diff --git a/cl_dll/cl_dll.dsp b/cl_dll/cl_dll.dsp index e93c00cc..e69de29b 100644 --- a/cl_dll/cl_dll.dsp +++ b/cl_dll/cl_dll.dsp @@ -1,648 +0,0 @@ -# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=cl_dll - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "cl_dll - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GR /GX /Zi /O2 /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "HL_DLL" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCMTD" /nodefaultlib:"LIBCD" /out:".\Release\client.dll" -# SUBTRACT LINK32 /pdb:none -# Begin Custom Build -InputDir=.\Release -ProjDir=. -InputPath=.\Release\client.dll -InputName=client -SOURCE="$(InputPath)" - -BuildCmds= \ - call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \ - call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \ - - -"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\Debug" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "_WINDLL" /D "HL_DLL" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll" -# SUBTRACT LINK32 /pdb:none -# Begin Custom Build -InputDir=.\Debug -ProjDir=. -InputPath=.\Debug\client.dll -InputName=client -SOURCE="$(InputPath)" - -BuildCmds= \ - call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \ - call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \ - - -"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) - -"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - $(BuildCmds) -# End Custom Build - -!ENDIF - -# Begin Target - -# Name "cl_dll - Win32 Release" -# Name "cl_dll - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Group "hl" - -# PROP Default_Filter "*.cpp" -# Begin Source File - -SOURCE=..\dlls\crossbow.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\crowbar.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\egon.cpp -# End Source File -# Begin Source File - -SOURCE=.\ev_hldm.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\gauss.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\handgrenade.cpp -# End Source File -# Begin Source File - -SOURCE=.\hl\hl_baseentity.cpp -# End Source File -# Begin Source File - -SOURCE=.\hl\hl_events.cpp -# End Source File -# Begin Source File - -SOURCE=.\hl\hl_objects.cpp -# End Source File -# Begin Source File - -SOURCE=.\hl\hl_weapons.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\wpn_shared\hl_wpn_glock.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\hornetgun.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\mp5.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\python.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\rpg.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\satchel.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\shotgun.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\squeakgrenade.cpp -# End Source File -# Begin Source File - -SOURCE=..\dlls\tripmine.cpp -# End Source File -# End Group -# Begin Source File - -SOURCE=.\ammo.cpp -# End Source File -# Begin Source File - -SOURCE=.\ammo_secondary.cpp -# End Source File -# Begin Source File - -SOURCE=.\ammohistory.cpp -# End Source File -# Begin Source File - -SOURCE=.\battery.cpp -# End Source File -# Begin Source File - -SOURCE=.\cdll_int.cpp -# End Source File -# Begin Source File - -SOURCE=.\com_weapons.cpp -# End Source File -# Begin Source File - -SOURCE=.\death.cpp -# End Source File -# Begin Source File - -SOURCE=.\demo.cpp -# End Source File -# Begin Source File - -SOURCE=.\entity.cpp - -!IF "$(CFG)" == "cl_dll - Win32 Release" - -!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" - -# ADD CPP /MT - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\ev_common.cpp -# End Source File -# Begin Source File - -SOURCE=.\events.cpp -# End Source File -# Begin Source File - -SOURCE=.\flashlight.cpp -# End Source File -# Begin Source File - -SOURCE=.\GameStudioModelRenderer.cpp -# End Source File -# Begin Source File - -SOURCE=.\geiger.cpp -# End Source File -# Begin Source File - -SOURCE=.\health.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud_bench.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud_benchtrace.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud_msg.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud_redraw.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud_servers.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud_spectator.cpp -# End Source File -# Begin Source File - -SOURCE=.\hud_update.cpp -# End Source File -# Begin Source File - -SOURCE=.\in_camera.cpp -# End Source File -# Begin Source File - -SOURCE=.\input.cpp -# End Source File -# Begin Source File - -SOURCE=.\inputw32.cpp -# End Source File -# Begin Source File - -SOURCE=..\public\interface.cpp -# End Source File -# Begin Source File - -SOURCE=.\interpolation.cpp -# End Source File -# Begin Source File - -SOURCE=.\menu.cpp -# End Source File -# Begin Source File - -SOURCE=.\message.cpp -# End Source File -# Begin Source File - -SOURCE=..