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How does MatterPort reconstruct textured mesh using just these panoramas? #43

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Uncle-Justice opened this issue Oct 7, 2020 · 0 comments

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@Uncle-Justice
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Uncle-Justice commented Oct 7, 2020

Hi, thank you for the excellent work.

The paper said MatterPort provide textured mesh following [21] and [25]. [21] is Poisson Surface Reconstruction while [25] is 3d reconstruction using voxel hashing. The code of [25] was too old to run. So I turned to BundleFusion as it also refered this method. But apparently, BundleFusion can not renconstruct good mesh using pics in MatterPort. The reason is the MatterPort data are captured viewpoints instead of continuous frames. I just wonder how you reconstruct textured mesh using your data? Could you give me a more specific idea? Thanks.

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