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cow.lua
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local S = mobs.intllib_animal
-- Cow by sirrobzeroone
mobs:register_mob("mobs_animal:cow", {
type = "animal",
passive = false,
attack_type = "dogfight",
attack_npcs = false,
reach = 2,
damage = 4,
hp_min = 5,
hp_max = 20,
armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.2, 0.4},
visual = "mesh",
mesh = "mobs_cow.b3d",
textures = {
{"mobs_cow.png"},
{"mobs_cow2.png"}
},
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 6,
pushable = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 0, max = 2}
},
water_damage = 0.01,
lava_damage = 5,
light_damage = 0,
animation = {
stand_start = 0,
stand_end = 30,
stand_speed = 20,
stand1_start = 35,
stand1_end = 75,
stand1_speed = 20,
walk_start = 85,
walk_end = 114,
walk_speed = 20,
run_start = 120,
run_end = 140,
run_speed = 30,
punch_start = 145,
punch_end = 160,
punch_speed = 20,
die_start = 165,
die_end = 185,
die_speed = 10,
die_loop = false
},
follow = {
"farming:wheat", "default:grass_1", "farming:barley",
"farming:oat", "farming:rye"
},
view_range = 8,
replace_rate = 10,
replace_what = {
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1}
},
-- stay_near = {{"farming:straw", "group:grass"}, 10},
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
-- if fed 7x wheat or grass then cow can be milked again
if self.food and self.food > 6 then
self.gotten = false
end
return
end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
local item = tool:get_name()
-- milk cow with empty bucket
if item == "bucket:bucket_empty"
or item == "wooden_bucket:bucket_wood_empty"
or item == "bucket_wooden:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(name, S("Cow already milked!"))
return
end
local inv = clicker:get_inventory()
tool:take_item()
clicker:set_wielded_item(tool)
-- which bucket are we using
local ret_item = "mobs:bucket_milk"
if item == "wooden_bucket:bucket_wood_empty"
or item == "bucket_wooden:bucket_empty" then
ret_item = "mobs:wooden_bucket_milk"
end
if inv:room_for_item("main", {name = ret_item}) then
clicker:get_inventory():add_item("main", ret_item)
else
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = ret_item})
end
self.gotten = true -- milked
return
end
end,
on_replace = function(self, pos, oldnode, newnode)
self.food = (self.food or 0) + 1
-- if cow replaces 8x grass then it can be milked again
if self.food >= 8 then
self.food = 0
self.gotten = false
end
end
})
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "mobs_animal:cow",
nodes = {"default:dirt_with_grass", "ethereal:green_dirt"},
neighbors = {"group:grass"},
min_light = 14,
interval = 60,
chance = 8000,
min_height = 5,
max_height = 200,
day_toggle = true
})
end
mobs:register_egg("mobs_animal:cow", S("Cow"), "mobs_cow_inv.png")
mobs:alias_mob("mobs:cow", "mobs_animal:cow") -- compatibility
-- bucket of milk
minetest.register_craftitem(":mobs:bucket_milk", {
description = S("Bucket of Milk"),
inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, "bucket:bucket_empty"),
groups = {food_milk = 1, flammable = 3, drink = 1}
})
-- glass of milk
minetest.register_craftitem(":mobs:glass_milk", {
description = S("Glass of Milk"),
inventory_image = "mobs_glass_milk.png",
on_use = minetest.item_eat(2, "vessels:drinking_glass"),
groups = {food_milk_glass = 1, flammable = 3, vessel = 1, drink = 1}
})
minetest.register_craft({
output = "mobs:glass_milk 4",
recipe = {
{"vessels:drinking_glass", "vessels:drinking_glass"},
{"vessels:drinking_glass", "vessels:drinking_glass"},
{"mobs:bucket_milk", ""}
},
replacements = {{"mobs:bucket_milk", "bucket:bucket_empty"}}
})
minetest.register_craft({
output = "mobs:bucket_milk",
recipe = {
{"group:food_milk_glass", "group:food_milk_glass"},
{"group:food_milk_glass", "group:food_milk_glass"},
{"bucket:bucket_empty", ""}
},
replacements = {
{"group:food_milk_glass", "vessels:drinking_glass 4"}
}
})
-- butter
minetest.register_craftitem(":mobs:butter", {
description = S("Butter"),
inventory_image = "mobs_butter.png",
on_use = minetest.item_eat(1),
groups = {food_butter = 1, flammable = 2}
})
local salt_item = "default:sapling" -- some saplings are high in sodium
if minetest.get_modpath("farming") and farming and farming.mod then
salt_item = "farming:salt"
end
minetest.register_craft({
output = "mobs:butter",
recipe = {{"mobs:bucket_milk", salt_item}},
replacements = {{"mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese wedge
minetest.register_craftitem(":mobs:cheese", {
description = S("Cheese"),
inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
groups = {food_cheese = 1, flammable = 2}
})
minetest.register_craft({
type = "cooking",
output = "mobs:cheese",
recipe = "mobs:bucket_milk",
cooktime = 5,
replacements = {{"mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node(":mobs:cheeseblock", {
description = S("Cheese Block"),
tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {oddly_breakable_by_hand = 3},
sounds = default and default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "mobs:cheeseblock",
recipe = {
{"group:food_cheese", "group:food_cheese", "group:food_cheese"},
{"group:food_cheese", "group:food_cheese", "group:food_cheese"},
{"group:food_cheese", "group:food_cheese", "group:food_cheese"}
}
})
minetest.register_craft({
output = "mobs:cheese 9",
recipe = {{"mobs:cheeseblock"}}
})
-- check for either of the wood bucket mods and add compatibility
local wb = minetest.get_modpath("wooden_bucket")
local bw = minetest.get_modpath("bucket_wooden")
if wb or bw then
local return_item = wb and "wooden_bucket:bucket_wood_empty"
or "bucket_wooden:bucket_empty"
minetest.register_craftitem(":mobs:wooden_bucket_milk", {
description = S("Wooden Bucket of Milk"),
inventory_image = "mobs_wooden_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, return_item),
groups = {food_milk = 1, flammable = 3, drink = 1}
})
minetest.register_craft({
output = "mobs:glass_milk 4",
recipe = {
{"vessels:drinking_glass", "vessels:drinking_glass"},
{"vessels:drinking_glass", "vessels:drinking_glass"},
{"mobs:wooden_bucket_milk", ""}
},
replacements = {{"mobs:wooden_bucket_milk", return_item}}
})
minetest.register_craft({
output = "mobs:wooden_bucket_milk",
recipe = {
{"group:food_milk_glass", "group:food_milk_glass"},
{"group:food_milk_glass", "group:food_milk_glass"},
{return_item, ""}
},
replacements = {
{"group:food_milk_glass", "vessels:drinking_glass 4"}
}
})
minetest.register_craft({
output = "mobs:butter",
recipe = {{"mobs:wooden_bucket_milk", salt_item}},
replacements = {{"mobs:wooden_bucket_milk", return_item}}
})
end