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An idea I have is to prepare an atlas that has segments for walls, floors and ceilings. By making the atlas in the form of a cube I could tell DreamUV what face normals each part of my atlas should use.
This way DreamUV could for example properly map a bunch of corridors and rooms, identyfying walls, floors and ceilings.
The text was updated successfully, but these errors were encountered:
That's an interesting idea. It's not how I usually organize my materials but I can see the use case. I will have to consider if the additional complexity of something like this is worth it though
An idea I have is to prepare an atlas that has segments for walls, floors and ceilings. By making the atlas in the form of a cube I could tell DreamUV what face normals each part of my atlas should use.
This way DreamUV could for example properly map a bunch of corridors and rooms, identyfying walls, floors and ceilings.
The text was updated successfully, but these errors were encountered: