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I am interested in making a custom backend debugger that uses the x64dbg frontend. Think of it as being able to support binaries other than like your standard windows exe, maybe even an emulation environment. I have looked through some of the source code for x64dbg and it looks like this concept may be supported under the idea of a "debug engine"? I see there is support right now for a Glee and a TitanEngine. How it looks like x64dbg is structured is that the front end will makes calls to this backend engine to actual pull the values and information it wants to display. Or send to this backend the values that it wants to modify. Is this correct? If so, is there any documentation on making a custom engine (ie what all functions and parameters need to be exported) and on how to load this in x64dbg. |
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You can check out GleeBug which is more or less what you describe, but its also not pretty at the same time as it was never designed to be like this. |
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You can check out GleeBug which is more or less what you describe, but its also not pretty at the same time as it was never designed to be like this.