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Releases: mapbox/mapbox-gl-js

v3.9.4

27 Jan 10:16
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  • Fix vector icons rendering with stretch areas on high DPI devices.

v3.9.3

15 Jan 07:25
2b4680a
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  • Fix issues when updating feature state on symbol layers.
  • Fix canvas source not rendering correctly after a canvas resize.

v3.9.2

03 Jan 10:11
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  • Fix the display of user-rendered images.
  • Fix a broken build issue in specific bundling configurations using Vite or ESBuild.
  • Fix the console error issue that sometimes occurs during map initialization.

v3.9.1

23 Dec 12:26
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  • Fix an error when using background patterns on styles with vector icons enabled.
  • Fix queryRenderedFeatures not working on styles with custom layers.
  • When using queryRenderedFeatures and querySourceFeatures with featureset, fix filter option to apply to featureset selectors rather than original properties, and add featureNamespace validation.
  • Fix queryRenderedFeatures missing source, sourceLayer and layer properties in resulting features where they should be present.
  • Fix small rendering artifacts on line corners when using patterns with line-join: none.

v3.9.0

18 Dec 12:17
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Breaking changes ⚠️

  • Rename featureset property to target in addInteraction and queryRenderedFeatures options.

Features and improvements ✨

  • Add experimental vector icons support.
  • Add experimental precipitation support through snow and rain style properties.
  • Add experimental features for interactive indoor maps.
  • Add to-hsla expression.
  • Add *-use-theme property to override the color theme for specific layers.
  • Add support for color-theme overrides in imports.
  • Add per-feature mouseenter, mouseover, mouseleave, and mouseout events for addInteraction.
  • Enable mixing featuresets and layers in the Map#queryRenderedFeatures.
  • Improve landmark rendering performance.
  • The clip layer is now stable and no longer marked experimental.

Bug fixes 🐞

  • Fix crash on devices with PowerVR GPUs.
  • Fix dark shade of fill-extrusion buildings caused by specific light directions.
  • Fix double shadowing on lines at ground level.
  • Fix shadow acne from 3D structures close to the ground.
  • Fix update of state-dependent features during brightness changes.
  • Fix an edge case with fill extrusions around tile borders not being updated correctly on terrain load.
  • Fix a race condition where using line-z-offset would sometimes break layer rendering order.

v3.9.0-beta.1

10 Dec 10:42
596da6b
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v3.9.0-beta.1 Pre-release
Pre-release

Breaking changes ⚠️

  • Rename featureset property to target in addInteraction and queryRenderedFetures options.

Features and improvements ✨

  • Add experimental features for interactive indoor maps.
  • Add experimental vector icons support.
  • Add experimental precipitation support through snow and rain style properties.
  • Add to-hsla expression.
  • Add *-use-theme property to override the color theme for specific layers.
  • Add support for color-theme overrides in imports.
  • Add per-feature mouseenter, mouseover, mouseleave, and mouseout events for addInteraction.
  • Enable mixing featuresets and layers in the Map#queryRenderedFeatures.
  • Improve landmark rendering performance.

Bug fixes 🐞

  • Fix crash on devices with PowerVR GPUs.
  • Fix dark shade of fill-extrusion buildings caused by specific light directions.
  • Fix double shadowing on lines at ground level.
  • Fix shadow acne from 3D structures close to the ground.
  • Fix update of state-dependent features during brightness changes.

v3.8.0

12 Nov 15:00
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Features and improvements ✨

  • Add experimental support for style-defined featuresets, an upcoming way to query features in Mapbox Standard and other fragment-based styles.
  • Add experimental Map addInteraction/removeInteraction methods that make it easier to manage map interactions like clicking and hovering over features.
  • Add experimental support for elevated lines with line-cross-slope and line-elevation-reference properties.
  • Add experimental scaleFactor map option and setScaleFactor method to increase map label size (useful for improving accessibility or adjusting text size for different devices).
  • Add support for using line-progress expression in non-data-driven line properties.
  • Add experimental fill-extrusion-height-alignment and fill-extrusion-base-alignment properties to control fill extrusion top/bottom alignment.
  • Improve performance of dynamic brightness changes.
  • Minor optimizations to reduce load time.

