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MulleGLExample

screeny.png

Rendercache Progress

  • 14.8.2019: Rendering into a texture works

Controls-Cleartype Branch Progress

  • 17.7.2019: Use cleartype code for drawing text. Noticably sharper now.

Controls Branch Progress

  • 25.6.2019: Added drawing code for lots of UIViews and UIControls

Progress

  • 12.3.2019: Yoga layout branch, experimenting with it
  • 26.2.2019: Improved SVG drawing with patched nanovg
  • 26.2.2019: Redid CALayer borderWidth and cornerRadius code
  • 12.2.2019: UIScrollView reacts to mouse scroll events, fixed clipping
  • 22.1.2019: UIButton now reacts to clicks and shows state, fixed colors and window drag
  • 15.1.2019: can now distribute mouse events to proper subviews

TODO

  • write layout engine
  • tesselate SVG beziers on load ?
  • handle events properly
  • animate
  • write more widgets

Build

This is a mulle-sde project.

It has it's own virtual environment, that will be automatically setup for you once you enter it with:

mulle-sde MulleGLExample

Now you can let mulle-sde fetch the required dependencies and build the project for you:

mulle-sde craft