见到你就探出了身子。他伸出一根手指。%SPEECH_ON%看啊,这不就是大伙嘴里的佣兵嘛。%SPEECH_OFF%你环顾四周,点了点头。他又笑又叫。%SPEECH_ON%我操,看到你真他妈太好了!要是我不告诉你%employer%正在找你,那我可就太不够意思了。去找他吧。告诉他是我告诉你的,或许我能拿到赏钱。那混球,或许就会送束花。要么就是只猫。谁想要猫?干嘛要送我猫?我告诉过他我讨厌猫了……%SPEECH_OFF%当他仍在喋喋不休的时候,你一声不响地离开了。 | 一个女人向你跑来。她还带着孩子,看来对佣兵没有太多戒备心。其中一个小孩抱住了你的腿。%SPEECH_ON%他回来了!%SPEECH_OFF%你低头咧开笑容,试图甩开这小兔崽子,但他以为你这是在哄他玩。母亲抱走了小孩,然后伸手指出了方位。%SPEECH_ON%%employer%在找你。告诉他是我把你叫去的,如果他知道是我帮的忙,没准会来修好我们的井。%SPEECH_OFF%她看起来疲惫极了,孩子们闹腾得她不得安宁。 | 你走进%townname%,一人把你招呼到了他的花园里。他在料理植物,用一只沉稳的手修剪蔬菜或水果之类的东西,不是园丁的你并不能辨识。%SPEECH_ON%过得怎么样,佣兵?如果你在找活,%employer%一直有谈到你。我猜他应该也想见见你,如果你还想继续和他合作的话。给你,接住。%SPEECH_OFF%他转身朝你扔来一颗{卷心菜 | 洋葱 | 土豆 | 西红柿}。%SPEECH_ON%接得好。%SPEECH_OFF%你咬了一大口,点了点头。%SPEECH_ON%味道还不错。%SPEECH_OFF% | 一名年迈的店主朝你挥手。%SPEECH_ON%再见到你真好,佣兵。这话你听过好几十次了吧?%SPEECH_OFF%他伸手指向路。%SPEECH_ON%要是你还想再干点好事,%employer%一直在找你呢。%SPEECH_OFF% | 一个正在剪羊毛的人看着你,那只瘦小的羊正在扭来扭去。%SPEECH_ON%我就该吃了这小畜生。瞧她这德行。别折腾了,好吗?%SPEECH_OFF%他用胳膊肘捅了捅那羊,它发出一声咩叫,用羊所能发挥的智慧咒骂回去。那人又看向你。%SPEECH_ON%你应该就是大伙嘴里的那个佣兵吧。我得跟你说,嗯,我想我会,呃,那个,%employer%一直在找你。%SPEECH_OFF%羊弹跳着想逃跑,但是被那人按倒在地。%SPEECH_ON%小王八蛋,再折腾我就把你的奶给挤干!%SPEECH_OFF%}", "stage": 1, "context": "Text = \"[img]gfx/ui/events/event_20.png[/img]{A few peasants walk up to you and one even offers a hug. You decline.%SPEECH_ON%It's good to see you again, sellsword. %employer%'s been looking for you.%SPEECH_OFF% | A woman offers you a flower when you walk into town. This is against the usual response which is shutter the windows and hide the kids. You take the flower and she sways her skirt a little before prancing away. A man comes up to you.%SPEECH_ON%Sorry for that bother, sir, the townsfolk seemed to have taken a liking to you. %employer% as well, seeing as how he's been looking for you since the moment he heard you were in town.%SPEECH_OFF% | A pack of dogs streams down the road, a few children in chase. They scatter past you one by one, the dogs howling and huffing with joy, the children screaming out greetings. A woman walks up, a metal skillet in one hand and a wash rag in the other.%SPEECH_ON%Hey there sellsword. I probably should let one of them messenger men find and tell you this, but I got the news so I'll tell you anyhow. %employer%'s looking for you.%SPEECH_OFF%She flutters her eyes. You smile back and nod. %randombrother% smirks.%SPEECH_ON%See something you like, sir?%SPEECH_OFF%You tell the man to go fark a goat. | A couple of bleating goats are being lead down the road. They shuffle through the mud, prodding their noses through the muck and somehow finding things to chew up. Their shepherd plants his cane in the ground.%SPEECH_ON%Hey there mercenary. %employer%'s been looking for ya.%SPEECH_OFF% | A man sitting on his porch leans forward at the very sight of you. He points a finger.%SPEECH_ON%Well if it ain't the sellsword everyone been talking of.%SPEECH_OFF%You look around before nodding. He grins and hoots and hollers.%SPEECH_ON%Hell, it's damned nice seeing you around again! And it'd be short of me not to tell you that %employer%'s been tryin' to find ya. Go and see him. Tell him I sent ya, maybe he'll send me a reward. Probably just a bunch of flowers, that bastard. Or a cat. Who wants a cat? Why did he ever send me a cat? I told him I hate cats...%SPEECH_OFF%As the man rambles on, you quietly make your leave. | A woman runs up to you. She brings her children with, not exactly taking precautions with a sellsword. One of the kids swings their arms around your leg.%SPEECH_ON%He's back!%SPEECH_OFF%You look down and grin, subtly trying to shake the bastard off although he just takes it for play. The mother retrieves the spawn before pointing up the road.%SPEECH_ON%%employer%'s been lookin' for ya. Tell him I fetched ya, maybe he'll come and fix our well once he knows I done a favor.%SPEECH_OFF%She looks world weary, dragged to the hells by the cheeriness of her children. | You walk into %townname% and a man beckons you into his garden. He's tending the plants, using a steady hand to clip the vegetables or fruit or whatever it is, you're not a gardener.%SPEECH_ON%How are you doing, sellsword? If you're wondering, %employer% been talking of you. Suppose he's been wanting to see you, too, if yer interested in some more business. Here, catch.%SPEECH_OFF%He turns and tosses a {cabbage | onion | potato | tomato} at you.%SPEECH_ON%Nice catch.%SPEECH_OFF%You take a bite and nod back.%SPEECH_ON%Doesn't taste half bad.%SPEECH_OFF% | An old shopkeep waves at you.%SPEECH_ON%It's good seeing you again, sellsword. How often do you hear that?%SPEECH_OFF%He thumbs down the road.%SPEECH_ON%If you'd like to do some more of that good work, then %employer% been looking for you.%SPEECH_OFF% | A man fleecing a sheep looks over to you, the runt wriggling around.%SPEECH_ON%I should just eat this lil' bastard. Look at her go. Quit it, would ya?%SPEECH_OFF%He elbows the beast and it bleats, cursing back with as much sapience as a sheep can muster. The man looks up at you again.%SPEECH_ON%Say, yer that sellsword everyone's been talking about. I should probably tell you, and I guess I will, heh, that, uh, %employer% been looking for you.%SPEECH_OFF%The sheep jumps in an attempted escape, but the man slams her down.%SPEECH_ON%You little git, I'mma milk yer tits dry if you try that again!%SPEECH_OFF%}\"" }, diff --git a/zh_CN.UTF-8/json/scripts/contracts/templates/negotiation_templates.nut b/zh_CN.UTF-8/json/scripts/contracts/templates/negotiation_templates.nut index d1c62e06..1ef16453 100644 --- a/zh_CN.UTF-8/json/scripts/contracts/templates/negotiation_templates.nut +++ b/zh_CN.UTF-8/json/scripts/contracts/templates/negotiation_templates.nut @@ -243,8 +243,8 @@ "ID": 293410140, "key": "We need payment once the work is done.", "original": "We need payment once the work is done.", - "translation": "我们需要在工作完成后马上拿到报酬。", - "stage": 5, + "translation": "我们要在工作完成后拿到报酬。", + "stage": 1, "context": "Text = this.Contract.m.Payment.Completion == 0 ? 'We need payment once the work is done.' : 'We need more payment once the work is done.'" }, { @@ -259,8 +259,8 @@ "ID": 293410142, "key": "We need more payment once the work is done.", "original": "We need more payment once the work is done.", - "translation": "我们需要在工作完成后拿到更多的报酬。", - "stage": 5, + "translation": "我们要在工作完成后拿到更多报酬。", + "stage": 1, "context": "Text = this.Contract.m.Payment.Completion == 0 ? 'We need payment once the work is done.' : 'We need more payment once the work is done.'" }, { @@ -291,7 +291,7 @@ "ID": 293410146, "key": "[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%You act as if you were the only ones to hold a sword for coin. I think I'll look elsewhere for the men I need. Good day.%SPEECH_OFF% | %SPEECH_START%My patience has limits, too, and I think I'm wasting m", "original": "[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%You act as if you were the only ones to hold a sword for coin. I think I'll look elsewhere for the men I need. Good day.%SPEECH_OFF% | %SPEECH_START%My patience has limits, too, and I think I'm wasting my time here.%SPEECH_OFF% | %SPEECH_START%I've had enough of this! I'm sure I'll find someone else to do the job!%SPEECH_OFF% | %SPEECH_START%Do not insult my intelligence! Forget about this contract. We're done.%SPEECH_OFF% | He's face turns red with anger.%SPEECH_ON%Get out of here, I'm not in the habit of making deals with greedy devils!%SPEECH_OFF% | He sighs. %SPEECH_ON%Just... forget it. I shouldn't have trusted you in the first place. Leave me so I can look for other, more sensible men.%SPEECH_OFF% | %SPEECH_START%I really thought we had a good relationship here. But know that I can only be pushed so far. I don't think this is working out. I'll take my leave.%SPEECH_OFF% | %SPEECH_ON%This has been an utter waste of time for me. Don't bother coming back until you learned some reason.