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CHANGELOG.md

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Changelog

All notable changes to this package are documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.5.0] - 2022-04-15

Fixed

  • Fixed that when new CubemapArray causes an exception in the importer, that the CubemapArray asset is left in a broken state. Now it will create a magenta CubemapArray instead and log an error to the console.
  • Perform source texture dependency registration as very first step during the import, to fix that Unity triggers a reimport of the CubemapArray asset when changing a dependency, on an earlier failed CubemapArray import.

[1.4.0] - 2022-03-11

After installing this update, it will trigger a reimport of all CubemapArray assets in the project and CubemapArray's will no longer be readable via scripts by default.

Added

  • Added ability to toggle whether the CubemapArray is readable from scripts at the expense of consuming more memory when turned on. The default is off.

[1.3.0] - 2021-03-06

Fixed

  • Fixed CubemapArray asset not updating its texture format when changing the build target with Asset Import Pipeline V2 being used. Thanks to Bastien for the help (actually providing the fix/workaround).

[1.2.0] - 2020-11-03

Fixed

  • Fixed compile error in Unity 2020.2 (ScriptedImporter was moved to a different namespace)
  • Don't display the CubemapArray imported object twice in the Inspector

[1.1.0] - 2020-05-18

Fixed

  • When running in Unity 2020.1 and newer, use the new built-in CubemapArray preview when viewing a CubemapArray asset in the Inspector. The built-in preview is way nicer and has more features than my implementation for Unity 2019.3.
  • Several minor documentation fixes.

[1.0.0] - 2019-11-03

  • First release