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Hi I thought that d3d1xTokenizedProgramFormat.hpp plus d3d10umddi.h contained
all info for binary format parsing and decoding but you say "Unfortunately,
Microsoft has not publicly documented the compiled shader model 4/5 binary
format" so I'm not right or you weren't aware of it?
thanks..
Original issue reported on code.google.com by [email protected] on 18 Sep 2012 at 10:54
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 18 Sep 2012 at 10:54The text was updated successfully, but these errors were encountered: