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FloodFill.cpp
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// A C++ program to implement flood fill algorithm
#include<iostream>
using namespace std;
// Dimensions of paint screen
#define M 8
#define N 8
// A recursive function to replace previous color 'prevC' at '(x, y)'
// and all surrounding pixels of (x, y) with new color 'newC' and
void floodFillUtil(int screen[][N], int x, int y, int prevC, int newC)
{
// Base cases
if (x < 0 || x >= M || y < 0 || y >= N)
return;
if (screen[x][y] != prevC)
return;
if (screen[x][y] == newC)
return;
// Replace the color at (x, y)
screen[x][y] = newC;
// Recur for north, east, south and west
floodFillUtil(screen, x+1, y, prevC, newC);
floodFillUtil(screen, x-1, y, prevC, newC);
floodFillUtil(screen, x, y+1, prevC, newC);
floodFillUtil(screen, x, y-1, prevC, newC);
}
// It mainly finds the previous color on (x, y) and
// calls floodFillUtil()
void floodFill(int screen[][N], int x, int y, int newC)
{
int prevC = screen[x][y];
if(prevC==newC) return;
floodFillUtil(screen, x, y, prevC, newC);
}
int main()
{
int screen[M][N] = {{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 0, 0},
{1, 0, 0, 1, 1, 0, 1, 1},
{1, 2, 2, 2, 2, 0, 1, 0},
{1, 1, 1, 2, 2, 0, 1, 0},
{1, 1, 1, 2, 2, 2, 2, 0},
{1, 1, 1, 1, 1, 2, 1, 1},
{1, 1, 1, 1, 1, 2, 2, 1},
};
int x = 4, y = 4, newC = 3;
floodFill(screen, x, y, newC);
cout << "Updated screen after call to floodFill: \n";
for (int i=0; i<M; i++)
{
for (int j=0; j<N; j++)
cout << screen[i][j] << " ";
cout << endl;
}
}