Provides additional Sand and Red Sand
Disable with /carpetskyadditions removeDefault coralErosion
Dead Coral and Dead Coral Fans with water flowing out of them will spawn a Sand item every 16-32 seconds. Fire versions spawn Red Sand instead.
The Coral has a 3% chance to break after spawning Sand.
Infinitely automatic farms are possible, but not trivial.
This method was added because:
- Getting Sand purely from the Wandering Trader is not sufficient.
- Gravity block duping and Trader multi-use bugs are unintended and could be fixed at any time.
- The old method where Husks dropped Sand is boring as it's just another standard mob farm.
Provides Shulkers
Disable with /carpetskyadditions removeDefault shulkerSpawning
When an Ender Dragon is re-killed, a Shulker spawns on top of the Bedrock pillar.
Provides Nether Wart
Disable with /carpetskyadditions removeDefault rammingWart
When a Goat rams a Nether Wart Block, it will break into Nether Wart.
Provides Deepslate
Disable with /carpetskyadditions removeDefault renewableDeepslate
Disable only splash/lingering conversion with /carpetskyadditions setDefault renewableDeepslate no_splash
Right-clicking or dispensing a Thick Potion on Stone converts it to Deepslate.
A Thick Splash Potion will convert Stone blocks hit by the splash into Deepslate.
The conversion chance equals twice the percentage of the potion duration an entity would get.
A Thick Lingering Potion will continuously convert all Stone blocks in its cloud into Deepslate.
Provides Netherrack and Nylium
Disable with /carpetskyadditions removeDefault renewableNetherrack
When a Nether Portal generates in the void, it generates a few blocks of Netherrack or Nylium around it.
Which block is generated depends on the Biome -- Crimson Nylium in Crimson Forests, Warped Nylium in Warped Forests, Netherrack elsewhere.
Provides tall flowers
Disable with /carpetskyadditions removeDefault tallFlowersFromWanderingTrader
Tall Flowers trades mimic Bedrock.
Item | Price | Trades until disabled |
---|---|---|
Lilac | 1 | 12 |
Rose Bush | 1 | 12 |
Peony | 1 | 12 |
Sunflower | 1 | 12 |
Provides Allays
Disable with /carpetskyadditions removeDefault allayableVexes
Play Vexes the right sequence of 5 Note Block notes to convert them to Allays.
Vexes listen to Note Blocks within a 16 block range and emit particles based on whether the correct note is played. The instrument is ignored and the octave is ignored, meaning F#3 is treated the same as F#5.
When a Vex is in a Minecart, a Comparator can be used with a Detector Rail to determine the next note in the sequence. The Comparator outputs a value from 0 (corresponding to F#) to 11 (corresponding to F)
Provides Sweet Berries
Disable with /carpetskyadditions removeDefault foxesSpawnWithSweetBerriesChance
Set the chance with /carpetskyadditions setDefault foxesSpawnWithSweetBerriesChance <chance>
.
When a Fox spawns with an item, there is a 20% chance the item is Sweet Berries. The Fox will eat them soon after spawning, so be quick.
Provides Diamonds
Disable with /carpetskyadditions removeDefault renewableDiamonds
A Falling Anvil compresses a stack of Coal Blocks into a Diamond.
Provides Glow Lichen
Disable with /carpetskyadditions removeDefault lightningElectrifiesVines
If lightning strikes Glowstone with vines attached, the vines will turn into Glow Lichen. It can also strike a Lightning Rod on the Glowstone.
Provides Chorus Fruit and Chorus Flowers
Disable with /carpetskyadditions removeDefault gatewaysSpawnChorus
When an End Gateway is taken to a position over the void, the Endstone island generated spawns with a Chorus Tree on it.
Provides Hearts of the Sea
Disable with /carpetskyadditions removeDefault renewableHeartsOfTheSea
When a Dolphin is fed a fish, they may dig a Heart of the Sea out of Sand or Gravel on the sea floor.
Make sure to give the Dolphin enough space to search.
Must be in an Ocean type biome -- they're Hearts of the Sea, not Hearts of the Jungle.
Provides Budding Amethysts
Disable with /carpetskyadditions removeDefault renewableBuddingAmethysts
A lava block surrounded by Calcite which is then surrounded by Smooth Basalt will eventually turn into a Budding Amethyst.
After some time (1/100 chance on a random tick — ~2 hours on average), the Lava in the center will turn into a Budding Amethyst.
Provides Dead Bushes
Disable with /carpetskyadditions removeDefault saplingsDieOnSand
Saplings can be placed on Sand and Red Sand.
After a time, the saplings will die and turn into Dead Bushes.
Provides Dragon Heads
Disable with /carpetskyadditions removeDefault renewableDragonHeads
When an Ender Dragon is killed by a Charged Creeper, she will drop her head.
Provides Mycelium
Disable with /carpetskyadditions removeDefault hugeMushroomsSpreadMycelium
When a Huge Mushroom grows, it spreads Mycelium nearby, similar to how Mega Spruces Trees spread Podzol.