Bug fixes 🐞

  • Fix localization when setting a worldview on the Mapbox Standard style.
  • Fix raster array rendering on some Android devices.
  • Fix an issue where fill-extrusion buildings would disappear when zooming out.
  • Fix line joins for thick semi-transparent or blurred lines.
  • Improve appearance of line corners with densely placed vertices.
  • Fix anti-alising aftifacts on blurred lines.
  • Fix call stack overflow caused by repeated addImport calls.
  • Fix failures when handling non-renderable characters.
  • Fix rendering of Osage script.
  • Fix certain edge cases when using config expression in filter properties.
  • Fix patterned fill extrusions being visible with zero opacity alpha.
  • Fix data-driven symbol-z-offset not working properly.
  • Fix fill extrusions on terrain producing WebGL warnings in some cases.
  • Fix line-emissive-strength not being applied to patterned lines.

v3.8.0-beta.1

25 Oct 15:01
fa70264
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v3.8.0-beta.1 Pre-release
Pre-release

Features and improvements ✨

  • Minor optimizations to reduce load time.

Bug fixes 🐞

  • Fix raster array rendering on some Android devices.
  • Fix an issue where fill-extrusion buildings would disappear when zooming out.
  • Fix line joins for thick semi-transparent or blurred lines.
  • Improve appearance of line corners with densely placed vertices.
  • Fix anti-alising aftifacts on blurred lines.
  • Fix call stack overflow caused by repeated addImport calls.
  • Fix failures when handling non-renderable characters.
  • Fix the Osage script rendering.

v3.7.0

27 Sep 09:16
732345f
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Features and improvements ✨

  • Add background-pitch-alignment property of the background layer, which is set to map by default but can now be set to viewport. Useful for highlighting individual features by dimming the rest of the map with a semitransparent background.
  • Add new control positions (top, right, bottom, and left) (h/t @Ethan-Guttman).
  • Add retainPadding option for camera movement methods, which can be set to false for pre-v3.4 padding behavior.
  • Add config expression support in layer filter.
  • Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
  • Add the fill-z-offset property for fill layers.
  • Improve Map#fitBounds for the alternative projections.
  • Improve terrain hillshade lighting anchored to viewport.
  • Improve shadow casting from 3D models.
  • Improve error messages for invalid expressions.
  • Skip landmarks rendering when the camera is inside them.
  • Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
  • Allow the string event type in Map event handlers.
  • Expose RequestTransformFunction, ResourceType, and RequestParameters types.
  • Improve texture memory footprint on some platforms.

Bug fixes 🐞

  • Fix feature filtering when using 3D lights.
  • Fix pattern rendering issues on some devices at high zoom levels.
  • Fix fill-extrusion-line-width rendering for large polygons
  • Fix symbol placement ordering when symbol-z-order is set to auto.
  • Fix the issue where minzoom and maxzoom properties were ignored by clip layers.
  • Fix handling previously hidden models in clip layers.
  • Fix directional light cast-shadows property type.
  • Fix an edge case that could produce setStencilMode-related error in the console with the dev build.
  • Fix an issue where some fill extrusions could temporarily disappear when zooming quickly in certain areas.
  • Fix an edge case that could cause flickering on a far plane on high zooms.

v3.7.0-beta.1

12 Sep 15:52
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v3.7.0-beta.1 Pre-release
Pre-release

Features and improvements ✨

  • Add config expression support in layer filter.
  • Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
  • Add the fill-z-offset property for fill layers.
  • Improve Map#fitBounds for the alternative projections.
  • Improve terrain hillshade lighting anchored to viewport.
  • Improve shadow casting from 3D models.
  • Improve error messages for invalid expressions.
  • Skip landmarks rendering when the camera is inside them.
  • Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
  • Allow the string event type in Map event handlers.
  • Expose RequestTransformFunction, ResourceType, and RequestParameters types.

Bug fixes 🐞

  • Fix feature filtering when using 3D lights.
  • Fix pattern rendering issues on some devices at high zoom levels.
  • Fix fill-extrusion-line-width rendering for large polygons
  • Fix symbol placement ordering when symbol-z-order is set to auto.
  • Fix the issue where minzoom and maxzoom properties were ignored by clip layers.
  • Fix handling previously hidden models in clip layers.
  • Fix directional light cast-shadows property type.