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driver_2.cpp
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#include "GLFW/glfw3.h"
#include "bits/stdc++.h"
#include "DrawUtil.h"
using namespace std;
const double INITIAL_LENGTH = 11;
const double MAX_GENERATIONS = 6;
const double ROTATE_ANGLE = 25;
const double INITIAL_ANGLE = 90;
// define the variables in the rule string
#define OPENBRACKET '['
#define CLOSEDBRACKET ']'
#define COLORCHANGE 'C'
#define TURNLEFT '+'
#define TURNRIGHT '-'
#define DRAW 'F'
#define CIRCLE 'c'
#define WIDTH 'W'
// create an object pointer of the DrawUtil Class
DrawUtil* DU;
struct Point{
double X;
double Y;
Point() : X(0), Y(0) {};
Point(double _x, double _y) : X(_x), Y(_y) {};
};
// create a map for the rule variable and associated definition <rule character, definition>
map<char, string> Rule;
class Tree{
string Str;
Point Pos, tempPos;
int Generation;
double Length;
double Dir;
int c_index;
int w_index;
public:
Tree(string _str, Point _pos, double _len, double _dir, int _gen, int _col, int _width){ //constructor function for the Tree class
Pos = _pos;
tempPos=_pos;
Length = _len;
Dir = _dir;
c_index = _col;
Generation = _gen;
Str = _str;
w_index = _width;
for (Generation = _gen; Generation < MAX_GENERATIONS; Generation++){
Str.clear();
for (auto Char : _str){
if (isalpha(Char)){
if (Rule.find(Char) != Rule.end()) copy(Rule[Char].begin(), Rule[Char].end(), back_inserter(Str));
else Str.push_back(Char);
}
else{
Str.push_back(Char);
}
}
cout << Generation << ' ' << Str << endl;
_str = Str;
}
}
void Process(){ // main function to check the characters and draw the fractal structure recursively
if (Generation > MAX_GENERATIONS) return;
int i = 0, n = Str.size();
while (i < n){ //while i is not the last character
char Ch = Str[i]; // get the ith character of the string
switch(Ch){
case OPENBRACKET : { //get the longest substring with the starting and the closing brackets
int OpenBrackets = 1;
int j = i;
while (OpenBrackets){
i++;
if (Str[i] == CLOSEDBRACKET) OpenBrackets--;
else if (Str[i] == OPENBRACKET) OpenBrackets++;
}
Tree child = *(new Tree(Str.substr(j + 1, i-j-1), Pos, Length, Dir, Generation, c_index, w_index));
child.Process();
break;
}
case TURNLEFT : { //rotate the branch left by defined angle
Dir += ROTATE_ANGLE;
if (Dir >= 360) Dir -= 360; // if the angle increases beyond 360, subtract 360
break;
}
case TURNRIGHT : { //rotate the branch right by defined angle
Dir -= ROTATE_ANGLE;
if (Dir < 0) Dir += 360; // if angle decreases beyond 0, add 360
break;
}
case COLORCHANGE : {
if(Generation <= 3)
{
c_index = 2;
break;
}
else
{
c_index = Str[++i] - '0';
break;
}
}
case WIDTH : {
w_index = Str[++i] - '0';
}
case CIRCLE : {
if(Generation == MAX_GENERATIONS){
DU->setColor(DU->Colors[c_index].R, DU->Colors[c_index].G, DU->Colors[c_index].B);
DU->changePointSize(1);
DU->fillCircle(tempPos.X, tempPos.Y,1);
}
break;
}
default : {
Point NewPos = *(new Point(Pos.X + cos((M_PI / 180.0) * Dir) * Length, Pos.Y + sin((M_PI / 180.0) * Dir) * Length));
DU->setColor(DU->Colors[c_index].R, DU->Colors[c_index].G, DU->Colors[c_index].B);
DU->changePointSize(w_index);
DU->drawLine((int)Pos.X, (int)Pos.Y, (int)NewPos.X, (int)NewPos.Y);
Pos = NewPos;
break;
}
}
i++;
}
}
};
int main(){
DU = new DrawUtil();
DU->initializeColors();
int H = 1080, W = 1920;
GLFWwindow* window = DU->StartWindow(H, W);
DU->drawNightSky(W, H);
DU->drawStars(W, H, 600);
DU->drawGrass(W);
DU->setColor(1,1,1);
DU->fillCircle(0.15*W, 0.85*H, 50);
freopen("in2", "r", stdin);
string s;
cin >> s;
string _tmp; char _ch;
while (cin >> _ch >> _tmp){
Rule[_ch] = _tmp;
}
Tree tree2(s, Point(W*0.3,H*0.0), INITIAL_LENGTH, INITIAL_ANGLE, 1, 0, 2);
tree2.Process();
DU->Stayawake(window);
}