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Hey! There are 200 agents in that sketch: https://github.com/isaac-mason/sketches/blob/main/src/sketches/recast-navigation/busy-street-crossing/index.sketch.tsx#L84 I haven't done much thorough profiling, but from a quick check on chome devtools just now, crowd updates are taking ~0.5-1ms in that sketch. I should note though that the crowd agent avoidance does break down with many nearby agents. Detour by default only considers up to 6 other agents for steering decisions: https://github.com/isaac-mason/recastnavigation/blob/599fd0f023181c0a484df2a18cf1d75a3553852e/DetourCrowd/Include/DetourCrowd.h#L32 |
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It wasn't obvious to me where you specify the number of agents.
Is it consistent with this circa 2015 post claiming "more than 5ms for 30 agents on a mobile"?
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