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config.yml
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# Gate proxy configuration for Minecraft Java Edition
config:
# The bind address to listen for Minecraft client connections.
bind: 0.0.0.0:25565
# Whether to use the proxy in online (authenticate players with Mojang API) or offline mode (not recommended).
onlineMode: true
# Registers servers with the proxy by giving the address of backend server a custom reference name.
servers:
# Server name: server address
server1: localhost:25566
server2: localhost:25567
server3: localhost:25568
server4: localhost:25569
# The list of servers to try (ordered) to connect a player to
# upon login or fallback when a player is kicked from a server.
try:
- server1
- server2
- server3
- server4
# Configure the response for server list pings.
status:
# The message of the day in legacy '§' format or modern text component '{"text":"...", ...}' json.
motd: |
§bA Gate Proxy
§bVisit ➞ §fgithub.com/minekube/gate
# The maximum players shown (is not the actual player limit!).
showMaxPlayers: 1000
# The server image (optimal 64x64); a path of an image file or the base64 data uri.
favicon: data:image/png;base64,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
# Whether to log ping requests in the console.
logPingRequests: false
# Whether the proxy should present itself as Forge/FML-compatible server.
announceForge: false
# Whether the proxy should support bungee plugin channels.
# (Disable this if your backend servers are untrusted.)
bungeePluginChannelEnabled: true
# Whether to register builtin commands on proxy start.
# Default: true
builtinCommands: true
# Whether players require permissions to
# execute a builtin proxy command like /server.
# Ignore this if `builtinCommands` is set to false.
# (This should be set to true in production environments.)
# Default: false
requireBuiltinCommandPermissions: false
# Declares the proxy commands to 1.13+ clients.
# Default: true
announceProxyCommands: true
# Should the proxy enforce the new public key
# security standard added in Minecraft 1.19?
# Default: true
forceKeyAuthentication: true
# The default disconnect reason to kick player on proxy shutdown when no other reason was given.
# Either in simple legacy '§' format or modern text component '{"text":"...", ...}' json.
shutdownReason: |
§cGate proxy is shutting down...
Please reconnect in a moment!
# Packet compression settings.
compression:
# The minimum size (in bytes) a packet must be before the proxy compresses it.
# The Minecraft vanilla server uses 256 by default.
threshold: 256
# Indicates what zlib compression level Gate should use.
# It goes from -1 to 9 where zero means no compression and -1 the default.
level: -1
# The time in milliseconds Gate waits to connect to a server before timing out.
connectionTimeout: 5000
# The time in milliseconds Gate waits to receive data from a server before timing out.
# If you use Forge, you may need to increase this setting.
readTimeout: 30000
# Whether to reconnect the player when disconnected from a server.
failoverOnUnexpectedServerDisconnect: true
# Enabled extra debug logging (only for debugging purposes).
debug: false
# This allows you to customize how player information such as IPs and UUIDs are forwarded to your server.
# See the documentation for more information.
forwarding:
# Options: legacy, none, velocity
mode: legacy
# The secret used if the mode is velocity.
#velocitySecret: secret_here
# Proxy protocol (HA-Proxy) determines whether Gate should support proxy protocol for players.
# Do not enable this if you don't know what it is.
proxyProtocol: false
# The quota settings allows rate-limiting IP (last block cut off) for certain operations.
# ops: The allowed operations per second.
# burst: The maximum operations per second (queue like). One burst unit per seconds is refilled.
# maxEntries: The maximum IPs to keep track of in cache for rate-limiting (if full, deletes oldest).
quota:
# Limit how many new connections can be established by the same IP range.
connections:
enabled: true
ops: 5
burst: 10
maxEntries: 1000
# Limit how many login requests can be made by the same IP range.
logins:
enabled: true
burst: 3
ops: 0.4
maxEntries: 1000
# Whether and how Gate should reply to GameSpy 4 (Minecraft query protocol on UDP) requests.
query:
enabled: false
port: 25577
showPlugins: false
# Lite mode is a lightweight reverse proxy mode that acts as thin layer between the client and the backend server.
# It efficiently routes client connections based on the virtual host address received in the handshake packet.
# This allows to protect multiple backend servers behind a single port Gate Lite proxy instance.
# Player connections (including ping requests and player authentication) is forwarded to the destined backend server.
# This means Lite mode supports proxy behind proxy setups, but advanced features like server switching or proxy commands are no longer available
# and have no effect in Lite mode when extensions use higher level Gate APIs and events.
lite:
# Enable Lite mode.
# If disabled, the proxy will act as a full proxy with all features enabled like just like BungeeCord/Velocity.
# If enabled, the proxy will act as a lightweight reverse proxy to support new types of deployment architecture.
# Default: false
enabled: false
# The routes that the proxy redirects player connections to based on matching the virtual host address.
# The routes are matched in order of appearance.
# Examples:
routes:
# Match the virtual host address to the backend server.
- host: localhost
# The backend server to connect to if matched.
backend: localhost:25566
# You can also use * wildcard to match any subdomain.
- host: '*.example.com'
backend: 172.16.0.12:25566
proxyProtocol: true # Use proxy protocol to connect to backend.
realIP: true # Optionally you can also use TCPShield's RealIP protocol.
# You can also match to multiple hosts to one or multiple random backends.
- host: [ 127.0.0.1, localhost]
backend: [ 172.16.0.12:25566, backend.example.com:25566 ]
# Match all as last item routes any other host to a default backend.
- host: '*'
backend: 10.0.0.10:25565
# Configuration for Connect, a network that organizes all Minecraft servers/proxies
# and makes them universally accessible for all players.
# Among a lot of other features it even allows players to join locally hosted
# Minecraft servers without having an open port or public IP address.
#
# Visit https://developers.minekube.com/connect
connect:
# Enabling Connect makes Gate register itself to Connect network.
# This feature is disabled by default, but you are encouraged to
# enable it and get empowered by the additional network services
# and by the growing community in this ecosystem.
enabled: false
# The endpoint name is a globally unique identifier of your server.
# If Connect is enabled, but no name is specified a random name is
# generated on every restart (only recommended for testing).
#
# It is supported to run multiple Gates on the same endpoint name for load balancing
# (use the same connect.json token file from first Gate instance).
#name: your-endpoint-name