%SPEECH_OFF%}", - "translation": "[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%别以为只有你们在出卖武力。我要另找别人了,祝你好运。%SPEECH_OFF% | %SPEECH_START%我的耐心也是有限的,看来我的时间白费了。%SPEECH_OFF% | %SPEECH_START%我受够了!我决定找到其他人来做这项工作!%SPEECH_OFF% | %SPEECH_START%别侮辱我的智商!这份合同跟你没关系了。咱们到此为止。%SPEECH_OFF% | 他的脸气得通红。%SPEECH_ON%滚出去,我不贪鬼打交道!%SPEECH_OFF% | 他叹了口气。%SPEECH_ON%就……算了吧。我一开始就不该相信你。你走吧,我好去找其他更明事理的人。%SPEECH_OFF% | %SPEECH_START%我当真还以为咱俩关系还不错。但这已经超出我的极限了。我觉得这不行,告辞。%SPEECH_OFF% | %SPEECH_ON%这完全是浪费时间。想不明白就别再来找我了。%SPEECH_OFF%}", + "translation": "[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%别以为只有你们在出卖武力。我要另找别人了,祝你好运。%SPEECH_OFF% | %SPEECH_START%我的耐心也是有限的,看来我的时间白费了。%SPEECH_OFF% | %SPEECH_START%我受够了!我决定找到其他人来做这项工作!%SPEECH_OFF% | %SPEECH_START%别侮辱我的智商!这份合同跟你没关系了。咱们到此为止。%SPEECH_OFF% | 他的脸气得通红。%SPEECH_ON%滚出去,我不和贪鬼打交道!%SPEECH_OFF% | 他叹了口气。%SPEECH_ON%就……算了吧。我一开始就不该相信你。你走吧,我好去找其他更明事理的人。%SPEECH_OFF% | %SPEECH_START%我当真还以为咱俩关系还不错。但这已经超出我的极限了。我觉得这不行,告辞。%SPEECH_OFF% | %SPEECH_ON%这完全是浪费时间。想不明白就别再来找我了。%SPEECH_OFF%}", "stage": 1, "context": "Text = \"[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%You act as if you were the only ones to hold a sword for coin. I think I'll look elsewhere for the men I need. Good day.%SPEECH_OFF% | %SPEECH_START%My patience has limits, too, and I think I'm wasting my time here.%SPEECH_OFF% | %SPEECH_START%I've had enough of this! I'm sure I'll find someone else to do the job!%SPEECH_OFF% | %SPEECH_START%Do not insult my intelligence! Forget about this contract. We're done.%SPEECH_OFF% | He's face turns red with anger.%SPEECH_ON%Get out of here, I'm not in the habit of making deals with greedy devils!%SPEECH_OFF% | He sighs. %SPEECH_ON%Just... forget it. I shouldn't have trusted you in the first place. Leave me so I can look for other, more sensible men.%SPEECH_OFF% | %SPEECH_START%I really thought we had a good relationship here. But know that I can only be pushed so far. I don't think this is working out. I'll take my leave.%SPEECH_OFF% | %SPEECH_ON%This has been an utter waste of time for me. Don't bother coming back until you learned some reason.%SPEECH_OFF%}\"" }, @@ -331,7 +331,7 @@ "ID": 315253932, "key": "sha256:c85b2e32a7e3db04a5b91867bed4672ba13b6395988ea646382ef7f6b3a7c9f6", "original": "[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%You act as if you were the only ones to hold a sword for coin. I think I'll look elsewhere for the men I need. Good day.%SPEECH_OFF% | %SPEECH_START%My patience has limits, too, and I think I'm wasting my time here.%SPEECH_OFF% | %SPEECH_START%I've had enough of this! I'm sure I'll find someone else to do the job!%SPEECH_OFF% | %SPEECH_START%Do not insult my intelligence! Forget about this contract. We're done.%SPEECH_OFF% | He's face turns red with anger.%SPEECH_ON%Get out of here, I'm not in the habit of making deals with greedy devils!%SPEECH_OFF% | He sighs. %SPEECH_ON%Just... forget it. I shouldn't have trusted you in the first place. Leave me so I can look for other, more sensible men.%SPEECH_OFF% | %SPEECH_START%I really thought we had a good relationship here. But know that I can only be pushed so far. I don't think this is working out. I'll take my leave.%SPEECH_OFF% | %SPEECH_START%This has been an utter waste of time for me. Don't bother coming back until you learned some reason.%SPEECH_OFF%}", - "translation": "[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%别以为只有你们在出卖武力。我要另找别人了,祝你好运。%SPEECH_OFF% | %SPEECH_START%我的耐心也是有限的,看来我的时间白费了。%SPEECH_OFF% | %SPEECH_START%我受够了!我决定找到其他人来做这项工作!%SPEECH_OFF% | %SPEECH_START%别侮辱我的智商!这份合同跟你没关系了。咱们到此为止。%SPEECH_OFF% | 他的脸气得通红。%SPEECH_ON%滚出去,我不贪鬼打交道!%SPEECH_OFF% | 他叹了口气。%SPEECH_ON%就……算了吧。我一开始就不该相信你。你走吧,我好去找其他更明事理的人。%SPEECH_OFF% | %SPEECH_START%我当真还以为咱俩关系还不错。但这已经超出我的极限了。我觉得这不行,告辞。%SPEECH_OFF% | %SPEECH_START%这完全是浪费时间。想不明白就别再来找我了。%SPEECH_OFF%}", + "translation": "[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%别以为只有你们在出卖武力。我要另找别人了,祝你好运。%SPEECH_OFF% | %SPEECH_START%我的耐心也是有限的,看来我的时间白费了。%SPEECH_OFF% | %SPEECH_START%我受够了!我决定找到其他人来做这项工作!%SPEECH_OFF% | %SPEECH_START%别侮辱我的智商!这份合同跟你没关系了。咱们到此为止。%SPEECH_OFF% | 他的脸气得通红。%SPEECH_ON%滚出去,我不和贪鬼打交道!%SPEECH_OFF% | 他叹了口气。%SPEECH_ON%就……算了吧。我一开始就不该相信你。你走吧,我好去找其他更明事理的人。%SPEECH_OFF% | %SPEECH_START%我当真还以为咱俩关系还不错。但这已经超出我的极限了。我觉得这不行,告辞。%SPEECH_OFF% | %SPEECH_START%这完全是浪费时间。想不明白就别再来找我了。%SPEECH_OFF%}", "stage": 1, "context": "Text = \"[img]gfx/ui/events/event_74.png[/img]{%SPEECH_START%You act as if you were the only ones to hold a sword for coin. I think I'll look elsewhere for the men I need. Good day.%SPEECH_OFF% | %SPEECH_START%My patience has limits, too, and I think I'm wasting my time here.%SPEECH_OFF% | %SPEECH_START%I've had enough of this! I'm sure I'll find someone else to do the job!%SPEECH_OFF% | %SPEECH_START%Do not insult my intelligence! Forget about this contract. We're done.%SPEECH_OFF% | He's face turns red with anger.%SPEECH_ON%Get out of here, I'm not in the habit of making deals with greedy devils!%SPEECH_OFF% | He sighs. %SPEECH_ON%Just... forget it. I shouldn't have trusted you in the first place. Leave me so I can look for other, more sensible men.%SPEECH_OFF% | %SPEECH_START%I really thought we had a good relationship here. But know that I can only be pushed so far. I don't think this is working out. I'll take my leave.%SPEECH_OFF% | %SPEECH_START%This has been an utter waste of time for me. Don't bother coming back until you learned some reason.%SPEECH_OFF%}\"" } diff --git a/zh_CN.UTF-8/json/scripts/events/events/dlc2/kid_blacksmith_event.nut b/zh_CN.UTF-8/json/scripts/events/events/dlc2/kid_blacksmith_event.nut index 44a818fd..669fe249 100644 --- a/zh_CN.UTF-8/json/scripts/events/events/dlc2/kid_blacksmith_event.nut +++ b/zh_CN.UTF-8/json/scripts/events/events/dlc2/kid_blacksmith_event.nut @@ -91,7 +91,7 @@ "ID": 293413736, "key": "A show's a show.", "original": "A show's a show.", - "translation": "真是场精彩的表演。", + "translation": "为了表演而表演。", "stage": 1, "context": "Text = \"A show's a show.\"" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/agent_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/agent_follower.nut index 531ba4db..298b7d29 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/agent_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/agent_follower.nut @@ -3,7 +3,7 @@ "ID": 293419540, "key": "Have allied relations with a noble house or city state", "original": "Have allied relations with a noble house or city state", - "translation": "与贵族家族或城邦达到同盟关系", + "translation": "与贵族家族或城邦达到盟友关系", "stage": 1, "context": "Text = 'Have allied relations with a noble house or city state'" }, @@ -19,7 +19,7 @@ "ID": 293419542, "key": "Reveals available contracts and active situations in the tooltip of settlements no matter where you are", "original": "Reveals available contracts and active situations in the tooltip of settlements no matter where you are", - "translation": "在定居点提示栏中显示可用的合同和活动情况,无论你在哪里", + "translation": "在定居点提示栏中显示可用合同和定居点形势,无论你是否在该定居点附近", "stage": 1, "context": "'Reveals available contracts and active situations in the tooltip of settlements no matter where you are'" }, @@ -27,7 +27,7 @@ "ID": 293419543, "key": "The Agent has eyes and ears everywhere and knows where to go for current events to take advantage of and well-paying contracts both.", "original": "The Agent has eyes and ears everywhere and knows where to go for current events to take advantage of and well-paying contracts both.", - "translation": "特工眼观六路,耳听八方,精通时事,以此找到机会并签订高薪合同。", + "translation": "事务官眼观六路,耳听八方,精通时事,既能用于利用各地事件,也更方便接到高薪合同。", "stage": 1, "context": "this.m.Description = 'The Agent has eyes and ears everywhere and knows where to go for current events to take advantage of and well-paying contracts both.'" } diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/alchemist_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/alchemist_follower.nut index ca45bedf..263e9218 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/alchemist_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/alchemist_follower.nut @@ -27,7 +27,7 @@ "ID": 293419547, "key": "Unlocks 'Snake Oil' recipe to earn money by crafting from various low tier components", "original": "Unlocks 'Snake Oil' recipe to earn money by crafting from various low tier components", - "translation": "解锁“蛇油”配方,通过制作各种低层组件来赚钱", + "translation": "解锁“蛇油”配方,该物品可用多种低级原料制成,可以拿来卖钱", "stage": 1, "context": "\"Unlocks 'Snake Oil' recipe to earn money by crafting from various low tier components\"" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/blacksmith_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/blacksmith_follower.nut index 9c56edc7..d4164013 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/blacksmith_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/blacksmith_follower.nut @@ -3,7 +3,7 @@ "ID": 293419550, "key": "Mercenaries are good at getting arms and armor destroyed, but not at maintaining them. The Blacksmith will take care of this tedious task quickly and efficiently, and can mend even equipment otherwise thought lost.", "original": "Mercenaries are good at getting arms and armor destroyed, but not at maintaining them. The Blacksmith will take care of this tedious task quickly and efficiently, and can mend even equipment otherwise thought lost.", - "translation": "雇佣军很擅长破坏武器和盔甲,但并不擅长维护它们。铁匠能够快速高效地完成这项繁琐的任务,甚至可以修复其他被认为已经损坏的装备。", + "translation": "佣兵擅长破坏武器摧毁铠甲,论起维修保养却是外行。铁匠可以高效快速地完成这些繁琐工作,甚至能修复一些本要报废的装备。", "stage": 1, "context": "this.m.Description = 'Mercenaries are good at getting arms and armor destroyed, but not at maintaining them. The Blacksmith will take care of this tedious task quickly and efficiently, and can mend even equipment otherwise thought lost.'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/bounty_hunter_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/bounty_hunter_follower.nut index 48ca9e66..a9da6e4a 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/bounty_hunter_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/bounty_hunter_follower.nut @@ -19,7 +19,7 @@ "ID": 293419558, "key": "This colorful Bounty Hunter has a pocket full of contracts on the most dangerous individuals. He knows how to get them from hiding and will pay handsomely for any bounty fulfilled.", "original": "This colorful Bounty Hunter has a pocket full of contracts on the most dangerous individuals. He knows how to get them from hiding and will pay handsomely for any bounty fulfilled.", - "translation": "这个穿着花哨的赏金猎人口袋里装满了最危险的人的合同。 他知道如何找到他们的藏身处,并会为任何完成的悬赏支付丰厚的报酬。", + "translation": "这位穿着花哨的赏金猎人有个专装合同的口袋,合同上尽是那些最危险的人。他知道如何找到他们的藏身处,还会为所有完成的悬赏付上一大笔钱。", "stage": 1, "context": "this.m.Description = 'This colorful Bounty Hunter has a pocket full of contracts on the most dangerous individuals. He knows how to get them from hiding and will pay handsomely for any bounty fulfilled.'" }, @@ -27,7 +27,7 @@ "ID": 293419559, "key": "Significantly increases the chance of encountering champions", "original": "Significantly increases the chance of encountering champions", - "translation": "显著增加了遇到冠军的机会", + "translation": "显著增加遇到冠军的机会", "stage": 1, "context": "'Significantly increases the chance of encountering champions'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/brigand_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/brigand_follower.nut index 5daa62d6..1f720825 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/brigand_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/brigand_follower.nut @@ -3,7 +3,7 @@ "ID": 293419562, "key": "The Brigand may be old and weak now, but at one point his name was feared across the land. In exchange for a hot meal he happily shares with you what he learns from his contacts about caravans on the road.", "original": "The Brigand may be old and weak now, but at one point his name was feared across the land. In exchange for a hot meal he happily shares with you what he learns from his contacts about caravans on the road.", - "translation": "这个强盗现在可能已经年迈力衰,但他早年的名字曾经在这片土地上威震一时。为了一顿热饭,他愉快地与你分享他从联系人那里了解到的关于路上押运队的情报。", + "translation": "这位强盗或许已经年迈力衰,却也曾在这片土地上威震一时。为了一顿热饭,他很愿意与你分享他从联系人那里得来的商队情报。", "stage": 1, "context": "this.m.Description = 'The Brigand may be old and weak now, but at one point his name was feared across the land. In exchange for a hot meal he happily shares with you what he learns from his contacts about caravans on the road.'" }, @@ -11,7 +11,7 @@ "ID": 293419563, "key": "Makes you see the position of some caravans at all times and even if outside your sight radius", "original": "Makes you see the position of some caravans at all times and even if outside your sight radius", - "translation": "使你能随时看到一些商队的位置,即使在你的视野之外", + "translation": "使你能随时看到一些商队的位置,即便它们在你的视野范围之外", "stage": 1, "context": "'Makes you see the position of some caravans at all times and even if outside your sight radius'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/cartographer_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/cartographer_follower.nut index b243e046..a4763dae 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/cartographer_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/cartographer_follower.nut @@ -11,7 +11,7 @@ "ID": 293419568, "key": "The Cartographer is a man of culture and knowledge, but he also realizes that traveling in the company of well-armed mercenaries is one of the best ways to safely see the world and explore places that few visited before.", "original": "The Cartographer is a man of culture and knowledge, but he also realizes that traveling in the company of well-armed mercenaries is one of the best ways to safely see the world and explore places that few visited before.", - "translation": "制图师是一位有着深厚文化底蕴和知识储备的人,但他也明白,与一群装备精良的雇佣军一起旅行是安全地探索前人未曾涉足之地的最佳方式。", + "translation": "制图师是个有知识的文化人,但他也明白,与一群装备精良的佣兵一起旅行才是安全探索前人未曾涉足之地的最佳方式。", "stage": 1, "context": "this.m.Description = 'The Cartographer is a man of culture and knowledge, but he also realizes that traveling in the company of well-armed mercenaries is one of the best ways to safely see the world and explore places that few visited before.'" }, @@ -19,7 +19,7 @@ "ID": 293419569, "key": "Pays you between 100 and 400 crowns for every location you discover on your own. The further away from civilization, the more you're paid. Legendary locations pay double.", "original": "Pays you between 100 and 400 crowns for every location you discover on your own. The further away from civilization, the more you're paid. Legendary locations pay double.", - "translation": "为你独自发现的每个地点支付100到400克朗。 离文明越远,你得到的报酬就越多。 传奇地点双倍报酬。", + "translation": "为每个自主发现的地点支付100到400克朗。离文明越远,你得到的报酬就越多。传奇地点报酬翻倍。", "stage": 1, "context": "\"Pays you between 100 and 400 crowns for every location you discover on your own. The further away from civilization, the more you're paid. Legendary locations pay double.\"" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/cook_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/cook_follower.nut index d0ee43d8..0d5d598d 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/cook_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/cook_follower.nut @@ -3,7 +3,7 @@ "ID": 293419571, "key": "Makes all provisions last 3 extra days", "original": "Makes all provisions last 3 extra days", - "translation": "使所有的食物能多维持3天", + "translation": "使所有食物能多保存3天", "stage": 1, "context": "'Makes all provisions last 3 extra days'" }, @@ -27,7 +27,7 @@ "ID": 293419574, "key": "A good warm meal goes a long way towards healing body and mind. The Cook makes sure that no provisions go to waste, and provides the men with invigorating meals.", "original": "A good warm meal goes a long way towards healing body and mind. The Cook makes sure that no provisions go to waste, and provides the men with invigorating meals.", - "translation": "一顿热腾腾的饭菜对于恢复身心健康有很大帮助。 队长会确保没有粮食浪费,并为士兵们提供有力的补给。", + "translation": "一顿热腾腾的饭菜对于恢复身心健康有很大帮助。厨师会确保粮食不被浪费,并用良好的膳食使你的人焕发精神。", "stage": 1, "context": "this.m.Description = 'A good warm meal goes a long way towards healing body and mind. The Cook makes sure that no provisions go to waste, and provides the men with invigorating meals.'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/drill_sergeant_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/drill_sergeant_follower.nut index 551b2cc9..50377269 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/drill_sergeant_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/drill_sergeant_follower.nut @@ -19,7 +19,7 @@ "ID": 293419579, "key": "Makes your men gain 20% more experience at level 1, with 2% less at each further level", "original": "Makes your men gain 20% more experience at level 1, with 2% less at each further level", - "translation": "使你的人在1级时获得20%更多的经验,每提高一级就减少2%", + "translation": "使你的人获得更多的经验,1级时为20%,每提高一级就减少2%", "stage": 1, "context": "'Makes your men gain 20% more experience at level 1, with 2% less at each further level'" }, @@ -27,7 +27,7 @@ "ID": 293419580, "key": "The Drill Sergeant was a mercenary once, but an injury ended his career prematurely. Now he drills discipline into your men and yells a lot to make sure that everyone learns from their mistakes.", "original": "The Drill Sergeant was a mercenary once, but an injury ended his career prematurely. Now he drills discipline into your men and yells a lot to make sure that everyone learns from their mistakes.", - "translation": "军士长曾经是一名雇佣兵,但伤病使他的职业生涯过早结束。现在,他会训练你的士兵纪律,并大喊大叫以确保每个人都能从自己的错误中学习。", + "translation": "这位教官曾经也是一名雇佣兵,直到伤病过早的结束了他的职业生涯。现在,他会把纪律灌输给你的人,吼叫着确保所有人都能从错误中吸取教训。", "stage": 1, "context": "this.m.Description = 'The Drill Sergeant was a mercenary once, but an injury ended his career prematurely. Now he drills discipline into your men and yells a lot to make sure that everyone learns from their mistakes.'" }, @@ -35,7 +35,7 @@ "ID": 293419581, "key": "Retired a man with a permanent injury that isn't indebted", "original": "Retired a man with a permanent injury that isn't indebted", - "translation": "退役一位带着永久创伤的非负债者队员", + "translation": "退役一位身负永久创伤的非负债者队员", "stage": 1, "context": "Text = \"Retired a man with a permanent injury that isn't indebted\"" } diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/minstrel_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/minstrel_follower.nut index 57f9d6cf..b558d9aa 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/minstrel_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/minstrel_follower.nut @@ -3,8 +3,8 @@ "ID": 293419588, "key": "Makes you earn 15% more renown with every action", "original": "Makes you earn 15% more renown with every action", - "translation": "所有行动都会获得额外 15% 的名望", - "stage": 5, + "translation": "所有行动获得的名望增加15%", + "stage": 1, "context": "'Makes you earn 15% more renown with every action'" }, { @@ -43,7 +43,7 @@ "ID": 293419593, "key": "A good song and story play a large part in creating the reputation of a company. The Minstrel is a master of these crafts and will help to spread the word about your deeds to all ears - willing to hear them or not.", "original": "A good song and story play a large part in creating the reputation of a company. The Minstrel is a master of these crafts and will help to spread the word about your deeds to all ears - willing to hear them or not.", - "translation": "好的歌曲和故事在塑造一个公司的声誉中扮演着重要的角色。 吟游诗人是这些技能的大师,并将帮助传播你的事迹,无论听到它们的耳朵是否乐意。", + "translation": "好的歌曲和故事在塑造战团声誉的过程中扮演着重要角色。而吟游诗人正是这方面的行家,他能帮你把事迹传到所有人的耳朵里 —— 管它们愿不愿意呢。", "stage": 1, "context": "this.m.Description = 'A good song and story play a large part in creating the reputation of a company. The Minstrel is a master of these crafts and will help to spread the word about your deeds to all ears - willing to hear them or not.'" } diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/negotiator_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/negotiator_follower.nut index 196e5150..3edee439 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/negotiator_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/negotiator_follower.nut @@ -11,7 +11,7 @@ "ID": 293419595, "key": "The Negotiator", "original": "The Negotiator", - "translation": "谈判者", + "translation": "谈判家", "stage": 1, "context": "this.m.Name = 'The Negotiator'" }, @@ -19,7 +19,7 @@ "ID": 293419596, "key": "The Negotiator is home to noble courts and fancy halls, and not used to travelling with a band of sellswords with muddy boots, but he is an expert on traversing the mire of social relations and contract negotiations.", "original": "The Negotiator is home to noble courts and fancy halls, and not used to travelling with a band of sellswords with muddy boots, but he is an expert on traversing the mire of social relations and contract negotiations.", - "translation": "谈判家的家是高贵的法院和华丽的大厅,并不习惯与一群身穿泥泞靴的佣兵一起旅行,但他是社交关系和合同谈判的专家。", + "translation": "谈判家以贵族宫廷和华丽大厅为家,并不习惯和一群泥腿子佣兵一起旅行,却是人情世故和合同谈判的专家。", "stage": 1, "context": "this.m.Description = 'The Negotiator is home to noble courts and fancy halls, and not used to travelling with a band of sellswords with muddy boots, but he is an expert on traversing the mire of social relations and contract negotiations.'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/paymaster_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/paymaster_follower.nut index 2808e160..dbd67546 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/paymaster_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/paymaster_follower.nut @@ -35,7 +35,7 @@ "ID": 293419604, "key": "The Paymaster takes care of all the day-to-day financial and organizational aspects of running a mercenary company, like paying out wages.", "original": "The Paymaster takes care of all the day-to-day financial and organizational aspects of running a mercenary company, like paying out wages.", - "translation": "出纳员负责所有日常财务和组织方面的事务, 如支付工资。", + "translation": "出纳员负责所有日常财务和组织运营方面的事务,如支付工资。", "stage": 1, "context": "this.m.Description = 'The Paymaster takes care of all the day-to-day financial and organizational aspects of running a mercenary company, like paying out wages.'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/quartermaster_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/quartermaster_follower.nut index 4348d945..b1508078 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/quartermaster_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/quartermaster_follower.nut @@ -35,7 +35,7 @@ "ID": 293419611, "key": "Increases the amount of medical supplies and tools you can carry by 50 each", "original": "Increases the amount of medical supplies and tools you can carry by 50 each", - "translation": "增加你可以携带的医疗用品和工具数量各50个", + "translation": "增加各50的医疗用品和工具补给携带量", "stage": 1, "context": "'Increases the amount of medical supplies and tools you can carry by 50 each'" }, @@ -43,7 +43,7 @@ "ID": 293419612, "key": "Increases the amount of ammunition you can carry by 100", "original": "Increases the amount of ammunition you can carry by 100", - "translation": "增加你可以携带的弹药量100", + "translation": "增加100的弹药携带量", "stage": 1, "context": "'Increases the amount of ammunition you can carry by 100'" } diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/recruiter_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/recruiter_follower.nut index c58fd7bc..c3b5bb3e 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/recruiter_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/recruiter_follower.nut @@ -27,7 +27,7 @@ "ID": 293419616, "key": "Makes you pay 10% less up front for hiring new men, and 50% less for tryouts", "original": "Makes you pay 10% less up front for hiring new men, and 