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feral_portal.ino
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/* RFID Setup */
#include <Wire.h>
#include <SparkFun_Qwiic_Rfid.h>
#define RFID_ADDR 0x13 // Default I2C address
Qwiic_Rfid myRfid(RFID_ADDR);
// Interrupt Pin on pin 6.
// const int intPin = 6; // not used, polling instead
String tag;
const long rfidPollIntvl = 500; //milliseconds
long nextRfidPoll = 0;
long sceneExpire = 0;
const long globalDelay = 20; //milliseconds
/* DMX Setup */
#include <DmxOutput.h>
#include <DmxOutput.pio.h>
// Declare an instance of the DMX Output
// DmxOutput dmx;
//#define UNIVERSE_LENGTH 68 // 4 + 32 + 32 RGBW channels
//uint8_t universe[UNIVERSE_LENGTH + 1];
// Hacked up FastLED for PicoDMX! 3.7.3-revident
#include <FastLED.h>
//#include <dmx.h>
#define NUM_LEDS 17 // 68/4 = 17
CRGB leds[NUM_LEDS];
// DMX Channel Rotation Test
uint32_t activeScene = 0; // DMX Scene Selection via FIFO
uint32_t propScene = 0;
// DMX TX Pin
const uint8_t dmxPin = 16;
// Heart Beat LED
const int ledPin = 25;
void setup() {
delay(3000); // Grace for PC enumration of USB Serial device
Serial.begin(115200);
Wire.begin();
if(myRfid.begin())
Serial.println("Ready to seek key objects...");
else
Serial.println("Could not communicate with the Qwiic RFID Reader!!!");
// Put the interrupt pin in a known HIGH state.
// pinMode(intPin, INPUT_PULLUP);
// Want to clear tags sitting on the Qwiic RFID card?
myRfid.clearTags();
pinMode(25, OUTPUT); // heartbeat LED
}
void keyTag(unsigned long long thisTag) {
static unsigned long keyExpire = 0;
static unsigned long keyCount = 0;
static unsigned long long lastTag[MAX_TAG_STORAGE];
for (int i = 0; i < MAX_TAG_STORAGE; i++) {
if (thisTag == lastTag[i]) {
keyExpire=0;
}
}
// check timeout, reset counter to 0 if exceeded
if (millis() >= keyExpire) {
keyExpire = millis() + 60000; // rolling 1 min window from last keyTag detection
//setScene(0); // cancle any current scene
for (int i = 0; i < MAX_TAG_STORAGE; i++) { // pruge the seen tags
lastTag[i] = 0;
}
keyCount = 0;
}
lastTag[keyCount] = thisTag; // add to the seen list
keyCount++;
Serial.print("Detect keyTag, count is now ");
Serial.println(keyCount);
if (keyCount >= 5) {
setScene(3); // narrative trigger
keyExpire = 0;
}
}
void loop() {
digitalWrite(ledPin, HIGH); // start heartbeat LED
if (millis() >= nextRfidPoll) {
nextRfidPoll = millis() + rfidPollIntvl;
tag = myRfid.getTag();
Serial.println(tag);
unsigned long long int tagNum = std::strtoll(tag.c_str(), nullptr, 10);
switch (tagNum) {
case 408416246182 : // Black Out Test Card
setScene(0);
break;
case 601411383637 : // Rainbow Test Card
setScene(1);
break;
case 31337 : // narrative trigger
setScene(3);
break;
case 60141224218177 : // Narrative Testing Card
setScene(3);
break;
case 1809315414390 :
keyTag(tagNum);
break;
case 1320619555118 :
keyTag(tagNum);
break;
case 1806514646239:
keyTag(tagNum);
break;
case 33010926188234 :
keyTag(tagNum);
break;
case 6901725320020 :
keyTag(tagNum);
break;
case 90781234105 :
keyTag(tagNum);
break;
case 907723551156 :
keyTag(tagNum);
break;
case 9077233194111 :
keyTag(tagNum);
break;
case 907722414452 :
keyTag(tagNum);
break;
case 907715124233 :
keyTag(tagNum);
break;
case 907725157134 :
keyTag(tagNum);
break;
}
}
// https://arduino-pico.readthedocs.io/en/latest/multicore.html
// push DMX scene changes to fifo
digitalWrite(ledPin, LOW); // stop heartbeat LED
}
void setup1() {
FastLED.addLeds<DMXPICO, dmxPin, RGB>(leds, NUM_LEDS);
}
void loop1() {
// read DMX scene changes from FIFO
if (rp2040.fifo.available()) {
rp2040.fifo.pop_nb(&activeScene);
Serial.print("Switching to DMX scene ");
Serial.println(activeScene);
}
if (millis() >= sceneExpire) {
sceneExpire = millis() + 300000; // 5 min
activeScene = 0;
}
switch (activeScene) {
case 1 : // Rainbow Test Scene
pride();
break;
case 2 : // Unused
sceneSolidRed();
break;
case 3 : // Main Feral Scene
scenePacifica();
break;
case 4 : // Test Scene
sceneEndCheck();
break;
default : // Black Out
sceneBlackOut();
}
}
void setScene(uint32_t _sceneNum) {
rp2040.fifo.push(_sceneNum);
}
void fadeall() { for(int i = 0; i < NUM_LEDS; i++) { leds[i].nscale8(250); } }
void rainbowCylon() {
static uint8_t hue = 0;
// First slide the led in one direction
for(int i = 0; i < NUM_LEDS; i++) {
// Set the i'th led to red
leds[i] = CHSV(hue++, 255, 255);
// Show the leds
FastLED.show();
// now that we've shown the leds, reset the i'th led to black
leds[i] = CRGB::Black;
//fadeall();
// Wait a little bit before we loop around and do it again
delay(100);
}
// Now go in the other direction.
