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I work around this by pausing physics while assets are loading. This isn't the most robust method, but works for a simple scene. See: |
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Do you know how I can load RigidBody in order? Currently, when I load a 3D map model and character (gltf), the rigid body of the map is loaded later => the body's rigid body gets stuck on the model, then they collide and my model is thrown away :v (The character is pulled down by gravity in Physic)
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