50% less for tryouts", - "translation": "让你在雇佣新人时少支付10%,测验费少50%", + "translation": "使新人雇佣费减少10%,测验费减少50%", "stage": 1, "context": "'Makes you pay 10% less up front for hiring new men, and 50% less for tryouts'" }, @@ -43,7 +43,7 @@ "ID": 293419618, "key": "Makes between 2 and 4 additional men available to recruit in every settlement", "original": "Makes between 2 and 4 additional men available to recruit in every settlement", - "translation": "让每个定居点可以招募的新兵额外增加2到4人", + "translation": "每个定居点待招募的新兵增加2到4人", "stage": 1, "context": "'Makes between 2 and 4 additional men available to recruit in every settlement'" } diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/scavenger_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/scavenger_follower.nut index 5a9ad0cf..1213b3f5 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/scavenger_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/scavenger_follower.nut @@ -11,7 +11,7 @@ "ID": 293419620, "key": "Recovers tools and supplies from every armor destroyed by you during battle", "original": "Recovers tools and supplies from every armor destroyed by you during battle", - "translation": "从战斗中你摧毁的每一件盔甲中回收工具和补给", + "translation": "从你在战斗中摧毁的盔甲上回收工具和补给", "stage": 1, "context": "'Recovers tools and supplies from every armor destroyed by you during battle'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/scout_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/scout_follower.nut index 747dccbc..1a840f53 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/scout_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/scout_follower.nut @@ -3,7 +3,7 @@ "ID": 293419624, "key": "Prevents sickness and accidents due to terrain", "original": "Prevents sickness and accidents due to terrain", - "translation": "阻止因地形引起的疾病和意外遭遇", + "translation": "防止地形引起的疾病和意外", "stage": 1, "context": "'Prevents sickness and accidents due to terrain'" }, @@ -35,7 +35,7 @@ "ID": 293419628, "key": "The Scout is an expert in finding mountain passes, navigating through treacherous swamps, and guiding anyone safely through the darkest of forests.", "original": "The Scout is an expert in finding mountain passes, navigating through treacherous swamps, and guiding anyone safely through the darkest of forests.", - "translation": "侦察兵是在寻找山口、穿越险恶沼泽和引导任何人安全通过最黑暗的森林方面的专家。", + "translation": "侦察员是寻找隐蔽山口、穿越凶险沼泽和引导人们安全通过茂密森林的专家。", "stage": 1, "context": "this.m.Description = 'The Scout is an expert in finding mountain passes, navigating through treacherous swamps, and guiding anyone safely through the darkest of forests.'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/surgeon_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/surgeon_follower.nut index 7ec79e61..3563ca69 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/surgeon_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/surgeon_follower.nut @@ -19,7 +19,7 @@ "ID": 293419632, "key": "The Surgeon is a walking tome of anatomical knowledge. A mercenary company seems the perfect place both to apply that knowledge in healing, but also to learn more about how the insides of men are made up.", "original": "The Surgeon is a walking tome of anatomical knowledge. A mercenary company seems the perfect place both to apply that knowledge in healing, but also to learn more about how the insides of men are made up.", - "translation": "外科医生是一位行走的解剖学百科全书。雇佣兵战团算是他的最佳去处,既能运用这些知识来治疗伤员,又能更深入地了解人体的构造。", + "translation": "这位外科医生是人体解剖结构的活百科。在佣兵团里,他既能学以致用救治伤员,又能更深入地了解人体的构造,实在是再理想不过了。", "stage": 1, "context": "this.m.Description = 'The Surgeon is a walking tome of anatomical knowledge. A mercenary company seems the perfect place both to apply that knowledge in healing, but also to learn more about how the insides of men are made up.'" }, diff --git a/zh_CN.UTF-8/json/scripts/retinue/followers/trader_follower.nut b/zh_CN.UTF-8/json/scripts/retinue/followers/trader_follower.nut index f54e3a5d..efd4cd6d 100644 --- a/zh_CN.UTF-8/json/scripts/retinue/followers/trader_follower.nut +++ b/zh_CN.UTF-8/json/scripts/retinue/followers/trader_follower.nut @@ -11,7 +11,7 @@ "ID": 293419637, "key": "Increases the amount of trade goods for sale by 1 for each location that produces them, like salt near salt mines, allowing you to trade at higher volumes", "original": "Increases the amount of trade goods for sale by 1 for each location that produces them, like salt near salt mines, allowing you to trade at higher volumes", - "translation": "通过使每个定居点附属地点(如盐矿)提供的贸易商品(如盐)数量增加1,使您能以更高的交易量进行交易", + "translation": "使每个产出贸易商品(如盐)的定居点附属地点(如盐矿)供货量加1,以便你以更大数量进行交易", "stage": 1, "context": "'Increases the amount of trade goods for sale by 1 for each location that produces them, like salt near salt mines, allowing you to trade at higher volumes'" }, @@ -35,7 +35,7 @@ "ID": 293419640, "key": "Southern traders are renowned for their bartering skills. Lucky you that you could convince one such master of haggling to join your company. And at such a bargain!", "original": "Southern traders are renowned for their bartering skills. Lucky you that you could convince one such master of haggling to join your company. And at such a bargain!", - "translation": "南方商人以他们的易货技巧而闻名。 能说服这样一位讨价还价的高手加入你的战团,你肯定是捡了个大便宜。", + "translation": "南方商人以他们的易货技巧闻名。能说服这样一位讨价还价的高手加入你的战团,你肯定是捡了个大便宜。", "stage": 1, "context": "this.m.Description = 'Southern traders are renowned for their bartering skills. Lucky you that you could convince one such master of haggling to join your company. And at such a bargain!'" } diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/chilled_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/chilled_effect.nut index 80f39ad6..bb3d04e9 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/chilled_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/chilled_effect.nut @@ -19,8 +19,8 @@ "ID": 293421445, "key": "This character has been chilled to the bone by cold. With their limbs frozen stiff, it takes a great deal of effort to move in a coordinated fashion. The effect will slowly wear off over [color=", "original": "This character has been chilled to the bone by cold. With their limbs frozen stiff, it takes a great deal of effort to move in a coordinated fashion. The effect will slowly wear off over [color=", - "translation": "这个角色已经冻僵了。由于四肢都被冻得僵硬,需要大量的努力才能协调地移动。效果会在 [color=", - "stage": 5, + "translation": "该角色被冻了个透心凉。四肢冻得发僵,行动要花好大力气才能协调。效果会在 [color=", + "stage": 1, "context": "return 'This character has been chilled to the bone by cold. With their limbs frozen stiff, it takes a great deal of effort to move in a coordinated fashion. The effect will slowly wear off over [color=' + this.Const.UI.Color.NegativeValue + ']' + this.m.TurnsLeft + '[/color] more turn(s).';" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/dazed_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/dazed_effect.nut index e708eaeb..be5145fc 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/dazed_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/dazed_effect.nut @@ -11,8 +11,8 @@ "ID": 293421450, "key": "[/color] turn(s).", "original": "[/color] turn(s).", - "translation": "[/color] 回合。", - "stage": 5, + "translation": "[/color] 回合后消退。", + "stage": 1, "context": "return 'This character has received so heavy a blow that they are dazed, confused and gasping for air. Will wear off in [color=' + this.Const.UI.Color.NegativeValue + ']' + this.m.TurnsLeft + '[/color] turn(s).';" }, { @@ -43,7 +43,7 @@ "ID": 293421454, "key": "This character has received so heavy a blow that they are dazed, confused and gasping for air. Will wear off in [color=", "original": "This character has received so heavy a blow that they are dazed, confused and gasping for air. Will wear off in [color=", - "translation": "这个角色受到了相当沉重的打击,感到茫然、困惑和神志不清。剩余[color=", + "translation": "这个角色受到了相当沉重的打击,感到头晕目眩,气喘吁吁。