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main.py
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import pygame
import game_functions as gf
from settings import settings
from ship import ship
from pygame.sprite import Group
from alien import Alien
from game_stats import Gamestats
from button import Button
from scoreboard import Scoreboard
def run_game():
# 定义全局变量
global ship
# 初始化并创建一个窗口对象
pygame.init()
ai_settings = settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建按钮
play_button = Button(ai_settings, screen, "PLAY")
# 储存信息
stats = Gamestats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
ship = ship(ai_settings, screen)
# 储存子弹编组
bullets = Group()
# 创建外星人群
aliens = Group()
gf.create_fleet(ai_settings, screen, ship, aliens)
# 游戏主循环
while True:
gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
gf.undate_screen(ai_settings, screen, stats, sb, ship, aliens,
bullets, play_button)
run_game()