for(int i = (NUM_LEDS)-1; i >= 0; i--) {
// Set the i'th led to red
leds[i] = CHSV(hue++, 255, 255);
// Show the leds
FastLED.show();
// now that we've shown the leds, reset the i'th led to black
leds[i] = CRGB::Black;
//fadeall();
// Wait a little bit before we loop around and do it again
delay(100);
}
}
void sceneBlackOut() {
for(int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Black;
}
FastLED.show();
delay(globalDelay);
}
void sceneSolidRed() {
/* Take a number representing Red[1], Green[2], Blue[3] or White[4] Channels
Set all channels of the color to half brightness */
for(int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB(255, 0, 0);
// Show the leds
FastLED.show();
delay(100);
}
for(int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Black;
}
FastLED.show();
}
// This function draws rainbows with an ever-changing,
// widely-varying set of parameters.
void pride()
{
static uint16_t sPseudotime = 0;
static uint16_t sLastMillis = 0;
static uint16_t sHue16 = 0;
uint8_t sat8 = beatsin88( 87, 220, 250);
uint8_t brightdepth = beatsin88( 341, 96, 224);
uint16_t brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
uint8_t msmultiplier = beatsin88(147, 23, 60);
uint16_t hue16 = sHue16;//gHue * 256;
uint16_t hueinc16 = beatsin88(113, 1, 3000);
uint16_t ms = millis();
uint16_t deltams = ms - sLastMillis ;
sLastMillis = ms;
sPseudotime += deltams * msmultiplier;
sHue16 += deltams * beatsin88( 400, 5,9);
uint16_t brightnesstheta16 = sPseudotime;
for( uint16_t i = 0 ; i < NUM_LEDS; i++) {
hue16 += hueinc16;
uint8_t hue8 = hue16 / 256;
brightnesstheta16 += brightnessthetainc16;
uint16_t b16 = sin16( brightnesstheta16 ) + 32768;
uint16_t bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
bri8 += (255 - brightdepth);
CRGB newcolor = CHSV( hue8, sat8, bri8);
uint16_t pixelnumber = i;
pixelnumber = (NUM_LEDS-1) - pixelnumber;
nblend( leds[pixelnumber], newcolor, 64);
}
FastLED.show();
delay(globalDelay);
}
void sceneEndCheck() {
leds[16] = CRGB(255, 0, 0);
FastLED.show();
delay(250);
leds[16] = CRGB(0, 255, 0);
FastLED.show();
delay(250);
leds[16] = CRGB(0, 0, 255);
FastLED.show();
delay(250);
leds[16] = CRGB::Black;
FastLED.show();
delay(250);
}
void scenePacifica() {
pacifica_loop();
FastLED.show();
delay(globalDelay);
}
//
// The code for this animation is more complicated than other examples, and
// while it is "ready to run", and documented in general, it is probably not
// the best starting point for learning. Nevertheless, it does illustrate some
// useful techniques.
//
//
// In this animation, there are four "layers" of waves of light.
//
// Each layer moves independently, and each is scaled separately.
//
// All four wave layers are added together on top of each other, and then
// another filter is applied that adds "whitecaps" of brightness where the
// waves line up with each other more. Finally, another pass is taken
// over the led array to 'deepen' (dim) the blues and greens.
