From 4b7c52b87cc5e6cbe207cc3c5818da5bdb03e3c3 Mon Sep 17 00:00:00 2001 From: Paul Hindt Date: Fri, 30 Dec 2022 03:42:37 -0800 Subject: [PATCH] Fix broken links to appendix pages from pages in CPU section --- public/book/cpu/register_data_instructions.html | 2 +- public/book/cpu/registers.html | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/public/book/cpu/register_data_instructions.html b/public/book/cpu/register_data_instructions.html index e06cd8b..71b5924 100644 --- a/public/book/cpu/register_data_instructions.html +++ b/public/book/cpu/register_data_instructions.html @@ -254,7 +254,7 @@

DMG-01: How to Emulate a Game Boy

Yout might be wondering, "how do we know what to do given a certain the instruction". The short answer is that this is just how the chip was specified and manufactured to worked. We know this because people have either read the original user's manual for the Game Boy's CPU chip (known as a "data sheet"),or they've written test programs for the chip that call specific instructions and see what happens. Luckily you don't need to do this. You can find descriptions of all the instructions in the instruction guide.

Side Note

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Most CPU instructions that deal with register data manipulate that data through various bitwise operations. If the likes of logical shifts and bitwise ands aren't super clear to you, check out the guide on bit manipulation.

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Most CPU instructions that deal with register data manipulate that data through various bitwise operations. If the likes of logical shifts and bitwise ands aren't super clear to you, check out the guide on bit manipulation.

What are the other types of instructions that act on register data?