diff --git a/engines/tetraedge/te/te_lua_gui_lua_callbacks.cpp b/engines/tetraedge/te/te_lua_gui_lua_callbacks.cpp index d66f27372e93..7ad66443b28d 100644 --- a/engines/tetraedge/te/te_lua_gui_lua_callbacks.cpp +++ b/engines/tetraedge/te/te_lua_gui_lua_callbacks.cpp @@ -602,8 +602,9 @@ int layoutPositionLinearAnimationBindings(lua_State *L) { } else if (!strcmp(s, "endValue")) { static const TeVector3f32 defaultEnd(0.0f, 0.0f, 0.0f); anim->_endVal = TeLuaToTeVector3f32(L, -1, defaultEnd); - } else if (!strcmp(s, "layout")) { + } else if (!strcmp(s, "layout") || !strcmp(s, "pausable")) { // skip. + // TODO: What should we do with "pausable" attribute? } else if (!strcmp(s, "curve")) { const Common::Array curve = TeLuaToFloatArray(L, -1); anim->setCurve(curve);