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When you place a glass pane next to another glass pane, the texture doesn't connect like the glass blocks do when I place them together. This happens for other glass nodes like glass stairs and slabs too and I think that they should be able to like the glass blocks do. Here is a picture of what I mean.
The text was updated successfully, but these errors were encountered:
Glass has a special engine-supported drawtype enabling this; the nodebox draw type does not support this. So there isn't an easy way to fix this (short of registering way too many nodes with different textures and always picking the appropriate one, which would be too wasteful and dirty to warrant implementation) without an engine change.
Not sure whether to label this a feature request (because the nodes are in principle fine as-is) or a bug (because it's inconsistent with glass nodes).
I would consider it a feature request because the game works completely fine as is. This is just something I would like to be possible to at least be able to mod in.
When you place a glass pane next to another glass pane, the texture doesn't connect like the glass blocks do when I place them together. This happens for other glass nodes like glass stairs and slabs too and I think that they should be able to like the glass blocks do. Here is a picture of what I mean.
The text was updated successfully, but these errors were encountered: