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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""飞船子弹"""
def __init__(self, ai_sttings, screen, ship):
"""飞船处创建子弹"""
super(Bullet, self).__init__()
self.screen = screen
# 在(0,0)处设置子弹,再确定位置
self.rect = pygame.Rect(0, 0, ai_sttings.bullet_width,
ai_sttings.bullet_hight)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# 存储小数表示子弹位置
self.y = float(self.rect.y)
self.color = ai_sttings.bullet_color
self.speed_factor = ai_sttings.bullet_speed_factor
def update(self):
"""向上移动子弹"""
# 更新子弹位置
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullect(self):
"""绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)