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Keypad.cpp
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/*
||
|| @file Keypad.cpp
|| @version 3.1
|| @author Mark Stanley, Alexander Brevig
|| @contact [email protected], [email protected]
||
|| @description
|| | This library provides a simple interface for using matrix
|| | keypads. It supports multiple keypresses while maintaining
|| | backwards compatibility with the old single key library.
|| | It also supports user selectable pins and definable keymaps.
|| #
||
|| @license
|| | This library is free software; you can redistribute it and/or
|| | modify it under the terms of the GNU Lesser General Public
|| | License as published by the Free Software Foundation; version
|| | 2.1 of the License.
|| |
|| | This library is distributed in the hope that it will be useful,
|| | but WITHOUT ANY WARRANTY; without even the implied warranty of
|| | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|| | Lesser General Public License for more details.
|| |
|| | You should have received a copy of the GNU Lesser General Public
|| | License along with this library; if not, write to the Free Software
|| | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|| #
||
*/
#include "Keypad.h"
// <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
Keypad::Keypad(char *userKeymap, byte *row, byte *col, byte numRows, byte numCols) {
rowPins = row;
columnPins = col;
sizeKpd.rows = numRows;
sizeKpd.columns = numCols;
begin(userKeymap);
setDebounceTime(10);
setHoldTime(500);
keypadEventListener = 0;
startTime = 0;
single_key = false;
}
// Let the user define a keymap - assume the same row/column count as defined in constructor
void Keypad::begin(char *userKeymap) {
keymap = userKeymap;
}
// Returns a single key only. Retained for backwards compatibility.
char Keypad::getKey() {
single_key = true;
if (getKeys() && key[0].stateChanged && (key[0].kstate == PRESSED))
return key[0].kchar;
single_key = false;
return NO_KEY;
}
// Populate the key list.
bool Keypad::getKeys() {
bool keyActivity = false;
// Limit how often the keypad is scanned. This makes the loop() run 10 times as fast.
if ( (millis() - startTime) > debounceTime ) {
scanKeys();
keyActivity = updateList();
startTime = millis();
}
return keyActivity;
}
// Private : Hardware scan
void Keypad::scanKeys() {
// Re-intialize the row pins. Allows sharing these pins with other hardware.
//stacker: Initializing the row pins only once, as we are not sharing them, and it helps to save time:
if (Keypad::init == 1)
{
for (byte r = 0; r < sizeKpd.rows; r++) {
pin_mode(rowPins[r], INPUT_PULLUP);
}
Keypad::init = 0;
}
// bitMap stores ALL the keys that are being pressed.
for (byte c = 0; c < sizeKpd.columns; c++) {
pin_mode(columnPins[c], OUTPUT);
pin_write(columnPins[c], LOW); // Begin column pulse output.
for (byte r = 0; r < sizeKpd.rows; r++) {
bitWrite(bitMap[r], c, !pin_read(rowPins[r])); // keypress is active low so invert to high.
}
// Set pin to high impedance input. Effectively ends column pulse.
pin_write(columnPins[c], HIGH);
pin_mode(columnPins[c], INPUT);
}
}
// Manage the list without rearranging the keys. Returns true if any keys on the list changed state.
bool Keypad::updateList() {
bool anyActivity = false;
// Delete any IDLE keys
for (byte i = 0; i < LIST_MAX; i++) {
if (key[i].kstate == IDLE) {
key[i].kchar = NO_KEY;
key[i].kcode = -1;
key[i].stateChanged = false;
}
}
// Add new keys to empty slots in the key list.
for (byte r = 0; r < sizeKpd.rows; r++) {
for (byte c = 0; c < sizeKpd.columns; c++) {
boolean button = bitRead(bitMap[r], c);
char keyChar = keymap[r * sizeKpd.columns + c];
int keyCode = r * sizeKpd.columns + c;
int idx = findInList (keyCode);
// Key is already on the list so set its next state.
if (idx > -1) {
nextKeyState(idx, button);
}
// Key is NOT on the list so add it.
if ((idx == -1) && button) {
for (byte i = 0; i < LIST_MAX; i++) {
if (key[i].kchar == NO_KEY) { // Find an empty slot or don't add key to list.
key[i].kchar = keyChar;
key[i].kcode = keyCode;
key[i].kstate = IDLE; // Keys NOT on the list have an initial state of IDLE.
nextKeyState (i, button);
break; // Don't fill all the empty slots with the same key.
