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molecular_crafting.lua
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function random_dust()
local i = math.random(0,100)
if i > 80 then
local dust = math.random(0,100)
if dust == 0 then
return "technic:mithril_dust"
end
if dust > 0 then
if dust < 4 then
return "technic:gold_dust"
end
end
if dust > 3 then
if dust < 10 then
return "technic:silver_dust"
end
end
if dust > 9 then
if dust < 20 then
return "technic:chromium_dust"
end
end
if dust > 19 then
if dust < 40 then
return "technic:zinc_dust"
end
end
if dust > 39 then
if dust < 60 then
return "technic:tin_dust"
end
end
if dust > 59 then
if dust < 80 then
return "technic:copper_dust"
end
end
if dust > 79 then
if dust < 100 then
return "technic:iron_dust"
end
end
end
if i <= 90 then
return nil
end
end
molecular_crafting_recipes ={}
register_molecular_crafting_recipe = function(metal1, count1, metal2, count2, result, count3, result2, count4)
molecular_crafting_recipes[metal1..metal2] = { src1_count = count1, src2_count = count2, dst_name = result, dst_count = count3, dst2_name = result2, dst2_count = count4 }
end
get_molecular_crafting_recipe = function(metal1, metal2)
-- Check for both combinations of metals and for the right amount in both
if not metal2 == nil then
if molecular_crafting_recipes[metal1.name..metal2.name]
and metal1.count >= molecular_crafting_recipes[metal1.name..metal2.name].src1_count
and metal2.count >= molecular_crafting_recipes[metal1.name..metal2.name].src2_count then
return molecular_crafting_recipes[metal1.name..metal2.name]
elseif molecular_crafting_recipes[metal2.name..metal1.name]
and metal2.count >= molecular_crafting_recipes[metal2.name..metal1.name].src1_count
and metal1.count >= molecular_crafting_recipes[metal2.name..metal1.name].src2_count then
return molecular_crafting_recipes[metal2.name..metal1.name]
end
end
if metal2 == nil then
if molecular_crafting_recipes[metal1.name] then
if metal1.count >= molecular_crafting_recipes[metal1.name].src1_count then
return molecular_crafting_recipes[metal1.name]
end
end
end
end
minetest.register_alias("molecular_crafting","chemistry:molecular_crafting")
minetest.register_alias("molecular_crafting_active","chemistry:molecular_crafting_active")
minetest.register_craft({
output = 'chemistry:molecular_crafting',
recipe = {
{'technic:mv_cable','chemistry:microprocessor', 'technic:mv_cable'},
{'technic:copper_coil', 'chemistry:molecular_manipulator', 'technic:copper_coil'},
{'technic:mv_transformer', 'chemistry:vacuum_chamber', 'chemistry:vacuum_pump'},
}
})
molecular_crafting_formspec =
"invsize[8,9;]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;src2;3,2;1,1;]"..
"list[current_name;dst;5,1;3,2;]"..
"list[current_name;tst;4,3;1,1;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Molecular Crafting]"..
"label[1,3;Power level]"..
"button[5,4;2,1;turn_on;Turn on]"
minetest.register_node("chemistry:molecular_crafting", {
description = "Molecular Crafting",
tiles = {"chemistry_stainless_steel_block.png", "chemistry_stainless_steel_block.png", "chemistry_molecular_crafting_front.png",
"chemistry_molecular_crafting_front.png", "chemistry_molecular_crafting_front.png", "chemistry_molecular_crafting_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", molecular_crafting_formspec)
meta:set_string("infotext", "Molecular Crafting")
meta:set_float("technic_power_machine", 1)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("src2", 1)
inv:set_size("dst", 6)
inv:set_size("tst", 1)
local molecular_crafting_is_working = 0
air_pressure = 1013
pump_on = 0
meta:set_float("air_pressure",1013.25)
meta:set_int(pump_on,0)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") or not inv:is_empty("tst") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
on_receive_fields = function(pos,formname,fields,sender)
local meta = minetest.env:get_meta(pos)
local pump_on = meta:get_int("pump_on")
if fields.turn_on then
if pump_on == 0 then
return meta:set_int("pump_on",1)
end
if pump_on == 1 then
return meta:set_int("pump_on",0)
end
end
end,
})
minetest.register_node("chemistry:molecular_crafting_active", {
description = "Molecular Crafting",
tiles = {"chemistry_stainless_steel_block.png", "chemistry_stainless_steel_block.png", "chemistry_molecular_crafting_front.png",
"chemistry_molecular_crafting_front.png", "chemistry_molecular_crafting_front.png", "chemistry_molecular_crafting_front.png"}, paramtype2 = "facedir",
light_source = 0,
drop = "chemistry:molecular_crafting",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("src2") or not inv:is_empty("dst") or not inv:is_empty("tst") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
on_receive_fields = function(pos,formname,fields,sender)
local meta = minetest.env:get_meta(pos)
local pump_on = meta:get_int("pump_on")
if fields.turn_on then
if pump_on == 0 then
return meta:set_int("pump_on",1)
end
if pump_on == 1 then
return meta:set_int("pump_on",0)
end
end
end,
})
minetest.register_abm(
{ nodenames = {"chemistry:molecular_crafting","chemistry:molecular_crafting_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local eu_input = meta:get_int("MV_EU_input")
local state = meta:get_int("state")
local next_state = state
local pump_on = meta:get_int("pump_on")
air_pressure = meta:get_float("air_pressure")
-- Machine information
local machine_name = "Molecular Crafting"
local machine_node = "chemistry:molecular_crafting"
local machine_state_demand = { 50, 2000 }
-- Setup meta data if it does not exist. state is used as an indicator of this
if state == 0 then
meta:set_int("state", 1)
if pump_on == 1 then
machine_state_demand[1] = 200
end
if pump_on == 0 then
machine_state_demand[1] = 50
end
meta:set_int("MV_EU_demand", machine_state_demand[1])
meta:set_int("MV_EU_input", 0)
meta:set_int("tube_time", 0)
return
end
--change air pressure
if pump_on == 0 then
if air_pressure < 1013 then
meta:set_float("air_pressure",air_pressure+1)
end
if air_pressure >= 1013 then
meta:set_float("air_pressure",1013.25)
end
end
local status = ""
if pump_on == 1 then
status = "Turn off"
end
if pump_on == 0 then
status = "Turn on"
end
meta:set_string("formspec",
"invsize[8,9;]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;src2;3,2;1,1;]"..
"list[current_name;dst;5,1;3,2;]"..
"list[current_name;tst;4,3;1,1;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Molecular Crafting]"..
"label[1,4;Air pressure: "..air_pressure.." hPa]"..
"label[1,3;Power level]"..
"button[5,4;2,1;turn_on;"..status.."]")
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "MV")
-- State machine
if eu_input == 0 then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Unpowered")
next_state = 1
meta:set_int("pump_on",0)
elseif eu_input == machine_state_demand[state] then
-- Powered - do the state specific actions
if pump_on == 1 then
if air_pressure > 5 then
meta:set_float("air_pressure",air_pressure-5)
end
if air_pressure <= 5 then
meta:set_float("air_pressure",0)
end
end
if air_pressure < 15 then
-- Execute always if powered logic
local inv = meta:get_inventory()
local empty = 1
local recipe = nil
local result = nil
local result2 = nil
-- Get what to cook if anything
local srcstack = inv:get_stack("src", 1)
local src2stack = inv:get_stack("src2", 1)
local src_item1 = nil
local src_item2 = nil
if srcstack and src2stack then
src_item1 = srcstack:to_table()
src_item2 = src2stack:to_table()
empty = 0
end
if src_item1 then
recipe = get_molecular_crafting_recipe(src_item1,src_item2)
end
if recipe then
result = { name=recipe.dst_name, count=recipe.dst_count}
if recipe.dst2_count > 0 then
result2 = { name=recipe.dst2_name, count=recipe.dst2_count}
end
if src_item1.name == "default:cobble" then
result = {name = random_dust(),count=1}
end
end
if not src2stack == nil then
if recipe then
print("recipe "..recipe.dst_name.." : result "..result.name.." : empty "..empty.." : src_item1 "..src_item1.name.." : src_item2 "..src_item2.name)
end
end
if src2stack == nil then
print("recipe "..recipe.dst_name.." : result "..result.name.." : empty "..empty.." : src_item1 "..src_item1.name.."")
end
if state == 1 then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Idle")
if empty == 0 and recipe and inv:room_for_item("dst", result) then
meta:set_string("infotext", machine_name.." Active")
meta:set_string("src_time", 0)
next_state = 2
end
elseif state == 2 then
hacky_swap_node(pos, machine_node.."_active")
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") == 4 then -- 4 ticks per output
meta:set_string("src_time", 0)
-- check if there's room for output in "dst" list and that we have the materials
if recipe and inv:room_for_item("dst", result) then
-- Take stuff from "src" list
srcstack:take_item(recipe.src1_count)
inv:set_stack("src", 1, srcstack)
if not src2stack == nil then
src2stack:take_item(recipe.src2_count)
inv:set_stack("src2", 1, src2stack)
end
-- Put result in "dst" list
inv:add_item("dst",result)
if result2 then
inv:add_item("tst",result2)
end
else
next_state = 1
end
end
end
-- Change state?
if next_state ~= state then
meta:set_int("MV_EU_demand", machine_state_demand[next_state])
meta:set_int("state", next_state)
end
end
end
end,
})
technic.register_MV_machine ("chemistry:molecular_crafting","RE")
technic.register_MV_machine ("chemistry:molecular_crafting_active","RE")