\common\parsemsg.cpp -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_debug.c -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_math.c -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_shared.c -# End Source File -# Begin Source File - -SOURCE=.\saytext.cpp -# End Source File -# Begin Source File - -SOURCE=.\status_icons.cpp -# End Source File -# Begin Source File - -SOURCE=.\statusbar.cpp -# End Source File -# Begin Source File - -SOURCE=.\studio_util.cpp -# End Source File -# Begin Source File - -SOURCE=.\StudioModelRenderer.cpp -# End Source File -# Begin Source File - -SOURCE=.\text_message.cpp -# End Source File -# Begin Source File - -SOURCE=.\train.cpp -# End Source File -# Begin Source File - -SOURCE=.\tri.cpp -# End Source File -# Begin Source File - -SOURCE=.\util.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_checkbutton2.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_ClassMenu.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_ControlConfigPanel.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_CustomObjects.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_grid.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_helpers.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_int.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_listbox.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_loadtga.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_MOTDWindow.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_SchemeManager.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_ScorePanel.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_scrollbar2.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_ServerBrowser.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_slider2.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_SpectatorPanel.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_TeamFortressViewport.cpp -# End Source File -# Begin Source File - -SOURCE=.\vgui_TeamMenu.cpp -# End Source File -# Begin Source File - -SOURCE=.\view.cpp -# End Source File -# Begin Source File - -SOURCE=..\game_shared\voice_banmgr.cpp -# End Source File -# Begin Source File - -SOURCE=.\voice_status.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# Begin Source File - -SOURCE=.\ammo.h -# End Source File -# Begin Source File - -SOURCE=.\ammohistory.h -# End Source File -# Begin Source File - -SOURCE=.\camera.h -# End Source File -# Begin Source File - -SOURCE=.\cl_dll.h -# End Source File -# Begin Source File - -SOURCE=.\cl_util.h -# End Source File -# Begin Source File - -SOURCE=.\com_weapons.h -# End Source File -# Begin Source File - -SOURCE=.\demo.h -# End Source File -# Begin Source File - -SOURCE=.\ev_hldm.h -# End Source File -# Begin Source File - -SOURCE=.\eventscripts.h -# End Source File -# Begin Source File - -SOURCE=.\GameStudioModelRenderer.h -# End Source File -# Begin Source File - -SOURCE=.\health.h -# End Source File -# Begin Source File - -SOURCE=.\hud.h -# End Source File -# Begin Source File - -SOURCE=.\hud_servers.h -# End Source File -# Begin Source File - -SOURCE=.\hud_servers_priv.h -# End Source File -# Begin Source File - -SOURCE=.\hud_spectator.h -# End Source File -# Begin Source File - -SOURCE=.\in_defs.h -# End Source File -# Begin Source File - -SOURCE=.\interpolation.h -# End Source File -# Begin Source File - -SOURCE=.\kbutton.h -# End Source File -# Begin Source File - -SOURCE=..\common\parsemsg.h -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_debug.h -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_defs.h -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_info.h -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_materials.h -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_movevars.h -# End Source File -# Begin Source File - -SOURCE=..\pm_shared\pm_shared.h -# End Source File -# Begin Source File - -SOURCE=.\StudioModelRenderer.h -# End Source File -# Begin Source File - -SOURCE=.\tri.h -# End Source File -# Begin Source File - -SOURCE=.\util_vector.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_ControlConfigPanel.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_int.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_SchemeManager.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_ScorePanel.h -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_scrollbar2.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_ServerBrowser.h -# End Source File -# Begin Source File - -SOURCE=..\game_shared\vgui_slider2.h -# End Source File -# Begin Source File - -SOURCE=.\vgui_SpectatorPanel.h -# End Source File -# Begin Source File - -SOURCE=.\view.h -# End Source File -# Begin Source File - -SOURCE=..\game_shared\voice_banmgr.h -# End Source File -# Begin Source File - -SOURCE=..\game_shared\voice_status.h -# End Source File -# Begin Source File - -SOURCE=.\wrect.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\lib\public\game_controls.lib -# End Source File -# End Target -# End Project