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Appendix E: Mac OSX Installation and Setup

Environment Requirements

Prerequisite

  • Download cocos2d-x and unzip it. (maybe: ~/). Right click on the .zip file and unzip it:

  • After unzipping you should have a folder structure similar to:

Build and Run

  • Enter cocos2d-x/build and open cocos2d_tests.xcodeproj
  • Choose cpp-tests Mac from targets drop-down box
  • Click run to compile and run cpp-tests

Running on an IOS Device

  • In order to run on IOS Device an IOS Developer Program membership is needed. You can purchase one from Apple: https://developer.apple.com/programs/ios/. The steps to run on iOS device are the same as running in a simulator except you select you device from the device list.