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I would like to do a small section about a topic #43

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BluePrintRandom opened this issue Sep 7, 2017 · 4 comments
Open

I would like to do a small section about a topic #43

BluePrintRandom opened this issue Sep 7, 2017 · 4 comments

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@BluePrintRandom
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for upbge I have

UI manager in overlay scene (manages healthbars, text overlays, etc)

KDTree based terrain editing

Runtime terrain generation

https://www.youtube.com/watch?v=38K0oXNeNIk

UPBGE breaking thresholds

pretty much anything you ask me to.

and can provide examples if needed.

@mikepan
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mikepan commented Sep 7, 2017

Would you be able to provide most of the writing? I'd love to get some to do a full revision of the book and get some fresh content including UPBGE features.

@BluePrintRandom
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Sure, how do we format it? (new pages or a new book or just edit in?)

static mesh batching - could use documentation

reinstancePhysicsMesh(mesh,object,unique) could use documented

breaking thresholds for rigid body joints is nice

spawn groups instance now work with physics constraints now I think
(ragdolls)

using KD Tree or mathutils noise and BVHTree in Upbge is pretty handy

cube map reflection are nice

anything else you can think of?

@mikepan
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mikepan commented Sep 10, 2017

I would try to work it into the the existing chapters (mesh batching > cha 5; reinstancePHysicsMesh > cha 6; etc). I'll need to start doing a full review of the text and clean it up as best as I could.

@mikepan
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mikepan commented Sep 10, 2017

Feel free to submit a pull request at any time.

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