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Directory.Build.props_
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)\GameDirs.targets" />
<!-- Subnautica Build Group -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<OutputPath>bin\Subnautica\</OutputPath>
<DefineConstants>SN;SUBNAUTICA</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Below Zero Build Group -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<OutputPath>bin\Below Zero\</OutputPath>
<DefineConstants>BZ;BELOWZERO</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Default Release Build Group -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Default Debug Build Group -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<!-- Subnautica reference group -->
<Reference Include="0Harmony" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass_publicized" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\Subnautica_Data\Managed\publicized_assemblies\Assembly-CSharp-firstpass_publicized.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp_publicized" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\Subnautica_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
</Reference>
<Reference Include="QModInstaller" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\BepInEx\plugins\QModManager\QModInstaller.dll</HintPath>
</Reference>
<Reference Include="SMLHelper" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\QMods\SMLHelper_BZ\SMLHelper.dll</HintPath>
</Reference>
<Reference Include="UnityEngine" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\Subnautica_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\Subnautica_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\Subnautica_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\Subnautica_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)|$(Platform)' == 'Subnautica|AnyCPU'">
<HintPath>$(GameDirSN)\Subnautica_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<!-- Below Zero Reference Group -->
<Reference Include="0Harmony" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass_publicized" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\publicized_assemblies\Assembly-CSharp-firstpass_publicized.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp_publicized" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
</Reference>
<Reference Include="QModInstaller" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\BepInEx\plugins\QModManager\QModInstaller.dll</HintPath>
</Reference>
<Reference Include="SMLHelper" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\QMods\SMLHelper_BZ\SMLHelper.dll</HintPath>
</Reference>
<Reference Include="UnityEngine" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule" Condition="'$(Configuration)|$(Platform)' == 'Below Zero|AnyCPU'">
<HintPath>$(GameDirBZ)\SubnauticaZero_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<!-- Shared Reference Group -->
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
</Project>