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Releases: peter-kish/gloot

GLoot - 2.3.4

21 Aug 15:46
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  • Added an interface for item (de)selections
  • Various bugfixes
  • Various refactoring
  • Updated documentation

GLoot - 2.3.3

15 Aug 19:53
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Hotfix: Fixed some broken script paths

GLoot - 2.3.2

13 Aug 15:02
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  • Refactoring inspector plugin code
  • Modified directory structure
  • Various bug-fixes
  • Updated docs

GLoot - 2.3.1

05 Aug 09:12
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  • Refactoring with inventory constraints
  • Upgrading to Godot 4.1
  • Various bugfixes

GLoot - 2.3.0

17 Jun 11:33
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  • Added InventoryGridStacked (see the docs)
  • Refactoring using some Godot 4 features
  • Various bugfixes

GLoot - 2.2.1

29 Apr 19:46
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  • Updated documentation
  • Refactoring using some Godot 4 features
  • Various bugfixes

GLoot - 2.2.0

05 Mar 10:29
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This release introduces Godot 4 support for the plugin.
The last Godot 3 compatible version can be found on the godot_3 branch.

GLoot - 2.1.4

05 Mar 10:25
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  • Introducing max_stack_size property for InventoryStacked
  • Additional tests
  • Various bugfixes

GLoot - 2.1.3

22 Jan 13:19
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  • Added a protoset editor (WIP)
  • Additional configuration warnings
  • Updated documentation
  • Performance optimizations
  • Additional unit tests
  • Various crash- and bugfixes

GLoot - 2.1.2

05 Nov 16:32
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  • Fixed serialization issues
  • Fixed some assertions
  • Fixed a stack overflow bug