Releases: peter-kish/gloot
Releases · peter-kish/gloot
GLoot - 2.3.4
- Added an interface for item (de)selections
- Various bugfixes
- Various refactoring
- Updated documentation
GLoot - 2.3.3
Hotfix: Fixed some broken script paths
GLoot - 2.3.2
- Refactoring inspector plugin code
- Modified directory structure
- Various bug-fixes
- Updated docs
GLoot - 2.3.1
- Refactoring with inventory constraints
- Upgrading to Godot 4.1
- Various bugfixes
GLoot - 2.3.0
- Added
InventoryGridStacked
(see the docs) - Refactoring using some Godot 4 features
- Various bugfixes
GLoot - 2.2.1
- Updated documentation
- Refactoring using some Godot 4 features
- Various bugfixes
GLoot - 2.2.0
This release introduces Godot 4 support for the plugin.
The last Godot 3 compatible version can be found on the godot_3
branch.
GLoot - 2.1.4
- Introducing
max_stack_size
property forInventoryStacked
- Additional tests
- Various bugfixes
GLoot - 2.1.3
- Added a protoset editor (WIP)
- Additional configuration warnings
- Updated documentation
- Performance optimizations
- Additional unit tests
- Various crash- and bugfixes
GLoot - 2.1.2
- Fixed serialization issues
- Fixed some assertions
- Fixed a stack overflow bug