}
}
}
}
}
// Report if the user changed the state of any key.
for (byte i = 0; i < LIST_MAX; i++) {
if (key[i].stateChanged) anyActivity = true;
}
return anyActivity;
}
// Private
// This function is a state machine but is also used for debouncing the keys.
void Keypad::nextKeyState(byte idx, boolean button) {
key[idx].stateChanged = false;
switch (key[idx].kstate) {
case IDLE:
if (button == CLOSED) {
transitionTo (idx, PRESSED);
holdTimer = millis();
} // Get ready for next HOLD state.
break;
case PRESSED:
if ((millis() - holdTimer) > holdTime) // Waiting for a key HOLD...
transitionTo (idx, HOLD);
else if (button == OPEN) // or for a key to be RELEASED.
transitionTo (idx, RELEASED);
break;
case HOLD:
if (button == OPEN)
transitionTo (idx, RELEASED);
break;
case RELEASED:
transitionTo (idx, IDLE);
break;
}
}
// New in 2.1
bool Keypad::isPressed(char keyChar) {
for (byte i = 0; i < LIST_MAX; i++) {
if ( key[i].kchar == keyChar ) {
if ( (key[i].kstate == PRESSED) && key[i].stateChanged )
return true;
}
}
return false; // Not pressed.
}
// Search by character for a key in the list of active keys.
// Returns -1 if not found or the index into the list of active keys.
int Keypad::findInList (char keyChar) {
for (byte i = 0; i < LIST_MAX; i++) {
if (key[i].kchar == keyChar) {
return i;
}
}
return -1;
}
// Search by code for a key in the list of active keys.
// Returns -1 if not found or the index into the list of active keys.
int Keypad::findInList (int keyCode) {
for (byte i = 0; i < LIST_MAX; i++) {
if (key[i].kcode == keyCode) {
return i;
}
}
return -1;
}
// New in 2.0
char Keypad::waitForKey() {
char waitKey = NO_KEY;
while ( (waitKey = getKey()) == NO_KEY ); // Block everything while waiting for a keypress.
return waitKey;
}
// Backwards compatibility function.
KeyState Keypad::getState() {
return key[0].kstate;
}
// The end user can test for any changes in state before deciding
// if any variables, etc. needs to be updated in their code.
bool Keypad::keyStateChanged() {
return key[0].stateChanged;
}
// The number of keys on the key list, key[LIST_MAX], equals the number
// of bytes in the key list divided by the number of bytes in a Key object.
byte Keypad::numKeys() {
return sizeof(key) / sizeof(Key);
}
// Minimum debounceTime is 1 mS. Any lower *will* slow down the loop().
void Keypad::setDebounceTime(uint debounce) {
debounce < 1 ? debounceTime = 1 : debounceTime = debounce;
}
void Keypad::setHoldTime(uint hold) {
holdTime = hold;
}
void Keypad::addEventListener(void (*listener)(char)) {
keypadEventListener = listener;
}
void Keypad::transitionTo(byte idx, KeyState nextState) {
key[idx].kstate = nextState;
key[idx].stateChanged = true;
// Sketch used the getKey() function.
// Calls keypadEventListener only when the first key in slot 0 changes state.
if (single_key) {
if ( (keypadEventListener != NULL) && (idx == 0) ) {
keypadEventListener(key[0].kchar);
}
}
// Sketch used the getKeys() function.
// Calls keypadEventListener on any key that changes state.
else {
if (keypadEventListener != NULL) {
keypadEventListener(key[idx].kchar);
}
}
}
/*
|| @changelog
|| | 3.1 2013-01-15 - Mark Stanley : Fixed missing RELEASED & IDLE status when using a single key.
|| | 3.0 2012-07-12 - Mark Stanley : Made library multi-keypress by default. (Backwards compatible)
|| | 3.0 2012-07-12 - Mark Stanley : Modified pin functions to support Keypad_I2C
|| | 3.0 2012-07-12 - Stanley & Young : Removed static variables. Fix for multiple keypad objects.
|| | 3.0 2012-07-12 - Mark Stanley : Fixed bug that caused shorted pins when pressing multiple keys.
|| | 2.0 2011-12-29 - Mark Stanley : Added waitForKey().
|| | 2.0 2011-12-23 - Mark Stanley : Added the public function keyStateChanged().
|| | 2.0 2011-12-23 - Mark Stanley : Added the private function scanKeys().
|| | 2.0 2011-12-23 - Mark Stanley : Moved the Finite State Machine into the function getKeyState().
|| | 2.0 2011-12-23 - Mark Stanley : Removed the member variable lastUdate. Not needed after rewrite.
|| | 1.8 2011-11-21 - Mark Stanley : Added decision logic to compile WProgram.h or Arduino.h
|| | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
|| | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set.
|| | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of
|| | microseconds before a HOLD state triggers
|| | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
|| | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
|| | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
|| | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
|| | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
|| | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
|| | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
|| | 1.0 2007-XX-XX - Mark Stanley : Initial Release
|| #
*/