会在 [color=", "stage": 1, "context": "return 'This character has received so heavy a blow that they are dazed, confused and gasping for air. Will wear off in [color=' + this.Const.UI.Color.NegativeValue + ']' + this.m.TurnsLeft + '[/color] turn(s).';" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/holy_water_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/holy_water_effect.nut index ef19e429..da56b488 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/holy_water_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/holy_water_effect.nut @@ -11,8 +11,8 @@ "ID": 293421526, "key": "'s body has been sprayed with holy water", "original": "'s body has been sprayed with holy water", - "translation": "的身体被溅洒了圣水", - "stage": 5, + "translation": "的身体溅上了圣水", + "stage": 1, "context": "this.Tactical.EventLog.log(this.Const.UI.getColorizedEntityName(this.getContainer().getActor()) + \"'s body has been sprayed with holy water\")" } ] diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/indomitable_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/indomitable_effect.nut index 5229acf9..f85f0666 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/indomitable_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/indomitable_effect.nut @@ -27,7 +27,7 @@ "ID": 293421552, "key": "This character has gathered all their physical strength and willpower to become indomitable until their next turn.", "original": "This character has gathered all their physical strength and willpower to become indomitable until their next turn.", - "translation": "这个角色已经聚集了他所有的体力和意志力,变得不屈不挠,直到下一个回合。", + "translation": "这个角色聚集了他所有的体力和意志,变得不屈不挠,直到下回合为止。", "stage": 1, "context": "return 'This character has gathered all their physical strength and willpower to become indomitable until their next turn.';" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/insect_swarm_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/insect_swarm_effect.nut index a1aabbb3..5de43158 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/insect_swarm_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/insect_swarm_effect.nut @@ -3,8 +3,8 @@ "ID": 293421555, "key": "A thousand black flies buzz around this character, trying to crawl into every small opening of armor, into every orifice of the body. A terrible curse that makes it nigh impossible to fight for [color=", "original": "A thousand black flies buzz around this character, trying to crawl into every small opening of armor, into every orifice of the body. A terrible curse that makes it nigh impossible to fight for [color=", - "translation": "上千个黑苍蝇绕着这个角色嗡嗡作响,试图从盔甲上的每个小缝隙里爬进去,再钻进人体上每个可能的孔里。这个可怕的诅咒使他基本不能战斗,效果还会持续 [color=", - "stage": 5, + "translation": "成千只黑苍蝇绕着这个角色嗡嗡作响,试图爬进盔甲上的每个小缝,再钻进人体上每个能钻的孔里。这个可怕的诅咒使他基本不能战斗,效果还会持续 [color=", + "stage": 1, "context": "return 'A thousand black flies buzz around this character, trying to crawl into every small opening of armor, into every orifice of the body. A terrible curse that makes it nigh impossible to fight for [color=' + this.Const.UI.Color.NegativeValue + ']' + this.m.TurnsLeft + '[/color] more turn(s).';" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/iron_will_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/iron_will_effect.nut index 156b0781..4f7cb2cc 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/iron_will_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/iron_will_effect.nut @@ -19,7 +19,7 @@ "ID": 293421566, "key": "I feel invincible! Well, feelings may betray this character, but as he doesn't feel any injuries suffered, old or new, he also won't be affected by them until after combat ends and the adrenaline fades.", "original": "I feel invincible! Well, feelings may betray this character, but as he doesn't feel any injuries suffered, old or new, he also won't be affected by them until after combat ends and the adrenaline fades.", - "translation": "我觉得战无不胜! 好吧,感觉可能会背叛这个角色,但因为他没有感受到任何伤害,无论是旧的还是新的,他也不会受到它们的影响,直到战斗结束,肾上腺素消退。", + "translation": "我觉得战无不胜!好吧,感觉可能会背叛这个角色,但不论新伤旧伤,既然他没感受到任何伤残,他也不会受到它们的影响,直到战斗结束,肾上腺素消退。", "stage": 1, "context": "return \"I feel invincible! Well, feelings may betray this character, but as he doesn't feel any injuries suffered, old or new, he also won't be affected by them until after combat ends and the adrenaline fades.\";" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/kraken_ensnare_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/kraken_ensnare_effect.nut index 987a02bf..971d1c7c 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/kraken_ensnare_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/kraken_ensnare_effect.nut @@ -3,7 +3,7 @@ "ID": 293421572, "key": "This character is entangled in a giant tentacle, drawing them ever closer to a gaping maw that threatens to devour them whole.", "original": "This character is entangled in a giant tentacle, drawing them ever closer to a gaping maw that threatens to devour them whole.", - "translation": "这个角色被一条巨大的触手缠住了,正被不断拉近一个准备将其整个吞下的血盆大口。", + "translation": "该角色被一条巨大的触须缠住,拖近一张足以将其囫囵生吞的血盆大口。", "stage": 1, "context": "this.m.Description = 'This character is entangled in a giant tentacle, drawing them ever closer to a gaping maw that threatens to devour them whole.'" }, @@ -27,7 +27,7 @@ "ID": 293421575, "key": "This character is entangled in a giant tentacle, drawing them ever closer to a gaping maw that threatens to devour them whole. Each turn, the tentacle threatens to crush them by gripping ever tighter, resulting in the loss of [color=", "original": "This character is entangled in a giant tentacle, drawing them ever closer to a gaping maw that threatens to devour them whole. Each turn, the tentacle threatens to crush them by gripping ever tighter, resulting in the loss of [color=", - "translation": "这个角色被一条巨大的触须缠住,拖近一张足以将其生吞的血盆大口。这条触须缠绕地越来越紧,仿佛要将人勒断。受害者每回合失去[color=", + "translation": "该角色被一条巨大的触须缠住,拖近一张足以将其囫囵生吞的血盆大口。这条触须缠绕地越来越紧,仿佛要将人勒断。受害者每回合失去[color=", "stage": 1, "context": "text = this.m.Mode == 0 ? this.getDescription() : 'This character is entangled in a giant tentacle, drawing them ever closer to a gaping maw that threatens to devour them whole. Each turn, the tentacle threatens to crush them by gripping ever tighter, resulting in the loss of [color=' + this.Const.UI.Color.NegativeValue + ']10[/color] hitpoints.'" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/net_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/net_effect.nut index 078ccf2e..d9dab41a 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/net_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/net_effect.nut @@ -11,7 +11,7 @@ "ID": 293421624, "key": "A large net holds this character in place and hampers their ability to defend themself. To break free, the net will have to be cut.", "original": "A large net holds this character in place and hampers their ability to defend themself. To break free, the net will have to be cut.", - "translation": "一张大网将这个角色固定在了原地并阻碍了他自我保护的能力。只有割开网才能挣脱。", + "translation": "一张大网将这个角色固定在了原地,限制了他自我保护的能力。只有割开网才能挣脱。", "stage": 1, "context": "this.m.Description = 'A large net holds this character in place and hampers their ability to defend themself. To break free, the net will have to be cut.'" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/nine_lives_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/nine_lives_effect.nut index 4ddc54af..94906159 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/nine_lives_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/nine_lives_effect.nut @@ -11,7 +11,7 @@ "ID": 293421639, "key": "This character seems to have nine lives! Just having had a close encounter with death, they are in a heightened state of survival until their next turn.", "original": "This character seems to have nine lives! Just having had a close encounter with death, they are in a heightened state of survival until their next turn.", - "translation": "该角色仿佛是九命猫!刚与死神擦肩而过,直到他的下个回合,他会处于一种高度警觉的生存状态。", + "translation": "该角色仿佛是九命猫!刚与死神擦肩而过,直到他的下个回合,他会处于一种高度警觉的求生状态。", "stage": 1, "context": "this.m.Description = 'This character seems to have nine lives! Just having had a close encounter with death, they are in a heightened state of survival until their next turn.'" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/overwhelmed_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/overwhelmed_effect.nut index 87adfea3..47032f74 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/overwhelmed_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/overwhelmed_effect.nut @@ -19,8 +19,8 @@ "ID": 293421668, "key": "This character has been overwhelmed with a flurry of attacks to defend against, leaving few openings to effectively attack for himself.", "original": "This character has been overwhelmed with a flurry of attacks to defend against, leaving few openings to effectively attack for himself.", - "translation": "这个角色已经被一系列的攻击所压制,无法有效地进行攻击。", - "stage": 5, + "translation": "该角色被一连串攻击压制,难以抽身,攻击效率下降。", + "stage": 1, "context": "this.m.Description = 'This character has been overwhelmed with a flurry of attacks to defend against, leaving few openings to effectively attack for himself.'" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/poison_coat_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/poison_coat_effect.nut index 109a1ded..80fb2d79 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/poison_coat_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/poison_coat_effect.nut @@ -3,8 +3,8 @@ "ID": 293421672, "key": "This character is using a weapon coated with poison. The next few hits doing at least [color=", "original": "This character is using a weapon coated with poison. The next few hits doing at least [color=", - "translation": "这个角色正在使用涂有毒药的武器。接下来的几次攻击如果至少造成[color=", - "stage": 5, + "translation": "该角色的武器涂满了毒药。接下来的几次攻击中,只要造成至少[color=", + "stage": 1, "context": "return 'This character is using a weapon coated with poison. The next few hits doing at least [color=' + this.Const.UI.Color.NegativeValue + ']' + this.Const.Combat.PoisonEffectMinDamage + '[/color] damage to hitpoints will apply it. Targets affected will have blurred vision and a hard time moving in a coordinated fashion until the effect has faded.';" }, { @@ -19,7 +19,7 @@ "ID": 293421674, "key": "[/color] damage to hitpoints will apply it. Targets affected will have blurred vision and a hard time moving in a coordinated fashion until the effect has faded.", "original": "[/color] damage to hitpoints will apply it. Targets affected will have blurred vision and a hard time moving in a coordinated fashion until the effect has faded.", - "translation": "[/color]点生命值伤害则使目标中毒。受影响的目标在效果消失之前会视野模糊且行动失调。", + "translation": "[/color]点生命值伤害,就会让目标中毒。直到效果消退为止,受影响的目标将会视野模糊,行动失调。", "stage": 1, "context": "return 'This character is using a weapon coated with poison. The next few hits doing at least [color=' + this.Const.UI.Color.NegativeValue + ']' + this.Const.Combat.PoisonEffectMinDamage + '[/color] damage to hitpoints will apply it. Targets affected will have blurred vision and a hard time moving in a coordinated fashion until the effect has faded.';" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/rallied_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/rallied_effect.nut index 5789cd72..883f5ac8 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/rallied_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/rallied_effect.nut @@ -11,8 +11,8 @@ "ID": 293421688, "key": "You can make the difference! An inspirational leader has rallied this character to gather all his strength and keep on going. A character can only be rallied once per turn and can not rally others when just being rallied himself.", "original": "You can make the difference! An inspirational leader has rallied this character to gather all his strength and keep on going. A character can only be rallied once per turn and can not rally others when just being rallied himself.", - "translation": "你可以改变一切!一位鼓舞人心的领袖集结了这个角色,使得他凝聚了自身所有力量并继续前进。一个角色每回合只能被集结一次,并且不能在被集结的同时去集结他人。", - "stage": 5, + "translation": "你可以力挽狂澜!一位鼓舞人心的领袖集结了这名角色,使得他重新拾起力量,得以继续前进。一名角色每回合只能被集结一次,且不能在被集结的同时去集结他人。", + "stage": 1, "context": "this.m.Description = 'You can make the difference! An inspirational leader has rallied this character to gather all his strength and keep on going. A character can only be rallied once per turn and can not rally others when just being rallied himself.'" } ] diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/riposte_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/riposte_effect.nut index 613b9ede..63d6878f 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/riposte_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/riposte_effect.nut @@ -3,8 +3,8 @@ "ID": 293421696, "key": "This character is prepared to immediately counter-attack on any failed attempt to attack him in melee.", "original": "This character is prepared to immediately counter-attack on any failed attempt to attack him in melee.", - "translation": "这个角色准备立即反击任何在近战中攻击他未命中的角色。", - "stage": 5, + "translation": "该角色已经做好准备,会立即还击所有失败的近战攻击。", + "stage": 1, "context": "return 'This character is prepared to immediately counter-attack on any failed attempt to attack him in melee.';" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/rooted_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/rooted_effect.nut index 74044ac6..36c0bd26 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/rooted_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/rooted_effect.nut @@ -35,7 +35,7 @@ "ID": 293421702, "key": "Thick vines of unnatural growth hold this character in place and hamper their ability to defend themself. To break free, the vines will have to be cut down.", "original": "Thick vines of unnatural growth hold this character in place and hamper their ability to defend themself. To break free, the vines will have to be cut down.", - "translation": "非自然长出的茂密藤蔓将这个角色固定在了原地并阻碍了他自我保护的能力。只有砍掉藤蔓才能挣脱。", + "translation": "非自然长出的茂密藤蔓将这个角色固定在了原地,限制了他自我保护的能力。只有砍掉藤蔓才能挣脱。", "stage": 1, "context": "this.m.Description = 'Thick vines of unnatural growth hold this character in place and hamper their ability to defend themself. To break free, the vines will have to be cut down.'" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/shieldwall_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/shieldwall_effect.nut index ead8ad02..e45e62bb 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/shieldwall_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/shieldwall_effect.nut @@ -3,16 +3,16 @@ "ID": 293421729, "key": " For forming a sturdy shieldwall with allies nearby, the defense is increased further.", "original": " For forming a sturdy shieldwall with allies nearby, the defense is increased further.", - "translation": "因与附近的盟友一同组成坚固的盾墙,防御得到进一步提升。", - "stage": 5, + "translation": "与附近的盟友形成了坚固的盾墙,防御得到了进一步提升。", + "stage": 1, "context": "text = this.getDescription() + bonus > 0 ? ' For forming a sturdy shieldwall with allies nearby, the defense is increased further.' : ''" }, { "ID": 293421730, "key": "Having raised the shield to a protective stance, this character gains increased defense.", "original": "Having raised the shield to a protective stance, this character gains increased defense.", - "translation": "在将盾牌举起到了防护姿态后,这个角色获得了更高的防御。", - "stage": 5, + "translation": "将盾牌高举到防御架势,该角色获得了更高的防御。", + "stage": 1, "context": "this.m.Description = 'Having raised the shield to a protective stance, this character gains increased defense.'" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_coat_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_coat_effect.nut index aa4924d6..0a2cd0d9 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_coat_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_coat_effect.nut @@ -11,7 +11,7 @@ "ID": 293421751, "key": "[/color] damage to hitpoints will apply it. Targets affected will lose [color=", "original": "[/color] damage to hitpoints will apply it. Targets affected will lose [color=", - "translation": "[/color] 点生命值伤害则使目标中毒。受影响的目标在效果消失之前每回合失去[color=", + "translation": "[/color]点生命值伤害,就会让目标中毒。直到效果消退为止,受影响的目标每回合将失去[color=", "stage": 1, "context": "return 'This character is using a weapon coated with concentrated webknecht poison. The next few hits doing at least [color=' + this.Const.UI.Color.NegativeValue + ']' + this.Const.Combat.PoisonEffectMinDamage + '[/color] damage to hitpoints will apply it. Targets affected will lose [color=' + this.Const.UI.Color.NegativeValue + ']10[/color] hitpoints per turn until the effect has faded.';" }, @@ -27,8 +27,8 @@ "ID": 293421753, "key": "This character is using a weapon coated with concentrated webknecht poison. The next few hits doing at least [color=", "original": "This character is using a weapon coated with concentrated webknecht poison. The next few hits doing at least [color=", - "translation": "这个角色正在使用一把涂有浓缩织网者毒液的武器。接下来的几次攻击如果至少造成[color=", - "stage": 5, + "translation": "该角色的武器涂满了浓缩的蛛魔毒药。接下来的几次攻击中,只要造成至少[color=", + "stage": 1, "context": "return 'This character is using a weapon coated with concentrated webknecht poison. The next few hits doing at least [color=' + this.Const.UI.Color.NegativeValue + ']' + this.Const.Combat.PoisonEffectMinDamage + '[/color] damage to hitpoints will apply it. Targets affected will lose [color=' + this.Const.UI.Color.NegativeValue + ']10[/color] hitpoints per turn until the effect has faded.';" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_effect.nut index 28f84b3e..5d061719 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/spider_poison_effect.nut @@ -27,8 +27,8 @@ "ID": 293421758, "key": "This character has a vicious poison running through his veins and will lose [color=", "original": "This character has a vicious poison running through his veins and will lose [color=", - "translation": "这个角色的血管中流淌着剧毒,其在战斗中将每回合失去 [color=", - "stage": 5, + "translation": "该角色的血管中流淌着剧毒,每回合失去 [color=", + "stage": 1, "context": "return 'This character has a vicious poison running through his veins and will lose [color=' + this.Const.UI.Color.NegativeValue + ']' + this.m.Damage + '[/color] hitpoints each turn for [color=' + this.Const.UI.Color.NegativeValue + ']' + this.m.TurnsLeft + '[/color] more turn(s).';" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/staggered_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/staggered_effect.nut index 6113ce2d..2091974a 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/staggered_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/staggered_effect.nut @@ -3,7 +3,7 @@ "ID": 293421760, "key": "This character has received so heavy a blow that they are off-balance, scrambling and late to act. Will wear off in [color=", "original": "This character has received so heavy a blow that they are off-balance, scrambling and late to act. Will wear off in [color=", - "translation": "这个角色受到了相当沉重的打击,以至于失去平衡东倒西歪且行动迟缓。剩余[color=", + "translation": "这个角色受到了相当沉重的打击,东倒西歪行动迟缓。剩余[color=", "stage": 1, "context": "return 'This character has received so heavy a blow that they are off-balance, scrambling and late to act. Will wear off in [color=' + this.Const.UI.Color.NegativeValue + ']' + this.m.TurnsLeft + '[/color] turn(s).';" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/voice_of_davkul_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/voice_of_davkul_effect.nut index c23ba36b..22480f14 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/voice_of_davkul_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/voice_of_davkul_effect.nut @@ -11,7 +11,7 @@ "ID": 293421783, "key": "Voice of Davkul", "original": "Voice of Davkul", - "translation": "达库尔的声音", + "translation": "达库尔之声", "stage": 1, "context": "this.m.Name = 'Voice of Davkul'" } diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/web_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/web_effect.nut index 5f05af31..4bd20206 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/web_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/web_effect.nut @@ -43,7 +43,7 @@ "ID": 293421789, "key": "A large and sticky web holds this character in place and hampers their ability to defend themself and to put real force behind any blows. To break free, the web will have to be cut.", "original": "A large and sticky web holds this character in place and hampers their ability to defend themself and to put real force behind any blows. To break free, the web will have to be cut.", - "translation": "一张又大又粘的蛛网将这个角色固定在了原地,阻碍了他自我保护或全力攻击的能力,力。只有割开蛛网才能挣脱。", + "translation": "一张又大又粘的蛛网将这个角色固定在了原地,限制了他自我保护和全力攻击的能力。只有割开蛛网才能挣脱。", "stage": 1, "context": "this.m.Description = 'A large and sticky web holds this character in place and hampers their ability to defend themself and to put real force behind any blows. To break free, the web will have to be cut.'" }, @@ -51,7 +51,7 @@ "ID": 293421790, "key": "]Twice as much damage received by a Webknecht's attack will ignore armor[/color]", "original": "]Twice as much damage received by a Webknecht's attack will ignore armor[/color]", - "translation": "]蛛魔对此角色造成的忽略护甲伤害翻倍[/color]", + "translation": "]蛛魔对此角色造成的穿甲伤害翻倍[/color]", "stage": 1, "context": "text = '[color=' + this.Const.UI.Color.NegativeValue + \"]Twice as much damage received by a Webknecht's attack will ignore armor[/color]\"" }, diff --git a/zh_CN.UTF-8/json/scripts/skills/effects/whipped_effect.nut b/zh_CN.UTF-8/json/scripts/skills/effects/whipped_effect.nut index fe6b0c6e..71bd5b30 100644 --- a/zh_CN.UTF-8/json/scripts/skills/effects/whipped_effect.nut +++ b/zh_CN.UTF-8/json/scripts/skills/effects/whipped_effect.nut @@ -11,8 +11,8 @@ "ID": 293421797, "key": "This character just received a hurtful reminder of what they need to do for their masters. It will last for another ", "original": "This character just received a hurtful reminder of what they need to do for their masters. It will last for another ", - "translation": "这个角色刚刚通过一个苦痛的提醒想起了他应该为自己的主人做些什么。这还会持续", - "stage": 5, + "translation": "该角色刚刚遭受的皮肉之苦,提醒了他该为主人做些什么。还会持续", + "stage": 1, "context": "return 'This character just received a hurtful reminder of what they need to do for their masters. It will last for another ' + this.m.TurnsLeft + ' round(s).';" }, { diff --git a/zh_CN.UTF-8/json/scripts/skills/traits/cultist_prophet_trait.nut b/zh_CN.UTF-8/json/scripts/skills/traits/cultist_prophet_trait.nut index 3558d607..e4f8d07c 100644 --- a/zh_CN.UTF-8/json/scripts/skills/traits/cultist_prophet_trait.nut +++ b/zh_CN.UTF-8/json/scripts/skills/traits/cultist_prophet_trait.nut @@ -3,7 +3,7 @@ "ID": 293422439, "key": "This character is a prophet of Davkul, the fleshen conduit of his will and the earthen voice speaking his truth. Other believers listen to his every word and feel compelled to go above and beyond their physical limits on his behest.", "original": "This character is a prophet of Davkul, the fleshen conduit of his will and the earthen voice speaking his truth. Other believers listen to his every word and feel compelled to go above and beyond their physical limits on his behest.", - "translation": "这个人物是一名达库尔先知,是其意志的血肉信道、其真理的尘世之声。其他的信徒听取他的每一句话,在他的强令威压下超越他们身体的极限。", + "translation": "该角色是一名达库尔先知,是其意志的血肉信道、其真理的尘世之声。其他的信徒听取他的每一句话,在他的训谕下超越他们身体的极限。", "stage": 1, "context": "this.m.Description = 'This character is a prophet of Davkul, the fleshen conduit of his will and the earthen voice speaking his truth. Other believers listen to his every word and feel compelled to go above and beyond their physical limits on his behest.'" },