//
// The speed and scale and motion each layer varies slowly within independent
// hand-chosen ranges, which is why the code has a lot of low-speed 'beatsin8' functions
// with a lot of oddly specific numeric ranges.
//
// These three custom blue-green color palettes were inspired by the colors found in
// the waters off the southern coast of California, https://goo.gl/maps/QQgd97jjHesHZVxQ7
//
CRGBPalette16 pacifica_palette_1 =
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x14554B, 0x28AA50 };
CRGBPalette16 pacifica_palette_2 =
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x0C5F52, 0x19BE5F };
CRGBPalette16 pacifica_palette_3 =
{ 0x000208, 0x00030E, 0x000514, 0x00061A, 0x000820, 0x000927, 0x000B2D, 0x000C33,
0x000E39, 0x001040, 0x001450, 0x001860, 0x001C70, 0x002080, 0x1040BF, 0x2060FF };
void pacifica_loop()
{
// Increment the four "color index start" counters, one for each wave layer.
// Each is incremented at a different speed, and the speeds vary over time.
static uint16_t sCIStart1, sCIStart2, sCIStart3, sCIStart4;
static uint32_t sLastms = 0;
uint32_t ms = GET_MILLIS();
uint32_t deltams = ms - sLastms;
sLastms = ms;
uint16_t speedfactor1 = beatsin16(3, 179, 269);
uint16_t speedfactor2 = beatsin16(4, 179, 269);
uint32_t deltams1 = (deltams * speedfactor1) / 256;
uint32_t deltams2 = (deltams * speedfactor2) / 256;
uint32_t deltams21 = (deltams1 + deltams2) / 2;
sCIStart1 += (deltams1 * beatsin88(1011,10,13));
sCIStart2 -= (deltams21 * beatsin88(777,8,11));
sCIStart3 -= (deltams1 * beatsin88(501,5,7));
sCIStart4 -= (deltams2 * beatsin88(257,4,6));
// Clear out the LED array to a dim background blue-green
fill_solid( leds, NUM_LEDS, CRGB( 2, 6, 10));
// Render each of four layers, with different scales and speeds, that vary over time
pacifica_one_layer( pacifica_palette_1, sCIStart1, beatsin16( 3, 11 * 256, 14 * 256), beatsin8( 10, 70, 130), 0-beat16( 301) );
pacifica_one_layer( pacifica_palette_2, sCIStart2, beatsin16( 4, 6 * 256, 9 * 256), beatsin8( 17, 40, 80), beat16( 401) );
pacifica_one_layer( pacifica_palette_3, sCIStart3, 6 * 256, beatsin8( 9, 10,38), 0-beat16(503));
pacifica_one_layer( pacifica_palette_3, sCIStart4, 5 * 256, beatsin8( 8, 10,28), beat16(601));
// Add brighter 'whitecaps' where the waves lines up more
pacifica_add_whitecaps();
// Deepen the blues and greens a bit
pacifica_deepen_colors();
}
// Add one layer of waves into the led array
void pacifica_one_layer( CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff)
{
uint16_t ci = cistart;
uint16_t waveangle = ioff;
uint16_t wavescale_half = (wavescale / 2) + 20;
for( uint16_t i = 0; i < NUM_LEDS; i++) {
waveangle += 250;
uint16_t s16 = sin16( waveangle ) + 32768;
uint16_t cs = scale16( s16 , wavescale_half ) + wavescale_half;
ci += cs;
uint16_t sindex16 = sin16( ci) + 32768;
uint8_t sindex8 = scale16( sindex16, 240);
CRGB c = ColorFromPalette( p, sindex8, bri, LINEARBLEND);
leds[i] += c;
}
}
// Add extra 'white' to areas where the four layers of light have lined up brightly
void pacifica_add_whitecaps()
{
uint8_t basethreshold = beatsin8( 9, 55, 65);
uint8_t wave = beat8( 7 );
for( uint16_t i = 0; i < NUM_LEDS; i++) {
uint8_t threshold = scale8( sin8( wave), 20) + basethreshold;
wave += 7;
uint8_t l = leds[i].getAverageLight();
if( l > threshold) {
uint8_t overage = l - threshold;
uint8_t overage2 = qadd8( overage, overage);
leds[i] += CRGB( overage, overage2, qadd8( overage2, overage2));
}
}
}
// Deepen the blues and greens
void pacifica_deepen_colors()
{
for( uint16_t i = 0; i < NUM_LEDS; i++) {
leds[i].blue = scale8( leds[i].blue, 145);
leds[i].green= scale8( leds[i].green, 200);
leds[i] |= CRGB( 2, 5, 7);
}
}