The easiest way to use SDL_image is to include it along with SDL as subprojects in your project.
We'll start by creating a simple project to build and run hello.c
First, you should have the Emscripten SDK installed from:
https://emscripten.org/docs/getting_started/downloads.html
Create the file CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
project(hello)
# set the output directory for built objects.
# This makes sure that the dynamic library goes into the build directory automatically.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
# This assumes the SDL source is available in vendored/SDL
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
# This assumes the SDL_image source is available in vendored/SDL_image
add_subdirectory(vendored/SDL_image EXCLUDE_FROM_ALL)
# on Web targets, we need CMake to generate a HTML webpage.
if(EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
endif()
# Create your game executable target as usual
add_executable(hello WIN32 hello.c)
# Link to the actual SDL3 library.
target_link_libraries(hello PRIVATE SDL3_image::SDL3_image SDL3::SDL3)
Build:
emcmake cmake -S . -B build
cd build
emmake make
You can now run your app by pointing a webserver at your build directory and connecting a web browser to it, opening hello.html
A more complete example is available at: