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Field.cpp
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#include "Field.h"
#include <iostream>
#include <vector>
/**
* Constructor creates a 10x10 grid with no mines
**/
Field::Field()
{
_map.resize(FIELD_DIMENSION);
for(unsigned int i=0; i < _map.size(); i++)
{
_map[i].resize(FIELD_DIMENSION);
for(unsigned int j=0; j < _map[i].size(); j++)
{
_map[i][j] = EMPTY_HIDDEN;
}
}
}
/**
* Places a mine at the x,y coordinate in the field
**/
void Field::placeMine(int x, int y)
{
if(x < 0 || x >= FIELD_DIMENSION || y < 0 || y >= FIELD_DIMENSION)
{
throw "Out of bounds";
}
else
_map[x][y] = MINE_HIDDEN;
}
/**
* Retrieves the state of the field at location (x,y)
**/
FieldType Field::get(int x, int y)
{
if(x < 0 || x >= FIELD_DIMENSION || y < 0 || y >= FIELD_DIMENSION)
{
throw "Out of bounds";
}
else
return _map[x][y];
}
/**
* Returns whether or not _map at (x,y) has a mine and throws an
* exception if the location is illegal
**/
bool Field::isSafe(int x, int y)
{
//TODO: Complete this function, isSafe(int,int)
return true;
}
/**
* Changes the location from EMPTY_HIDDEN to EMPTY_SHOWN for the
* location and any valid locations adjacent (immediately above,
* below, left, or right as printed) to the provided (x,y) location
**/
void Field::revealAdjacent(int x, int y)
{
//TODO: Complete this function, revealAdjacent(int,int)
}