You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am leaving this here more in hopes of someone knowing of a work around.
Although referenced in code that i can (kind of) understand, vertice 13605 on the tongue does not propogate through the MHX2 FaceShapes import. Meaning, any shapekey/target that you have in the faceshapes.mxa file to be applied on import of an MHX format, does not apply the location of 13605. it is as though its location change is just disregarded.
For example, a shape key that i have that morphs from generic human to small stature human leaves that one vertex basically in its original location.
Thank you
further information: Manually changing the location code of 13605 in the faceshapes.mxa file has no effect. So, it does not appear as a math error it seems, but more that it just ignores the location change information of that specific vertice.
The text was updated successfully, but these errors were encountered:
I am leaving this here more in hopes of someone knowing of a work around.
Although referenced in code that i can (kind of) understand, vertice 13605 on the tongue does not propogate through the MHX2 FaceShapes import. Meaning, any shapekey/target that you have in the faceshapes.mxa file to be applied on import of an MHX format, does not apply the location of 13605. it is as though its location change is just disregarded.
For example, a shape key that i have that morphs from generic human to small stature human leaves that one vertex basically in its original location.
Thank you
further information: Manually changing the location code of 13605 in the faceshapes.mxa file has no effect. So, it does not appear as a math error it seems, but more that it just ignores the location change information of that specific vertice.
The text was updated successfully, but these errors were encountered: