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I would like to do a small section about a topic #43
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Would you be able to provide most of the writing? I'd love to get some to do a full revision of the book and get some fresh content including UPBGE features. |
Sure, how do we format it? (new pages or a new book or just edit in?) static mesh batching - could use documentation reinstancePhysicsMesh(mesh,object,unique) could use documented breaking thresholds for rigid body joints is nice spawn groups instance now work with physics constraints now I think using KD Tree or mathutils noise and BVHTree in Upbge is pretty handy cube map reflection are nice anything else you can think of? |
I would try to work it into the the existing chapters (mesh batching > cha 5; reinstancePHysicsMesh > cha 6; etc). I'll need to start doing a full review of the text and clean it up as best as I could. |
Feel free to submit a pull request at any time. |
for upbge I have
UI manager in overlay scene (manages healthbars, text overlays, etc)
KDTree based terrain editing
Runtime terrain generation
https://www.youtube.com/watch?v=38K0oXNeNIk
UPBGE breaking thresholds
pretty much anything you ask me to.
and can provide examples if needed.
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