Provides Echo Shards
Disable with /carpetskyadditions removeDefault renewableEchoShards
Bats and Dolphins drop an Echo Shard when killed by a Warden's Sonic Boom attack.
Provides Sniffer Eggs
Disable with /carpetskyadditions removeDefault sniffersFromDrowneds
Drowneds have a 1% chance to spawn with a Sniffer Egg in their offhand.
This Egg will never drop when the Drowned dies.
Instead, when a Drowned holding a Sniffer Egg stomps on a Turtle Egg, it will replace the destroyed Egg with the Sniffer Egg.
Provides Suspicious Sand and Suspicious Gravel
Disable with /carpetskyadditions removeDefault suspiciousSniffers
Disable only Iron Nugget drops with /carpetskyadditions setDefault suspiciousSniffers no_iron
Sniffers will dig in Sand, Red Sand, Suspicious Sand, Gravel, and Suspicious Gravel.
They dig up Iron Nuggets from these materials. This Iron Nugget is more for lore than as an Iron source, but it can provide a passive Iron source before an Iron Golem farm is built.
Digging has a 10% chance to convert Sand into Suspicious Sand when it's within a Desert Pyramid or Warm Ocean Ruin and a 10% chance to convert Gravel into Suspicious Gravel when it's within a Trail Ruin or Cold Ocean Ruin.
Suspicious blocks will have the loot table of the structure they are created in. In Trail Ruins, it will have a 20% chance to have the rare Trail Ruins loot table. In a Desert Pyramid, it will have a 20% chance to have a Desert Well loot table.
Provides Swift Sneak
Disable with /carpetskyadditions removeDefault renewableSwiftSneak
An Enchanting Table placed within 8 blocks of a Warden can enchant items with Swift Sneak.
Provides Cave Spiders
Disable with /carpetskyadditions removeDefault poisonousPotatoesConvertSpiders
Use a Poisonous Potato on a Spider to convert it to a Cave Spider.
Provides Camels
Disable with /carpetskyadditions removeDefault traderCamels
When a Wandering Trader spawns in a Desert or Badlands biome (tag carpetskyadditions:wandering_trader_spawns_on_camel
),
it will not have Trader Llamas, but will ride a Camel.
The Camel will despawn when the Wandering Trader does if the Trader is still riding it.
While the Wandering Trader is riding, the Camel can't be ridden, fed, or leashed.
Note: When installed only on the server side, the Trader will appear to be standing on the Camel, instead of sitting. Also, feeding or leashing the ridden Camel will appear use the Cactus or Lead. This is client side only, but I recommend not trying to mess with the Trader's Camel.
Provides additional Small Dripleaves
Disable with /carpetskyadditions removeDefault spreadingSmallDripleaves
When a Small Dripleaf is planted on Clay such that the bottom half is waterlogged, the top isn't, and the top is at exactly light level 5, it can spread. Spreading works similarly to Mushrooms.
It only spreads to blocks which match the same conditions. It can spread to a location up to 5 blocks away horizontally and 2 vertically. Closer blocks are more likely. It can only spread to locations with a maximum of 15 Small Dripleaf blocks (both halves counted) in a 5x2x5 area around.
In SkyBlock worlds, Small Dripleaves are normally very limited, as they can only be obtained through the Wandering Trader, 10 at a time. This allows farming and heavier use of them.
Provides additional Coral Blocks
Disable with /carpetskyadditions removeDefault spreadingCoral
When a Calcite block has at least 8 of the same type of Coral block within a 3x3 around it, it can convert to that Coral block upon a random tick (if it would survive).
The chance of conversion depends on the suitability of the location. The suitability is based on the generation temperature and continentalness parameters. The ideal spot is defined as a temperature of 0.65 and a continentalness of -0.3, which translates to just off the coast, in warm locations. These values are visible on the F3 screen in singleplayer. The algorithm is:
if dimension is not overworld then
suitability = 0
else if flat world then
suitability = 0.5
else
# This value is clamped between 0 and 1
suitability = 1 - ((temperature - 0.65)^2 + (continentalness + 0.3)^2)
The chance of conversion upon a random tick is suitability * 0.49 + 0.01
.
When most suitable, conversion takes about 2 minutes on average. When least suitable, it averages almost 2 hours.
In SkyBlock worlds, Coral Blocks are normally very limited, as they can only be obtained through the Wandering Trader, 8 at a time. This allows farming and heavier use of them.
Provides Lava
Enable with /carpetskyadditions setDefault lavaFromWanderingTrader true
*** Not automatically enabled in SkyBlock — Get Lava from a Hero of the Village Gift Instead***
Item | Price | Input Item | Trades until disabled |
---|---|---|---|
Lava Bucket | 16 | Bucket | 1 |
Default installation will also enable these fabric-carpet
features.
- renewableSponges for
Sponges
- run
/carpet removeDefault renewableSponges
to disable
- run
- piglinsSpawningInBastions
for Piglin Brutes and Ancient Debris
- run
/carpet removeDefault piglinsSpawningInBastions
to disable
- run